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CobaltWolf

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Everything posted by CobaltWolf

  1. I'm leaning that way as well. This upper stage is still missing so much, mostly better shading...
  2. I'm not sure, the best guess I can make is they were to try and prevent base heating from hot air recirculating. Back then they had very little understanding of how base heating works and what drives/prevents it, so they tried a lot of stuff. The Titan 2 still had air scoops, stuff like the Saturn V S-II had a big heat shield between the engines, etc.
  3. Alright, some work from this weekend... Titan 2 is nearing completion, and then I can finish the LR-87 and LR-91 so that I know how much texture space I have to work with. I already starting some of the alternate shrouds, see below... Titan 2 - GLV (Default) Texture Titan 2 - Rough preview of a possible "White/Black" texture variant Titan 2 - Rough preview of a possible "23G" texture variant Titan 2 - Rough preview of a possible "Titan 3" texture variant Closeup of the redone upper stage. Note the fueling ports that are cut into the geometry, ignore the areas that could be better especially the autoshroud. Bottom view of the second stage, also very WIP. The four shroud variants that all three primary LR-87 variants will have - the shrouds will also hopefully have similar levels of texture switching. Bare, Titan 1, Titan 2, Titan 3/4. Closeup of the Titan 3/4 style engine shroud, obviously very WIP. Will have connection points for the radial SRB struts in the same way that the recent solid boosters (GEMs and AJ60s) to aid in alignment.
  4. Well, my D&D group's plans for an epic 5-6 hour finale session just got torpedoed by one of the group waiting until this morning to say he had a family event and "could only play for an hour"... well, guess there's no point crying over spilled milk. I'll get to explore my character's traumas next week. In the meantime, how about a Titan 2 dev stream?
  5. Yes, I have been planning on trying to sneak in a revamp to the Saturn engines for a while now. Uh, 7 * 0.625 = 4.375m but I don't think I've ever seen anything in that size.
  6. Alright, started over again on the second stage. Basically, first time through I didn't actually grasp the actual underlying design that made it have the weird patterns it did. This time I do, and I think the final result will be better. But I didn't take any screenshots. I'm planning on doing a dev stream on Sunday to try and finish as much as I can of Titan 2. In the meantime, here's a little side project I've been working on...
  7. Not easily, it's better to just learn something like Blender, Wings 3D (more intuitive than Blender but far far far more limiting toolset and no plugins like TexTools) or Maya (which you need to get a license for, student or otherwise)
  8. Alright, I've been pulling my hair out over Titan but one of the bigger roadblocks has been solved: How to handle the arrangement of the top of the first/bottom of the second stage. There were a lot of different ways to do this, but this new arrangement is basically the same as the current one, just better proportioned Credit for the awesome drawing that solved my modder's block goes to Jso So, now there will be a mesh switch toggle to raise the dome in the top half of the first stage (as now, the first stage will be split into two tanks, which also makes creating a Titan-3 alike easier since we can just add a stretched version of the upper tank) so that it's visible through the decoupler - that's a really visually distinctive thing to Titan that we wanted to capture, without limiting the legoing ability of the tank. The decoupler will be similar to the one we have now, but won't mess with the rockets proportions nearly as much. It's looking like the Titan parts will have at least 3 texture variants so the decoupler will be able to be used with any of the variants. I'm still going to make a new generic 1.875m low profile decoupler and low profile fairing base - I know the Atlas ones are there too but I want to make more... 'industrial' ones for Titan and other uses. I like the arrangement we chose because we get a unique decoupler out of it, and the autoshroud for the later variants with the extra sets of 3 cutouts over the sets of 4 is easily doable. The second stage is going to get remade, again. I think a lot of the issue was that the proportions of the details were all off, and it wasn't actually being accurate to the construction of the stage. I think once I remake it to properly reflect the tank arrangement, it will look better. There's still some niggling issues on how to arrange the bottom of the first stage (ie how much should be part of the engine's plate and how much should be part of the tank), but otherwise it feels like we're full steam ahead again on Titan I'm planning on trying to do a dev stream this Sunday, starting in the early morning, to try and catch up and keep pace. Still not in a rush to get this stuff in game - there are enough other issues, mainly regarding 'not designing ourselves into a hole and making the remaining variants harder', that I want to get most of the core stacks to some sort of point before I get them in game. Things like the SRBs are fairly unconnected to these decisions and thus don't worry me / aren't on my mind yet.
  9. Yup. The use I was intending it for was turning the MDA from a 4 way node to a 6 way node, but I'm sure people can think of other uses
  10. it's like the stock radial attachment point, it's for adding additional nodes to the docking adapter The LDC stuff is unfinished, it's going to depend on the Titan engines once they're remade. We tried to hold off on releasing them but I think they accidentally snuck back into one of the hotfixing.
  11. Makes sense, our Scout is grossly overscaled to fit into standard diameters EDIT: Nvm, misread and interpreted as "the delta V is close to the real one"
  12. Text me tonight if I forget, you can straight up steal parts of the texture if you'd like.
  13. Hmm, I think the simple fix for Mariner 9 is to just scaled down the fuel tanks, yeah. and I think the HGA attaches to the side via some struts, if that helps? Your STAR interstages are so much cooler than mine... Really sucks that they aren't all the same size. If I remember from my work on them, it's because 0.625m is too big for the STAR-37 series diameter?
  14. Interestingly, my understanding is that the RS-27 basically reverted half of the simplifications/improvements of the H-1 in order to return it to the "S-3D" arrangement / mounting so they didn't have to modify the boattail/engine mount.
  15. Hmm, they don't *actually* have depth to them, they're not proper cutouts just a normal map. But part of me wants to cut them out of the model. Yeah, most of the Titan design is offputting once you actually see what it looks like up close, but I'm definitely warming up to it, both the engines and the tank design.
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