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Everything posted by CobaltWolf
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Shuttle Orbiter Construction Kit - Dev Thread
CobaltWolf replied to benjee10's topic in KSP1 Mod Development
Great to finally see this revealed! Looks incredible dude. -
If you add 1.5m then Kosmos should be 1.5m so we can balance it closer to IRL just sayin
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Yeah, it sounds like for the time being people should revert their KAS version if they can until this shakes out. I can't tell if something got broken in the current release or if it's meant to be something new that just didn't get properly implemented.
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So, trying to catch up - are y'all saying KAS removed the 'link' option with no way of replacing it..?
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Tossing in my totally unbiased opinion that there is some precedent in other mods for 1.5m (universal storage, for instance) while 1.625m is completely new. The mesh switch will only affect the model, and not the fuel loads, correct? I don't mind that - that's how the Atlas adapter (1.25m for Mercury and 0.9375m for Agena) works in BDB.
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I definitely think a detour to actually providing payloads for these would be welcome.
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I mean you don't have to download it. Basically just, the decoupler is the struts, maybe something else to go with it for visual continuity / give the players something better to grab on to. It needs to have decouplers and stuff still... it might be worth trying to just get them in game untextured but with colliders to see what feels best. Like obviously I'll need to have colliders going the length of the part so you have something to attach to... idk.
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Yes, they're just 4 copies of the same booster, rotated 90 degrees each. I'm planning on trying to make something like the Falcon Heavy decoupler for Tundra, except it would have a switcher for the different booster lengths. The design of the TVC tank isn't finalized. The det cord strips were necessary for breaking up the UVs. As far as I can tell, the side with the TVC tank has a longer stripe than the side opposite. I believe the boosters have identical paint schemes, it's just the one side is rotated 180 degrees relative to the other. And yeah, the switch is going to be strips/white segments, and then I suppose orange/white/creamsicle for the TVC tank. So I suppose... still 6 variants?
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I do not make any IVAs for the mod (they are super time consuming and most people don't care) so we're stuck with whatever gets donated. I wouldn't hold your breath for a new Mercury IVA I'm confused, I thought last time we talked about it it was some sort of mundane real-life reason that had no application in KSP. But if we could justify it as just a straight toggle between slightly more ISP or slightly more thrust that would be nice to have in game.