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CobaltWolf

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Everything posted by CobaltWolf

  1. I think proportionally its correct though because the first stage represents the wider Algol 2 from the later Scouts
  2. Oooh! I will have to reread that later, I'm running out the door now. But first, a small thing...
  3. How is it the Titan family of all things has the fewest number of variants out of these sheets so far?
  4. If you add 1.5m then Kosmos should be 1.5m so we can balance it closer to IRL just sayin
  5. Yeah, it sounds like for the time being people should revert their KAS version if they can until this shakes out. I can't tell if something got broken in the current release or if it's meant to be something new that just didn't get properly implemented.
  6. So, trying to catch up - are y'all saying KAS removed the 'link' option with no way of replacing it..?
  7. Tossing in my totally unbiased opinion that there is some precedent in other mods for 1.5m (universal storage, for instance) while 1.625m is completely new. The mesh switch will only affect the model, and not the fuel loads, correct? I don't mind that - that's how the Atlas adapter (1.25m for Mercury and 0.9375m for Agena) works in BDB.
  8. Anyone get a chance to test the new solids yet? Curious what feedback people have on the decoupler (which will probably change somewhat from the current version) and also if anyone has used the inline version yet.
  9. I definitely think a detour to actually providing payloads for these would be welcome.
  10. Starting up the dev stream in a minute over on Twitch! Going to be working on the UA1205s and their associated components today!
  11. Judging from the Github logs, the files here should put it back in. https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/master/BD_Extras (No Warranty)/GameData/Bluedog_DB_Extras/Sandbox
  12. I'm sorry EDIT: I just realized that might actually be referring to this mod... at first I was like "huh, wrong thread"
  13. Looks like I'll have plenty of time to stream this weekend, maybe if we're lucky we'll be able to get these UA1205s and the associate parts (separator motors, decoupler) in game. In the meantime, here's something to watch...
  14. I mean you don't have to download it. Basically just, the decoupler is the struts, maybe something else to go with it for visual continuity / give the players something better to grab on to. It needs to have decouplers and stuff still... it might be worth trying to just get them in game untextured but with colliders to see what feels best. Like obviously I'll need to have colliders going the length of the part so you have something to attach to... idk.
  15. Yes, they're just 4 copies of the same booster, rotated 90 degrees each. I'm planning on trying to make something like the Falcon Heavy decoupler for Tundra, except it would have a switcher for the different booster lengths. The design of the TVC tank isn't finalized. The det cord strips were necessary for breaking up the UVs. As far as I can tell, the side with the TVC tank has a longer stripe than the side opposite. I believe the boosters have identical paint schemes, it's just the one side is rotated 180 degrees relative to the other. And yeah, the switch is going to be strips/white segments, and then I suppose orange/white/creamsicle for the TVC tank. So I suppose... still 6 variants?
  16. I heard y'all weren't satisfied with the current Titan decoupler... EDIT: Oh yeah, I heard y'all like variants. The TVC tank and the segment paint schemes will be a separate switcher.
  17. I do not make any IVAs for the mod (they are super time consuming and most people don't care) so we're stuck with whatever gets donated. I wouldn't hold your breath for a new Mercury IVA I'm confused, I thought last time we talked about it it was some sort of mundane real-life reason that had no application in KSP. But if we could justify it as just a straight toggle between slightly more ISP or slightly more thrust that would be nice to have in game.
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