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CobaltWolf

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Everything posted by CobaltWolf

  1. Yeah, it sounds like for the time being people should revert their KAS version if they can until this shakes out. I can't tell if something got broken in the current release or if it's meant to be something new that just didn't get properly implemented.
  2. So, trying to catch up - are y'all saying KAS removed the 'link' option with no way of replacing it..?
  3. Tossing in my totally unbiased opinion that there is some precedent in other mods for 1.5m (universal storage, for instance) while 1.625m is completely new. The mesh switch will only affect the model, and not the fuel loads, correct? I don't mind that - that's how the Atlas adapter (1.25m for Mercury and 0.9375m for Agena) works in BDB.
  4. Anyone get a chance to test the new solids yet? Curious what feedback people have on the decoupler (which will probably change somewhat from the current version) and also if anyone has used the inline version yet.
  5. I definitely think a detour to actually providing payloads for these would be welcome.
  6. Starting up the dev stream in a minute over on Twitch! Going to be working on the UA1205s and their associated components today!
  7. Judging from the Github logs, the files here should put it back in. https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/master/BD_Extras (No Warranty)/GameData/Bluedog_DB_Extras/Sandbox
  8. I'm sorry EDIT: I just realized that might actually be referring to this mod... at first I was like "huh, wrong thread"
  9. Looks like I'll have plenty of time to stream this weekend, maybe if we're lucky we'll be able to get these UA1205s and the associate parts (separator motors, decoupler) in game. In the meantime, here's something to watch...
  10. I mean you don't have to download it. Basically just, the decoupler is the struts, maybe something else to go with it for visual continuity / give the players something better to grab on to. It needs to have decouplers and stuff still... it might be worth trying to just get them in game untextured but with colliders to see what feels best. Like obviously I'll need to have colliders going the length of the part so you have something to attach to... idk.
  11. Yes, they're just 4 copies of the same booster, rotated 90 degrees each. I'm planning on trying to make something like the Falcon Heavy decoupler for Tundra, except it would have a switcher for the different booster lengths. The design of the TVC tank isn't finalized. The det cord strips were necessary for breaking up the UVs. As far as I can tell, the side with the TVC tank has a longer stripe than the side opposite. I believe the boosters have identical paint schemes, it's just the one side is rotated 180 degrees relative to the other. And yeah, the switch is going to be strips/white segments, and then I suppose orange/white/creamsicle for the TVC tank. So I suppose... still 6 variants?
  12. I heard y'all weren't satisfied with the current Titan decoupler... EDIT: Oh yeah, I heard y'all like variants. The TVC tank and the segment paint schemes will be a separate switcher.
  13. I do not make any IVAs for the mod (they are super time consuming and most people don't care) so we're stuck with whatever gets donated. I wouldn't hold your breath for a new Mercury IVA I'm confused, I thought last time we talked about it it was some sort of mundane real-life reason that had no application in KSP. But if we could justify it as just a straight toggle between slightly more ISP or slightly more thrust that would be nice to have in game.
  14. I'd appreciate if they were added back in, with the caveat that I'd like to be able to downvote my own posts.
  15. The Scout is scaled the way it is for a couple of reasons. It's just about the smallest LV you can make without going to non-standard bulkhead sizes. Any smaller, and you'll struggle to find a useable payload for it, in more ways than one - not only is making a useful probe hard at that size, but any smaller and it becomes much harder to work with the parts due to the limits on how much you can zoom the camera in the VAB. The densities of the stock LF and Oxidizer are actually fairly close to the densities of the Titan's propellants in real life. I think the only thing we're really missing is a mild cryogenic to represent LOX, and even that can be sort of abstracted away since at least the hydrogen is boiling off. All the Titan parts are getting remade (the ~60 part To Do list on Github turned out to still be missing stuff!) or made for the first time (the new fairing bases, for example). I actually even started remodeling them already, I just haven't pulled them into the same scene as the other parts nor started texturing them. This stuff is pretty time consuming, especially with how much I spend fussing over everything. I'm not confident that I even understand the joke
  16. I was going to downvote this for a gag but I think it already got disabled. In any case, from what I can tell they got converted to likes anyways (which I'm fairly confident was always the intent). Either way, I'm disappointed in my users for not exclusively using the downvote option on my post in question for the meme factor. Lord knows I can afford to shed some of this rep weighing me down...
  17. My therapist: Titan Superheavy isn't real, it can't hurt you. Titan Superheavy: haha its funny cus I need a new therapist because the sad thoughts are back
  18. For what it's worth, BDB itself is pretty consistent and we're slowly bullying most of the other stockalike-versions-of-real-spacecraft mods into following suit. I use Tundra Space Center yeah, I'd also use Restock and/or reDirect. Hmmm... I forget, what was the real reason for doing this?
  19. what? "recent postings" the most recent one is more than two years old oh
  20. @Mudwig those are some awesome builds! Going to be doing a sorta-marathon dev stream today - not sure how much we'll get done, but it will probably be primarily Titan 3, maybe getting some of the other Titan engines done, stuff like that. Going right abouuuuuuut NOW, on Twitch.
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