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Everything posted by CobaltWolf
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Annnnd done! Made some great progress today, check out the 95% done Castor 30! Tomorrow we'll try and get the OAM (the gray thing above the Castor 30 in the pics) and the 30-XL done and then throw everything in game! Y'know, I was worried - 'the Peacekeeper sections are so cool, who is ever going to want to use the Castor 30?'. Honestly, I love how it came out, and I think I might like it even more than the SR-119 and SR-120, even with their extending nozzles! Left - Minotaur IV Right - Athena 2c
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Very cool! Fairing looks like Procedural Fairing, boattail is a rescaled BDB 0.625m>0.9375m fairing base. I think smaller is definitely the way to go for these Peacekeeper-derived vehicles. They're pretty capable but definitely not GTO (speaking of which, do you mean GEO or GTO? Since most LVs are only obligated to get a payload to GTO) powerhouses, I imagine even with the extra strap-on Castor-120s. F1 key isn't working for you? Darn, I'd love to see those... The Carrack uses essentially a late-1980s vintage Ascent Agena (ie stripped to serve only as an upper stage, in Eyes Lockheed is still using them on Commercial Titan 3 into the early-90s), so no need to build it into a satellite. Remember to rescale the length for the SR-118 too! Well well, another work week almost gone by... that was quick! Checking my calendar, it looks like I'll be able to stream at the same time (~8 AM Eastern to 3 PM Eastern) not once, but *twice* this weekend! So tune in to https://www.twitch.tv/cobaltwolfy to see how the mod gets made! I'm thinking I'll focus on the remaining Peacekeeper-derived stuff, specifically the Castor 30 and 30XL, the Athena OAMS, and maybe more the Star-37 and Star-48 (more cus they need to get finished). In the meantime, something else to maybe give y'all ideas for how to use these new parts...
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I just checked, you're both right - it was a regressive grain AND a vacuum optimized nozzle Link to original Eyes Turned Skywards post. Well, I don't have the new decoupler or fairing base in game that will let you keep these rockets all-white, but in the meantime, who wants to show us what a Carrack looks like with these new parts and the BDB Agena D?
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I already know what it is so I can't say
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It says so in Eyes, but honestly the difference is probably fairly marginal especially in KSP. In any case, I am probably already wasting a lot of time and clogging up the VAB part list with all these solid based LVs, so adding even more marginal parts (for ex, vacuum optimized versions of the Castor-120 and GEM-40, a proper SR-118, etc) is a step too far. If it's essential then I'm sure someone will make an optional MM patch to create the missing parts. If anyone is curious, we're talking about the Carrack launch vehicle from Eyes Turned Skywards, which is basically the same idea as the Peacekeeper-derived rockets IRL (hey, the DoD will subsidize us in exchange for helping them keep the Peacekeeper production lines open) except a little earlier and, y'know, commercially successful for at least a decade before reusables push it out of the market.
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I think you touched on it - especially during MIR, they did a lot of work with developing in-orbit construction, often assisted by EVA astronauts. If needed they absolutely could have designed some way of reinforcing the ports, especially if they designed the ports in such a way to allow that prior to launch. Also, for my 2c on Polyus, I can only echo the sentiment of 'creating weapons in KSP is not interesting' (since, y'know, what's the point in a peaceful exploration game?)
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Hmm, they should automatically face the same way when you place them. The Skylab layout is simply 2x symmetry, I use the tan pipe on the front of the station to line up the one I place, it goes one 'snap' to the right in the VAB (ie, opposite the window that's adjacent to the pipe). Then they should deploy correctly. If they aren't automatically being set to face the panels the same way, make sure you're using the right version of BDB for the version of KSP you're running.
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Cool stuff guys! Love seeing what people make with the parts In other news, since several people have asked me recently about streaming (And I could have sworn I explained it here on the forums but I don't see it)... Well, at the moment I live in a studio apartment with my SO. I don't like streaming when she's home since I like having the mic and camera on. However, this Sunday she picked up a shift at work so I believe I will be able to stream Sunday afternoon! Will post more info, probably Sunday morning, with confirmation and start time.
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In all seriousness, RO on KSP 1.3.1. You can download the last 1.3.1 compatible version of each of the required mods. I believe CKAN might even be smart enough to find them for you? (Haven't used it in a while)
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Mods in Stock
CobaltWolf replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
They do look like the space shuttle? -
There have been some over the years, but I don't know if any are updated. @Beale We've had a fair amount of success with BDB simply by keeping such compatibility files on our Github. Neither myself or my co author maintain the configs, but by keeping them around we at least ensure that configs are not lost and people can make updates/submit fixes if they feel the urge.
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Remember how I said that I have been working on two different sets of parts based on which computer I'm at, so I don't have to be shuffling files back and forth? Well, there's a THIRD computer now... Orbus-6E animation test. The extensions are actuated by unrolling metal strips, which then pop free to allow it to gimbal. And here's some other test images of the stage in general. 4 parts - Avionics ring (also a 1.875m > 1.5m adapter) which will include RCS and the like, the 0.9375m Orbus-6E, a short 1.5m interstage, and the Orbus-21 (only roughly modeled). I've made the executive decision that the Orbus-21 will only be useable for the IUS configuration - the Castor 30 will be used for building Athena.
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Hmmm... if only someone started making the ridiculously easy tweakscale configs and uploading them to Beale's github...
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Some small updates for you all... A prospective Minotaur 4+ rocket, and a new 1.5m low-profile fairing base to keep the height down on these short Peacekeeper-based rockets. There will also be a low-profile 1.5m decoupler, in white to match the casings on the solids. The SR-119 (middle stage) and Castor-120 (first stage) both basically only have their outer casing textured and need the entire nozzle area to be modeled and textured still. By the way, has anyone gotten to try out any of the new Scout-derived parts yet? EDIT: Oh, something I meant to address since someone messaged me about it off-forum: At the moment, I have all the Scout and Star-stage stuff on my main desktop, and the Peacekeeper-derived stuff on my laptop. I don't have an easy syncing between these two devices set up anymore, and I haven't been bothering to move files between them to suit what I have available at a given time. I think once the Peacekeeper stuff is done it'll pass over to my desktop, since I don't think I have Unity set up on my laptop anymore to save disk space. But, that is why I've been jumping between them somewhat The near future will probably be more Peacekeeper stuff since my SO has claimed my desktop to play Fallout: New Vegas for the first time.
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Thanks Foxxy <3 The building instructions have not been well updated for a while, unfortunately. In the BD_Extras folder in the download, there is a configuration to give all the parts (well, I don't know how updated that is either... I pretty much just make the models and textures! ) their real names, if that helps. Even without that config, searching the real name of a rocket (atlas, saturn, the individual saturn stages like s1c, s2, s4b) usually will bring up all the parts associated with those rockets. The Skylab station doesn't have any real instructions, but it doesn't have that many parts and there's a couple good views of it on the front page. The Leo-MLC can never got the associated parts like a frame and lander legs. I've been sitting with them on my hard drive for some time, keep getting distracted by other projects. Currently no plans for one, particularly since it would probably require additional dependencies (KIS/KAS for instance) to function properly.