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Everything posted by Curveball Anders
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Console Patches Update Discussion
Curveball Anders replied to James M's topic in KSP1 Technical Support (Console)
Well actually, the certification process is up to Sony Europe, the EU isn't involved. But given that there's been serious save game issues with the released versions one would assume that those would have to be resolved before there's any hope of certification. -
Completely solid-fueled first stages?
Curveball Anders replied to MedwedianPresident's topic in KSP1 Discussion
I usually go with a main core assisted by two (or more) SRB's. SRB's burning out during gravity turn with meco and jettison just a shade before orbit (automagic de-kessler). Mainly because it's my vision of a launch and it looks cool. -
I use this for addon modules for stations or sometime refuellers. Robo-core and lifter with payload attached via a reversed docking-port. Robo-core docks the payload to station, dumps possible excess resources, detaches and goes for a fiery death while the newly attached module still provides a free docking port. Without wasting money on a docking port on the robo-lifter that will not be used.
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Nah, it's not like it's rocket science. Wait, it is rocket science ...
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While running my regular routine of saving lost kerbonauts left behind by less organised agencies and as usual letting tourist hitch a ride (and pay the bills) and made a slight error. After making sure that everyone needed saving was safe I checked the files for where the various tourist wanted to go. All done except that two wanted a touch down on the Mun. Fine they're at Mun Station One, put 'em in a lander, and get it done. Let's use the science lander, and let 'em land in some new spot on the Mun so I can harvest some science for free. Hmm, why is the craft not responding to commands after undock? Oh, bugger! The science lander doesn't have a robo-core! I now have a fully fuelled craft, but commanded by two tourists, slowly drifting away from a 90 ton station ... I actually managed to dock the station to the lander, but it wasn't a very graceful manoeuvre ...
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Places on Kerbin that remind me of something.
Curveball Anders replied to NSEP's topic in KSP1 Discussion
I'm Swedish, but I've been to both Tx and Co. So I'll stay out of that little tiff you might have -
The catching a returning craft and preserving energy is always lovely. The problem is that most of those solutions are based having a fixed fulcrum. While mathematically possible, they're not always engineeringly possible.
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It both is and isn't. As a game it's hard because there's no easy way into even relaxed physics. It does allow for a gradual, and quite funny, introduction to rocket science. But it doesn't allow for a "I've got 20 minutes, lets have some fun, right into the action, blow excrements up" action. (As a long-time EvE player I'd state that the difference is that in KSP people will laugh at your failures, refer to their owns and offering you advice, in EvE people will laugh at your failures, possibly refer to their own failures and help you, or post it on youtube and laugh some more). But KSP isn't a j.random game, it isn't going to be a major hit, it isn't going to hit with a major part of the gaming market. KSP is a geek game, it will remain a geek game even as geeks and our games are getting cool, it will remain a geek game. It's a special feeling to stroll across a square on the country side, at 54 yo in a black hoodie, black 501's, black converse, and a local redneck 12 yo remarks ' nice T', while wearing an OpenBSD 4.x ... Geeks will be geeks, we'll always be right, but we'll never be mainstream
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kerbal space program dossent allow windows recording
Curveball Anders replied to igor290506's topic in KSP1 Discussion
Both fraps and OBS works without a hitch for me under win10-64 (with an old nvidia 5xx gpu). -
You Will Not Go To Space Today - Post your fails here!
Curveball Anders replied to Mastodon's topic in KSP1 Discussion
Spending some time waiting for next window to Duna I decided to run yet another tourist run to Mun and Minmus, picking up some new victims/recruits on the way. Routine, except that I realised that I'd used my Minmus Lander Mk2 to bring the last batch back from Minmus Station, so it wasn't at Minmus, it was docked at Kerbin Station. So shuffle tourist and ships around or just whack up a new Minmus lander, stash the tourists, and ship them off? My program is pretty rich, it's high status, we're not doing the tourist thing (really) to make money, we're just waiting for the next Duna window, fer sure Design and launch, docking with Minmus Station while still carrying some fuel in the transfer stage which is nice since it's used to refuel the station. So undock, drop down, land, take selfies, back up again, intercept the station. Hmm, Houston, we have a problem, there's only 4 uni-directional thruster ports on this craft, no quad-ports. Last time we docked at the station we had the transfer stage attached, and it had the quad-ports ... The good news is that we do have plenty of fuel, mono and ec, but our rcs/mono is restricted to those four ports above the robo core. We can move forward by pulsing the main engine, but braking is flipping the craft over and thrusting retro, with our only docking node facing the other way. It was quite a delicate dance to dock the lander with the two tourists to the station, I then made sure that I deleted "Minmus Lander Mk3" from the disk and added "Minmus Lander Mk4". -
Places on Kerbin that remind me of something.
Curveball Anders replied to NSEP's topic in KSP1 Discussion
A mini Texas? Wouldn't that be a contradiction in terms? -
This isn't my first, it's a quick hack recreation of my first. As many others of my generation, recreating the Apollo landings was the obvious first thing to do in KSP.
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What's the best way to make a badge?
Curveball Anders replied to JacobJHC's topic in KSP1 Discussion
It's properly called 'an editor'. So Vi(m) or Emacs? -
Which begs the question. Is the secret of building a good airplane in KSP, trying to build a submarine?
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I usually go for the very boring but functional scheme of having names that indicate the crafts intended use. Like "Minmus Station One", "Quad Orbital Taxi" and such with some exceptions where I use RL vesel names for my own version of the same. All my resupply ships are names "Progress Mk.something" for example.
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Landing & docking to a landed ship
Curveball Anders replied to Kermanzooming's topic in KSP1 Discussion
I use DMagic's EVA Transfer (and struts) instead of the full KIS/KAS. -
The ability/necessity of sending a rescue mission to rescue an earlier rescue mission (sometime repeated several times) is one of the things I find most hilarious, challenging and rewarding in KSP. "Hmm, that didn't work too well, how about plan a B?" "We're actually already on plan F Sir ..." "Well, then how about plan G?" KSP Golden Moments ...
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Well it might also come down to simple things like: Actually having an HDMI port on the computer. Actually having an HDMI port on the TV. Actually having an HDMI cable (long enough). Knowing what HDMI ports and/cables are for.
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What is your favorite thing to do in KSP?
Curveball Anders replied to Wildcat111's topic in KSP1 Discussion
Finding strange solutions to questions I didn't know I had, and afterwards finding out why the ones that worked actually worked. -
So, KSP is being difficult...
Curveball Anders replied to Sky1634's topic in KSP1 Technical Support (PC, modded installs)
Then you're out of luck. My ksp_64 pulls about 2G, and ksp, firefox, tbird system and some other stuff clocks in at 70% of my 8G. Which mean that your computer is broken or one of your mods are. -
So, KSP is being difficult...
Curveball Anders replied to Sky1634's topic in KSP1 Technical Support (PC, modded installs)
You're out of available RAM. Get more ram, use 64b application or use less mods. -
It wasn't a landing, but I shipped a 'Progress' resupply craft to my Minmus Station. Since it was a robo launch and one that I've done a couple of times, I just slammed some tanks, a poodle and a generic-ish lifter and shipped it off. The boosters dropped off without taking out the main, the main dropped off just in time to keep the payload from overheating. The launch topped out at 72k and the circularisation burn was a whopping 56m/s, 0.02 degrees off Minmus orbit. Asked MJ for a Hohmann transfer to Minmus and next window is 90s away. Looking at the map view it looked like a perfect intercept so I skipped the mid course burn and shifted target from Minmus to the Station. Once inside Minmus SOI I clicked on MJ's rendezvous AP and it performed a 0.2 m/s correction. Then went directly from fly by orbit to intercept and ended up 55m from the station in one single burn. It was quite a perfect drive by docking. I was just sitting and watching with my hand over the 'abort' button waiting for it to go wrong, but it never did ...
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I'm inclined to agree, But I reserve my generic sneer as some whiners actually have valid claims to whine
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Not what I did today, rather what I did the last week (I do have a life, and a garden). Serendipitous Space Company was well on it's way, good cash flow, good science, just about time to hit for Duna. Quick check and next good window for Duna is > 1y away ... Well, I could time warp, but I could also pick up some cheap contracts, getting some extra cash (and science, since I've got 4 labs (Kerbin, Mün, Minmus and Minmus landed) running. Hmm, a Kerbonaut stranded on the Mün, that's a quicky since I've got a robo-lander with two spare seat docked at Mün Station One. Another one stuck in Minmus orbit, no probs, I have a lander/orbiter at Minmus Station One. (And two more in low Kerbin orbit, but saving them is routine). 5 tourists wanting various Mün and Minmus orbits/landings. So I design a 7 seat tourist bus, launch and dock it at Mün Station One, move the two gawkers that wanted a Mün landing to the robolander, touch'n'go, shift 'em back to the bus and off towards Minmus. Docking tourist bus at Minmus Station One I realise that I have a problem. The Minmus lander attached to Minmus Station One isn't a robo lander, it's a two seater and needs a pilot. I have 4 gawkers that wants to land on Minmus. So either I do 4 trips down to Minmus and back, or I design, launch and dock a quad seat Minmus lander. In RL my choice would have been to bite the bullet and grind on with 4 landings (I'm a civil servant after all, and wasting/risking public funds to save me from boring work would be bad.) But since SSC has loads of fund, I decided that we needed a Quad Lander at Minmus Station. Quick design, actually switched over the sandbox/simulation save to verify that it was a working Minmus Lander. Back to the SSC save, and off to Minmus. But it refuses to dock ... I back out, MJ off, dock manually, no go. Trying axial docking port, no go. Copying station and lander to sandbox, Hyperedit to similar orbits, no go. Different lander orbits, station orbits, manual or MJ, no go. Building exactly the same craft in sandbox, HE to orbit, no go. Building a similar but not identical in sandbox, HE to orbit, go. Copying the new design to the SSC save, launch, intercept and dock, go. Then I took the gawkers down to Minmus, back to the station, fuel balance, shift people around so I get the right people back on the bus, kerbin orbit, dock with Kerbin Station, grab some stranded Kerbonauts that I've stashed at the station, balance fuel and back to Kerbin. End result: 7 contracts fulfilled with serious amounts of cash, science and rep. Edging closer to the 'big day' when SSC can send a bag of crafts towards Duna and Ike. A strange, unmanned and out of monoprop, quad lander in Minmus orbit that refuses to dock or be docked with. A very happy Curveball who's had loads of fun, anger, confusion, pondering, math, bug tracking and success. Oh, and obligatory WDYDIKSPT pic, The Quad robo lander that refuses to dock or be docked with.