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Everything posted by blu3wolf
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[1.11] RemoteTech v1.9.9 [2020-12-19]
blu3wolf replied to tomek.piotrowski's topic in KSP1 Mod Releases
Isnt that something that should be handled by SCANsat? -
[1.4.2] Contract Pack: Kerbal Academy 1.1.8 (18/04/2018)
blu3wolf replied to severedsolo's topic in KSP1 Mod Releases
So I just used the debug menu to complete the boot camp contract with a scientist, and he did not go up a level. Winry's issues started with the contract itself. The contract was to recover on the launchpad, with the experiment Surface Magnetometer Data. I did not read this in full, and promptly built a craft with a DMOS Magnetometer on it, performed the experiment, and was confused when the contract requirement was not met. Okay, read it again, and realised it must be looking for the Surface Magnetometer, from the Surface Experiments Package. More hassle, but still doable, I figured. More hassle, because it meant I needed to hire an engineer to assemble the SEP kit on the ground, on account of my only other engineer still being up on the KSS. So. Hired Wellsy, built out a SEP setup next to the launchpad, did science, collected the Surface Magnetometer Data. Collected the data, so it was in Winry's inventory, and wandered back to the launchpad. Only to discover, the contract requirement was still not met! Got back in Science Craft 3 - still not met. Recovered - still not met. Completed using debug menu - contract complete, but Winry still at level zero. Im purely guessing here, but I figure there must be something special about the SEP science reports that meant that Boot Camp had issues with it for the contract. Some compatibility issue somewhere. If there is any supporting data I can provide that would help, let me know.- 205 replies
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So heading to 90 was one mistake, because Pioneer 11 didnt enter an equatorial orbit at all. It used a direct ascent to earth escape velocity. It also did so on the 6th of April, not the 4th. Unfortunately, I have not as yet been able to find details of its keplerian orbital elements during that ascent after engine cutoff. I have found several conspiracy theory websites though.
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- ksp trajectory optimization tool
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So basically, our poster was in the wrong orbital plane then, if he needed any normal DV. So thats that sorted then.
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- ksp trajectory optimization tool
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Well, if you headed 90, I guess it doesnt matter when you launched, as far as that has no effect on your orbital plane. Mission architect, used correctly, even without putting the mass of the vessel in, will give you perfect results. Exactly. Still, if you are in an equatorial orbit, then the RAAN is fairly negligible.
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- ksp trajectory optimization tool
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RAAN should not be variable at all. Sounds a lot like you were in the wrong orbital plane.
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
blu3wolf replied to RoverDude's topic in KSP1 Mod Releases
Well, this mod does only add two components unless I am very much mistaken, so I think you may be doing something wrong.- 1,690 replies
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
blu3wolf replied to nightingale's topic in KSP1 Mod Releases
Reads like all you have to do is go to the moon and stay in contact, to meet that requirement.- 557 replies
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- remotetech
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[WIN] KML - Persistence file editor
blu3wolf replied to Mythos's topic in KSP1 Tools and Applications
Very useful. An option to copy paste nodes would be useful, too. Was handy to me for fixing a career save multiple times this morning alone.- 237 replies
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
blu3wolf replied to nightingale's topic in KSP1 Mod Releases
Well, the last time I reported it, you conveyed to me your expectations that you had already fixed it, and Ive seen others report it after me... Glad to hear its working.- 557 replies
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- remotetech
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Nah, they are literally plugged into the ship, and require ECs for sustenance.
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
blu3wolf replied to nightingale's topic in KSP1 Mod Releases
They have, multiple times. Its a recurring bug that keeps showing up again, after being fixed.- 557 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blu3wolf replied to ferram4's topic in KSP1 Mod Releases
With FAR, you can have takeoff speeds lower than that, too. Takeoff speed is related to L/W, and most parts in KSP are pretty heavy... I see no issue with FAR being intended only for realistic use. Suggesting it should cater to more users sounds like an offer to make your own mod that does so.- 14,073 replies
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- ferram aerospace research
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I assume so. I would have to uninstall to easily check, and Id rather leave it installed. It has a valid and current .ckan entry for all its dependencies again though, so it should be back to being visible in the GUI. It was properly listed the entire time, just not displayed. A failing of the GUI client, not the listing.
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One takes a couple minutes, the other a minimum of a couple hours. When I looked at it last, I figured DMSA would be getting an update soon enough that meant no metadata change was needed - NetKAN would see the new GitHub release, and add a new .ckan entry for it. Seeing as that has not been the case, I can see a good argument for updating DMSA's metadata. For any given user though, its presently easier to install DMSA first, then SEP. EDIT: seems we are debating after the fact. I see DMSA has already been updated in the .NetKAN list, and its .ckan for 0.14 lists it as compatible with 1.1.2 and 1.1.3
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blu3wolf replied to ferram4's topic in KSP1 Mod Releases
Its called RO. Its worth pointing out that its not so much about rebalancing the game to fit FAR, but rebalancing the game to fit RL. You want to make the drag term bigger? Its 0.5 * p * v^2 * Cd * A, so you have some options there for making it bigger. You want to make it bigger independent of v, so we leave that alone. You likely want it bigger independent of A, so we leave that alone. That leaves our Cd and p. Increasing viscosity would mean increasing Cd, so that will work. Your issue I suspect is that you want more drag without more lift. Leaving that can of crazy alone, I wonder if AJE might end up making a F110-GE-129 engine at some point? If AFBW lived up to its name, one could see about making a flyable F-16 in KSP. That would be something!- 14,073 replies
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- ferram aerospace research
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