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blu3wolf

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Everything posted by blu3wolf

  1. works fine here, other than the issue with the mach ribbons. Which is probably not an issue induced by 1.1.3, either.
  2. In fairness, this is due to stock drag being unreasonable, so thats hardly an issue.
  3. so Im not sure what to think. Just reinstalled, and made it to the flight scene just fine. Will keep testing, and if I can reproduce it, Ill post the logs for it.
  4. Tomorrow Ill post up the logs then. Unless there's something obvious in them that identifies which mod is the culprit, my career save will just have to continue sans SEP.
  5. Seeing as the filter is supposed to show whatever you select, that is very much a bug. You can select from the filter incompatible, and the mods I described above will still not be displayed. In any event... the post was about SEP, not the CKAN client. Discussion of bugs in the CKAN client would be better continued in the CKAN thread, if you are of a mind to do so. Feel free to @mention me there if you do so.
  6. DMagicScienceAnimate is a dependency, which is not updated for 1.1.3. Due to a bug in the CKAN GUI, anything dependent on something that is not presently up to date is not shown in any filtered view. I installed DMagicScienceAnimate and SurfaceExperimentPack just now through CKAN, but on clicking the tracking station, the game crashed. The crash was fixable, by uninstalling the two mods. Would a log of any description be of use to you?
  7. Im all for having configuration options. Possibly you might save them in the persistence file, or PluginData? Ive been setting the reference to the sun on each launch, so being able to set a default would be very handy.
  8. which has in turn caused confusion among users who figured that something is wrong with their USI install, on account of being able to see the EL parts.
  9. KSP-AVC seems to think there is a 1.7 version to update to. CKAN disagrees. The thread seems to concur with CKAN. Thoughts?
  10. Yeah, its the case for me to have to keep turning it off before launch, lest my probes rotate themselves away from the sun.
  11. If you wish to imply that you personally were aware, you may want to reedit your post a little.
  12. It would also not be publishable on the forums, as it would not meet the requirements for KSP mods. Telemachus presently has no idea if you have a remotetech signal or not, but remotetech deliberately exposes that information to other mods. Its entirely possible to achieve this with a plugin. It would be easiest to achieve this with a plugin, and a modified version of telemachus.
  13. In which reference frame? No such thing as an absolute standard of distance.
  14. Thats more the provenance of a plugin for TeamSpeak, and Telemachus.
  15. Or even possible, in at least one case. Sounding Rockets for instance.
  16. And done. https://github.com/jrossignol/ContractConfigurator/issues/538#issuecomment-233162039 Thank you very much for your offer!
  17. So Im not sure if this is relevant to you or not, erring on what I assume is the side of caution. Got this little exception in my career game this eve. Exception occured while loading contract 'CleverSat.CleverSatProbeMalfunction': System.Exception: Error parsing statement. Error occurred near '*': * <-- HERE ---> System.NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.ExpressionParser.ExpressionParser`1[ContractConfigurator.VesselIdentifier].ParseSimpleStatement[VesselIdentifier] () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseExpressionGeneric (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.Behaviour.Expression.OnLoad (.ConfigNode configNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractBehaviour.Load (.ConfigNode configNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractBehaviour.LoadBehaviour (.ConfigNode configNode, ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 Thought it might have been yours, on account of the whole CleverSat.CleverSatProbeMalfunction thing. Posted the same exception to the CC bugtracker, per the instructions raised by the exception display window. Its here: https://github.com/jrossignol/ContractConfigurator/issues/538 Immediately following the load, I get a notification telling me that I have failed a contract to investigate a malfunctioning satellite. This is impressive as I never accepted such a contract in the first place. So yeah. Not a lot I can do to load an earlier save, dont think I have one for some while back. Open to suggestions on whether some persistence.sfs editing is warranted, or possible. Cheers!
  18. Well, they wont be displayed in the GUI. You need to use the command line. If thats not something that you know how to do, it will be much easier for you to just install manually.
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