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Everything posted by Nuke
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i admit i spend more time on the science forum than i do actually playing the game. there are more purpose built science forums out there, but here i get to feel smart.
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just backup the saves folder. i used to do everything manual before, but somewhere along the line i gave up and started using ckan. you can export the mod pack and then stick that with your save backup. then when you want a new instance, install the game, dlc, ckan, and then load your modpack and finally restore your saves folder. does not work with all mods though, some aren't on ckan or require further modification to function. those have to be done manually. this stands to be more streamlined now that ksp1 is finalized. historically this is where modding gets gud.
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to be fair the corporate fat cats wouldnt make a buck if people didnt constantly clamor to get the latest and greatest thing only to find out its loaded with lock-in and is destined to be e-waste as soon as the updates stop. and we do it again, and again, and again. we have to buy that thing to remain culturally relevant. you get actively shunned into obscurity for not falling into the same traps as everyone else. you would think they would learn by now. everything is a scam, that includes the future. the only redeeming factor of this incompetent system we find ourselves stuck in is that it could be much, much worse. there are no solutions, only tradeoffs.
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tv is dead. mostly watching shows from the 70s. its actually fun to watch dragnet just to see how much the law enforcement landscape has changed in the last 50 years. most of the cop shows ive watched have been post dirty harry so its somewhat interesting to see good guy cops for a change. all in the family is another one modern people need to be watching. if nothing else other than to show that people with vastly different opinions can coexist peacefully.
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honestly when was the last time a computer was actually upgradable? sure you have slots to plug things into, usually more than you need. but by the time your computer starts feeling slow there is going to be a new memory standard, or a new bus interface. cpu upgrades have never been viable because they always change the sockets. it works for a couple gens at most and thats really not a big enough of a performance delta to make monetary sense. these features mostly come in handy when something breaks, so you can replace a part instead of the whole system. even ram upgrades are not all they are cracked up to be. even having four identical sticks is no guarantee that you wont need to slow them down to make them play nice with eachother. its better to fill out your ram slots at build time to spec (and in accordance to the mobo's qvl) with all the other parts. way i do upgrades is by alternating between core components, gpu, peripherals and storage on a yearly cycle. cases, power supplies and cooling are all being more intermittent upgrades, usually done as needed or when tech isnt moving as fast as my upgrade schedule, eg the intel slump. going fully to socs could likely get the costs way down (granted thats the opposite of what apple does), everything is spec'd and soldered at the factory, its free of bottlenecks and breaks out a number of high speed interfaces. problem is without an open standard for socs, this kinda doesnt work, as you end up with a bunch of proprietary layouts and nothing connects across product ecosystems (this buzzword almost always means lock in and e-waste). open standards are preferred. apple seems to want to put on the hippy mask and then do corporate overloard things, not the company to emulate. then just buy the model that fits your needs, slot it into your favorite peripheral stack (desktop, laptop, tablet, phone, etc). it will make it easier for diy system builders. put a monoblock on it and make it rgb. or if gpu size trends persist, plug it into your gpu. it also means that all the platforms will be able to run the same system so you no longer have the problem where you support one or two platforms and neglect the rest. granted if you create a system where you can change architecture as easy as changing soc then a unified system would need to support both architectures. i think we may be approaching a point where existing computer tech hits a brick wall (post euv were gonna need to move to x-ray lithography, and that is going to be bloody expensive) and tighter integration will be necessary squeeze out any performance gains at cost. really tight, like having the dram on die with the cpu.
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always wondered about using falcon first stage as extra side boosters for starship. in fact i bet that was the reasoning for the offset grid fin placement on sh. turning a 2-stage reusable into a 3 stage might improve efficiency.
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tribalism comes out on election years. this time around both options feel wrong and alternatives are certain to fail. i will be so glad when its over. and when it is its never as bad as the opposition claims and never as good as the winning side made it out to be and it turns out to have just been a popularity contest.
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i watched the last season of star trek discovery. what can i say im a completionist, i dont like watching half shows. while it is orders of magnitude better that the previous two seasons, its still trash. if you would have added a talking great dane and a mystery machine paintjob for the title vessel it might have worked. and then they ruined the breen on top of it. i am so sick of mystery boxes, especially season long mystery boxes (and basing it off one of the weakest two parters of tng's run). perhaps they should try opening the mystery box from the hellraiser franchise instead. the first two episodes and the second to last were really fast paced to the point of requiring dramamine. the constant verbose dialogue during action sequences detracts from both. especially when its of a relationship nature. the fact that these people did not get past their high school drama before finishing at the academy is somewhat disconcerting. the lower deckers on the ceritos are more mature (lower decks does it too but in a much less annoying way). bonny and breen clyde ended predictably. as did the mystery box. especially the puzzles i solved immediately when they took half an episode. saving the iss enterprise (no bloody a) towing it back to the fleet and then never showing it again. the end was a long drawn out bit of fluff likely to promote a sequel which will likely never happen (i care very little for the post burn timeline). also trying to tie up that short trek that never went anywhere. so i did like a few things. first off the new first officer (i never got his name or species, im sure it was burred in the excessively verbose mumbled dialogue somewhere). but its nice to have someone of a get stuff done nature in an ocean of inefficient undisciplined time wasters. saroo getting hitched was nice, but i dont like how they cut to the end and didnt show the ceremony. they brought back tilly but somehow made her more annoying than usual, but never made her a captain. the thing i liked most however was that this abomination of a show is now over and i can now purge it from my storage and eventually memory and thats going to require a lot of jim beam.
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funny ive been having this argument on hack a day about am radio. the old timey radio guys want to keep this ancient stalwart running while simultaneously complaining about interference from switch mode power supplies (which are now even more ubiquitous than am radio receivers). a case of clunky old tech vs efficient new tech.
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really depends on the game type. if its a pvp game then meta just kills almost every option you have and you end up doing the same thing over and over again. this makes games boring. at least make the meta a rapidly moving target so the game doesn't get dull.
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it always amused me how environmentalists always seem to have the latest model of smart phone. or how you can find a "save the environment" bumper stickers on jacked up gas guzzling suvs and pickups. or how people with decent houses, jobs and cars still consider themselves poor. people develop values and then ignore them out of convenience or desire.
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no ads, videos work. maybe stop using chrome. using firefox and ublock. so far the adblockers are winning the arms race. ive always questioned the psychological impact of constant ad bombing. im convinced some of the ads and cartoons aimed at children are making them autistic. and it makes adults with tons of money think they are poor. especially when the messaging is often "use our product or you are worthless".
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well at least the door didn't fall off.
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you can crank on texture detail till you are blue in the face, with very little performance impact. but once you exceed your memory things get really bad. the swaping starts, and you seriously hog the pcie bus at that point, which slows everything else down. thing is its one of those problems you can solve at load time. the compressed texture format is arranged so you can read the header, change a couple bytes and advance the pointer at load time, simply do not load the mips that are above a set threshold. frankly you can cut out the guess work and just query the card, then figure out if your textures will fit, if the answer is no, start tossing mips. you may also use better texture formats more suited to your capabilities and generate them on first load from lossless sources. frankly im not quite sure how modern game devs get away without using the witchcraft of olde. instead trusting "the engine" with all the "demonic details" set for you.
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a dalek is a battlemech for a mutant. but it is more like an integrated biological-mechanical system. the squid is useless without the suit and vise versa. the dalek "suit" is known to also be used for behavior modification of the squid, to keep its values in line with the extermination party. though i have a theory that every now and again you get a dalek who actually has a cat inside instead of a squid. its still just as hateful and murderous, but sometimes it knocks things off the table. actually this thread kind of reminds me of scorn in a way. whatever genetic modifications humans have committed themsleves to, its clear that they are incapable of ingesting food in the normal way (despite going through much of the game with your bowels hanging out) and have to recharge by plugging little sacks into your whatever. its kind of confusing as your protagonist is a mash up of a mutant human who is infested with a mutated mutant human parasite with some technical implants. im not sure whats ingesting what but im pretty sure the sacks of goo are full of atp.
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the raptors are being developed in parallel to starship. today's old model is tomorrow's test article. as far as i know were still using the oldest engines first. its also more useful to fly it with a retrofit of some new feature on an old engine than it is to retool the line for the new revision. then you are on better footing with the new feature and can better commit it to your design. the important thing to look at is whether or not reliability is improving from launch to launch.
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i wouldn't doubt that the only thing proprietary is a tighter thickness tolerance and surface finish.
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the plasma seemed to be getting into the joint and eating the flap from the inside. figure thats what happened to colombia. reguardless none of the actuator components seem to be worse for wear. it didnt even seem to jam. wonder if they are still going to move the flap root further up the shield line. seems that would be the easy fix and they were planning on that anyway with future ships