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KSP2 Release Notes
Everything posted by rabidninjawombat
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[1.4] SpaceY Expanded, v1.5 (2018-04-02)
rabidninjawombat replied to NecroBones's topic in KSP1 Mod Releases
Even bigger parts! Love it -
Hrm. Looking into this for ya, Some more info if ya could Are you recruiting from the Flightschool? University? Both? Also in the debug log there should be some numbers that pop up after you successfully recruit a kerbal, (alt f2) will bring this up, if you can copy paste em here (or just attach a copy of your output log after you've recruited a kerbal. EDIT: Ok i was able to reproduce it, and can isolate and fix! will upload an update ASAP
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Nice incoming changes! Just a few questions: As Admac mentioned above, im curious for a more detailed explanation on the habitation times. And how much space would be needed for longer period expeditions? (im thinking of the poor kerbals i sent to Plock (add-on planet) that has a 25 year transfer time . Also will the habitation penalties be toggleable if we want them to be?
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Almost all the money is not all the money! Dropped a bit into your donate box as well! Absolutely love KSPRC, and wanna make sure you have whatever you need to continue work And a picture of a workstation would be awesome!
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- renaissance compilation
- visual enhancements
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That is absolutely odd. I run both together without any issues on my install. (though i haven't updated to the latest version of KSPI though. ) Ill double check with the latest version. A couple piece of into would help troubleshoot, If you can upload a copy of your output_log (or ksp.log) file found in the KSPData folder, that will help me see if your running into any issues. Also a screenshot of your GameData folder if at all possible (to make sure you dont have any install issues. Also im assuming your running the latest version of both mods and on 1.04 KSP right? Also is it a career game or sandbox? EDIT: saw your post in the KSPI forum and saw you were installing via CKAN, Tested the download on CKAN, appears to be the right version its downloading. Second Edit: Tested on a clean install installing via CKAN, both KSPI and CivPop, and everything appears just fine. So if you can provide the above info, ill check into things.
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Tantares and TantaresLV textures for ProceduralPart
rabidninjawombat replied to hraban's topic in KSP1 Mod Releases
Wow! something i didn't know i absolutely needed till i seen it! <3 the Tantarus pack (thanks Beale!) and having these as a complement is great! Instant download and +rep (Also regarding the licence even though its an extension of other mod, its still artwork so it will still need one according to forum rules, (so the mods dont remove this awesome download) id suggest using the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Since that's what Beale uses for Tantarus. ) -
[1.6.1] NodeHelper - tool used to edit node positions
rabidninjawombat replied to Felbourn's topic in KSP1 Mod Releases
Thanks for continuing this Felbourne! i was just thinking about it the other day when creating some parts , and whola! Here it is. -
For me, i end up having the most rescue missions (not deaths) , due to forgetting ladders on heavy gravity planets
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Hah.. your right on that point... i seem to remember a part that would convert Kerbals to kethane, (cant remember its name) On topic: Thanks for taking it over Taniwha, while i dont use it actively, it was one of the first mods I had ever used! And it has a special place I would second the idea of switching over at least extraction and conversion to the stock system, so that they can be done in the background, (if you cant find a way to make kethane do that)
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I would totally support this, (and help with the translation if needed )
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What resolution do you play KSP at?
rabidninjawombat replied to CaelumEtAstra's topic in KSP1 Discussion
You should do it! I play at 2560X1080 (21:9 ultrawide screen) Just picked up a Ultrawide screen a week ago and LOVE it. Lemme tell you the amount of space you have to build in the VAB/SPH is glorious. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
rabidninjawombat replied to NecroBones's topic in KSP1 Mod Releases
are you kidding me?! 7.5 meter is totally useful! AWESOME! -
These look pretty great! awesome idea for bases. I second the request for a more metallic/futuristic texture in addition to the wood, if you have a chance. Keep up the good work
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I second that Would love to use that myself
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Naw.. harverster already said in a blog post that the Ports (and the consoles respective hardware) will not hold back future patches /innovations on the PC version,, (ill try to find a link for that blog post) This is similar to how minecraft is up to somewhere like version 1.8 , but the Xbox version is still several patchs behind.
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Sigma this looks pretty awesome Will be nice to have a far away destination for my Kerbal Generation Ships to head off too =)
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Thanks for keeping this updated Taniwha. I had remember using this extensively a couple patches ago They should have a nice fit in my current playthrough
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
rabidninjawombat replied to NecroBones's topic in KSP1 Mod Releases
Hey.... i gotta have something to launch my Stanford Torus into Orbit nice! Love to have some stuff to fill out those ending CTT Nodes -
No other mods use the Supercollider as far as i know. The only parts i know that have been utilized form this pack are one part which ive imported into Civilian Population. (the laser smelter) And the Mass Driver- http://forum.kerbalspaceprogram.com/threads/103511-Pre-Release-0-90-FIXED-Netherdyne-Mass-Driver-Mod
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Freethinker, from the OP Though the licence listed on Curse is CDDL (which is also open source thankfully ) But based on the orginal post's wishes id call it CC BY NC 4.0 (which is the same as Civilian Population) When I took over Civ Pop,(which is also CC by-nc 4.0) MichaelHester07 sent me all source files for both projects, So your welcome to use the Supercollider (or any other part) with proper attribution to him. Lemme know if you need any of the model/texture or unity files.