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KSP2 Release Notes
Everything posted by Enceos
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@Bit Fiddler I'm on modding hiatus until KSP 2 comes out.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Enceos replied to Gameslinx's topic in KSP1 Mod Releases
Imagine KSP supporting RTX.- 3,131 replies
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And double monitor support >_<
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Configurable Text and Image LCDs like in Space Engineers.
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@The-Grim-Sleeper Yeah, I'll get to fixing my stuff eventually. Was extremely busy with my startup this summer.
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Double monitor support?
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[1.8.x] DE_IVAExtension - For All the Stock Pod IVAs!
Enceos replied to DemonEin's topic in KSP1 Mod Releases
Wow, I was just about to take on this endeavor. Great Job! MAS doesn't have docking UI yet. RPM is the way to go currently. -
'Dismissing' kerbals
Enceos replied to The Dressian Exploder's topic in KSP1 Suggestions & Development Discussion
Yes, improving idle animations is the only wait to go, unfortunately. This is a physics based game and any uncontrolled movement of an object on a surface can have undesired consequences and kraken summons. Kerbals can be preprogrammed to follow a certain patrol route with EVA Follower mod. -
@Galileo I think color of Arid Mountains biome is too close to the Mountains biome for Kerbin. The game can't distinguish between the two, I can't find Arid Mountains on any ScanSat maps, only regular mountains. The color selection in Photoshop did decide that all mountains are Arid Mountains, couldn't find the color for regular ones in Kerbin_Biome_8k.png My only grievance with this issue is that I keep getting contracts for a nonexistent biome.
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I just caught a tiny asteroid in JNSQ. Except it caught me... off guard... It reported as a tiny A-Class object in the Tracking Station and was on collision course with Kerbin. I cancelled all my production in Kerbal Construction Time and sent a tug with 4k Delta V. When this entity appeared in my physics range I knew I f@#%ed up. After attaching my ant to this mountain the game reported it had only 1 dV. Couldn't rotate the asteroid even an arcsecond with RCS and Reaction Wheels. I usually name asteroids starting with the letter of their class to keep track of them. I named him Armageddon. Impact in 10 hours. Bruce Willis, where are you? It's the first time in ages I feel powerless in KSP. I like it :3
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@The-Grim-Sleeper The blue omni tool is just for looks. You can add engineer functionality to it by adding this module: MODULE { name = ModuleKISItemAttachTool shortcutKeyAction = equip equipable = true equipSkill = RepairSkill equipSlot = leftHandWrist equipMeshName = body01 equipBoneName = bn_l_elbow_b01 equipPos = (-0.15,0.022,0.01) equipDir = (0,90,15) toolPartAttach = true toolStaticAttach = false toolPartStack = true attachPartSndPath = KIS/Sounds/attachScrewdriver detachPartSndPath = KIS/Sounds/detachScrewdriver } I will have time for updating the parts this month. Need to adapt them for new Kerbal bodies. I should replace the color changer on emissive parts with a stock module. Would love to get my hands on that inflight color changer for DLC suits.
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Enceos replied to JPLRepo's topic in KSP1 Mod Releases
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I feel you dude I've been on a hiatus from modding for almost 2 years, got tired from floaty Infernal Robotics parts and constant crashes of my KSP install. Can't be inspired to mod when I'm not playing the game. The latest DLC and Galileo's JNSQ called me to get into KSP once again. I'm slowly modding in stuff I'm missing from my game, was inclined to redo all stock IVAs with your MAS props, that would not be a big deal for me. I'll switch back to RPM for now. Ping me if you ever implement docking. Your props are slick!
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@MOARdV I decided to switch from RPM to MAS today. Couldn't figure out how to make RNDZ and DOCK buttons active on MAS IFMS MFD. Ended up using DPAI for docking. How do I activate those buttons?
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
Enceos replied to Kobymaru's topic in KSP1 Mod Releases
@tofof Thank you very much! I was totally oblivious.- 981 replies
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- atmosphere
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
Enceos replied to Kobymaru's topic in KSP1 Mod Releases
Hey @Kobymaru, are any of the Trajectories versions supposed to work in 1.7.1? I'm getting a conflict of Trajectories 2.2.2 & 2.2.3 with Kopernicus, the game stops loading at this screen: LOG: https://www.dropbox.com/s/4pasn7mpm2769zy/KSP.log?dl=0- 981 replies
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- atmosphere
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Enceos replied to Ger_space's topic in KSP1 Mod Releases
I still can't find the interface to do it... What type of building do I need? Barracks? Do I click it in flight or in KSC view? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Enceos replied to Ger_space's topic in KSP1 Mod Releases
Dear @Ger_space, would you please tell me how to populate facilities with workers? -
[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
Enceos replied to Galileo's topic in KSP1 Mod Releases
I work in the field of upscaling and retouching images using Artificial Intelligence. I can make crisp 16k textures from lower res ones if needed.- 310 replies
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