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Enceos

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Posts posted by Enceos

  1. @Galileo I think color of Arid Mountains biome is too close to the Mountains biome for Kerbin. The game can't distinguish between the two, I can't find Arid Mountains on any ScanSat maps, only regular mountains. The color selection in Photoshop did decide that all mountains are Arid Mountains, couldn't find the color for regular ones in Kerbin_Biome_8k.png

    My only grievance with this issue is that I keep getting contracts for a nonexistent biome.

  2. I just caught a tiny asteroid in JNSQ. Except it caught me... off guard...

    It reported as a tiny A-Class object in the Tracking Station and was on collision course with Kerbin. I cancelled all my production in Kerbal Construction Time and sent a tug with 4k Delta V. When this entity appeared in my physics range I knew I f@#%ed up. After attaching my ant to this mountain the game reported it had only 1 dV. Couldn't rotate the asteroid even an arcsecond with RCS and Reaction Wheels. I usually name asteroids starting with the letter of their class to keep track of them. I named him Armageddon. Impact in 10 hours. Bruce Willis, where are you?

    wex1Ni3.jpg

    It's the first time in ages I feel powerless in KSP. I like it :3

     

  3. @The-Grim-Sleeper The blue omni tool is just for looks. You can add engineer functionality to it by adding this module:

     

    	MODULE
    	{
    		name = ModuleKISItemAttachTool
    		shortcutKeyAction = equip
    		equipable = true
    		equipSkill = RepairSkill
    		equipSlot = leftHandWrist
    		equipMeshName = body01
    		equipBoneName = bn_l_elbow_b01
    		equipPos = (-0.15,0.022,0.01)
    		equipDir = (0,90,15)
    		toolPartAttach = true
    		toolStaticAttach = false
    		toolPartStack = true
    		attachPartSndPath = KIS/Sounds/attachScrewdriver
    		detachPartSndPath = KIS/Sounds/detachScrewdriver
    	}

     

    I will have time for updating the parts this month. Need to adapt them for new Kerbal bodies.

     

    I should replace the color changer on emissive parts with a stock module. Would love to get my hands on that inflight color changer for DLC suits.

  4. 6 hours ago, MOARdV said:

    @Enceos - Sorry, that's my fault.

    The problem is that I never finished implementing that MFD.  That happens to me every time I work on MFDs - I come up with a design style, I get the basics working (launch, orbit, maneuver, land), and somewhere along the way I lose my inspiration.  That's why none of the MFDs I've made are complete - it takes me too long to finish them, and I start playing with something else.

    At the very least, I need to finish docking on the IFMS - I've got a good design in mind for visualizing the docking and alignment, but I need to be able to stay interested long enough to get it working.

    I feel you dude :) I've been on a hiatus from modding for almost 2 years, got tired from floaty Infernal Robotics parts and constant crashes of my KSP install. Can't be inspired to mod when I'm not playing the game. The latest DLC and Galileo's JNSQ called me to get into KSP once again. I'm slowly modding in stuff I'm missing from my game, was inclined to redo all stock IVAs with your MAS props, that would not be a big deal for me. I'll switch back to RPM for now. Ping me if you ever implement docking. Your props are slick!

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