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Posts posted by Enceos
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Imagine KSP supporting RTX.
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And double monitor support >_<
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Configurable Text and Image LCDs like in Space Engineers.
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16 hours ago, klgraham1013 said:
I appreciate the honesty in the video showing posts asking for this from 2013. ...
It's frustrating that it took 8 years...
2013 + 8 = 2019
Seems legit.
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Now add footprints from Kopernicus expansions and you get double the awesomeness :3
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@The-Grim-Sleeper Yeah, I'll get to fixing my stuff eventually. Was extremely busy with my startup this summer.
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Double monitor support?
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Wow, I was just about to take on this endeavor. Great Job!
MAS doesn't have docking UI yet. RPM is the way to go currently.
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The PAWs of the proposed UI look very good on dark background. How will they look above textures of poles or deserts?
P.S. There was one attempt at UI overhaul previously, which proved the concept.
Kerbalism uses its own UI, which also has a very contemporary look to it.
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Yes, improving idle animations is the only wait to go, unfortunately. This is a physics based game and any uncontrolled movement of an object on a surface can have undesired consequences and kraken summons. Kerbals can be preprogrammed to follow a certain patrol route with EVA Follower mod.
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I also dream of the map view on my second monitor.
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LEGO Mindstorms in KSP :3
People usually use kOS mod to program in stuff like that.
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I think it's the coolest mod for new players and for those starting in new planetary systems. Prevents spoiling the fun of discovery. I installed it for every friend of mine who got hooked up on KSP.
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@Galileo I think color of Arid Mountains biome is too close to the Mountains biome for Kerbin. The game can't distinguish between the two, I can't find Arid Mountains on any ScanSat maps, only regular mountains. The color selection in Photoshop did decide that all mountains are Arid Mountains, couldn't find the color for regular ones in Kerbin_Biome_8k.png
My only grievance with this issue is that I keep getting contracts for a nonexistent biome.
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I just caught a tiny asteroid in JNSQ. Except it caught me... off guard...
It reported as a tiny A-Class object in the Tracking Station and was on collision course with Kerbin. I cancelled all my production in Kerbal Construction Time and sent a tug with 4k Delta V. When this entity appeared in my physics range I knew I f@#%ed up. After attaching my ant to this mountain the game reported it had only 1 dV. Couldn't rotate the asteroid even an arcsecond with RCS and Reaction Wheels. I usually name asteroids starting with the letter of their class to keep track of them. I named him Armageddon. Impact in 10 hours. Bruce Willis, where are you?
It's the first time in ages I feel powerless in KSP. I like it :3
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@The-Grim-Sleeper The blue omni tool is just for looks. You can add engineer functionality to it by adding this module:
MODULE { name = ModuleKISItemAttachTool shortcutKeyAction = equip equipable = true equipSkill = RepairSkill equipSlot = leftHandWrist equipMeshName = body01 equipBoneName = bn_l_elbow_b01 equipPos = (-0.15,0.022,0.01) equipDir = (0,90,15) toolPartAttach = true toolStaticAttach = false toolPartStack = true attachPartSndPath = KIS/Sounds/attachScrewdriver detachPartSndPath = KIS/Sounds/detachScrewdriver }
I will have time for updating the parts this month. Need to adapt them for new Kerbal bodies.
I should replace the color changer on emissive parts with a stock module. Would love to get my hands on that inflight color changer for DLC suits.
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3 hours ago, Tabris said:
will this work with JNSQ?
yes
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6 hours ago, MOARdV said:
@Enceos - Sorry, that's my fault.
The problem is that I never finished implementing that MFD. That happens to me every time I work on MFDs - I come up with a design style, I get the basics working (launch, orbit, maneuver, land), and somewhere along the way I lose my inspiration. That's why none of the MFDs I've made are complete - it takes me too long to finish them, and I start playing with something else.
At the very least, I need to finish docking on the IFMS - I've got a good design in mind for visualizing the docking and alignment, but I need to be able to stay interested long enough to get it working.
I feel you dude I've been on a hiatus from modding for almost 2 years, got tired from floaty Infernal Robotics parts and constant crashes of my KSP install. Can't be inspired to mod when I'm not playing the game. The latest DLC and Galileo's JNSQ called me to get into KSP once again. I'm slowly modding in stuff I'm missing from my game, was inclined to redo all stock IVAs with your MAS props, that would not be a big deal for me. I'll switch back to RPM for now. Ping me if you ever implement docking. Your props are slick!
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@MOARdV I decided to switch from RPM to MAS today. Couldn't figure out how to make RNDZ and DOCK buttons active on MAS IFMS MFD. Ended up using DPAI for docking. How do I activate those buttons?
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@tofof Thank you very much! I was totally oblivious.
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Hey @Kobymaru, are any of the Trajectories versions supposed to work in 1.7.1? I'm getting a conflict of Trajectories 2.2.2 & 2.2.3 with Kopernicus, the game stops loading at this screen:
LOG: https://www.dropbox.com/s/4pasn7mpm2769zy/KSP.log?dl=0 -
@DMagic It was worth the wait. Pure awesomeness!
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They got sounds?
[1.x.x] Kerbal Hacks: Wearable KIS Props
in KSP1 Mod Releases
Posted
@Bit Fiddler I'm on modding hiatus until KSP 2 comes out.