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Everything posted by Enceos
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I made a temporary fix today to keep playing with all those mods: @PART [*]:HAS[@MODULE[KASModuleGrab],@MODULE[TweakScale]]:FINAL { !MODULE[TweakScale] {} }
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I reinstalled teh game from scratch and imported my save with your fixes. The window works again ) thx
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Dear toadicus, I tried to install this mod today, but it started throwing NREs at me during play: (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at AdaptiveDockingNode.ModuleAdaptiveDockingNode.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Would you please look at my log: https://www.dropbox.com/s/3457ezh4yevvezz/output_log16.rar?dl=0
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You need to make your own scale type like in this example:
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Just open .cfg files that go with the mod and see the examples.
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Any assumptions about the bug I had? Roverdude says here its all a TweakScale fault.
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I stumbled upon a gamebreaking bug which involves 3 mods: KAS, Regolith and TweakScale. Output_log.txt When I take a scaleable part from a container TweakScale starts a log spam. The error is not present if I remove Regolith.dll from the install. Occurs in both this dev and 1.50 versions of Tweakscale. If I let the error spam to dwell long enough the game crashes.
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Can't wait to get my hands on the version without the "Load" log spam
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I encountered another problem. When I try to get an RV-105 RCS Thruster Block from a KAS container I get this kind of log spam: Then game becomes unable to change scenes and switch vessels. If I stick this RCS block on something, the situation doesn't change. If I put it back into container the spam stops. Output_log.txt EDIT: Removed AGExt from my game, the same spam by Tweakscale persists.
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Dear DMagic, I told the Contracts Window to replace the stock button, at first it worked fine but then my game glitched and the mod disappeared. It shows in neither stock toolbar nor Blizzy's toolbar. Reinstalling the mod didn't help. Could you please tell me how can I reset the mod completely + delete all leftovers from my save.
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Sighs, after digging in I undrestood that I can't implement hangar tools into another part without its Blender originals...
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Diazo, could you please tell me how to clean my save from the leftovers of this mod? My save glitched and most of my addon settings went awry. I'd like to install AGExt anew.
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Me Gusta!
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Dear Allista, Thank you for such an amazing mod. I'd like to know is there any way I could turn these KASA Spacedocks into Hangars? Any config file I can write? Part's forum thread: http://forum.kerbalspaceprogram.com/threads/92816-NASA-IXS-Class-Warpship-and-Spacedocks-For-KSP-I-and-Stock-KSP
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Enceos replied to bac9's topic in KSP1 Mod Releases
Installed Exception Detector mod today and found this kind of Exception spam by KineTechAnimation supposedly: Can anyone identify the issue?- 4,460 replies
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I'd sticky this in the Support (Modded installs) thread
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Switching to my station destroys Kerbin
Enceos replied to Enceos's topic in KSP1 Technical Support (PC, modded installs)
I seem to be getting this more frequently than crashes. Can anyone help me? -
Let's Get some more Launch Locations
Enceos replied to Sampa's topic in KSP1 Suggestions & Development Discussion
You really never heard of KerbinSide? -
KSP crashes for no apparent reason
Enceos replied to Enceos's topic in KSP1 Technical Support (PC, modded installs)
It looks like a Unity Engine instability.