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KSP2 Release Notes
Everything posted by klesh
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Thats the kind of attitude that will surely result in a long life for KSP!
- 1,169 replies
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- expansion
- kerbal space program
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$13.75 in July of 2013. Almost 1400 hours with many more not logged by steam. Best value by far. I spend $10 a day on cigarettes, I'll glady pay whatever is asked for more KSP content.
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I can see what you mean! The Japanese in particular looks like something from a 1980's japanese cartoon. Has almost an old digital clock look to the leters. Very 80's. Almost reminds me of The Police's Ghost in the Machine cover. Here. The Chinese looks thicker than usual to me (I know nothing about Chinese language or fonts), but the thickness does somehow make it look fun. Good eye.
- 167 replies
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- pre-release
- kerbal space program
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Don't be such a tease! Post a picture!
- 167 replies
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- pre-release
- kerbal space program
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Let them have it! (cake)
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The reason I ask is because of the console players. If Making History comes out requiring 1.3, and the console versions have yet to be updated to 1.2.x by then, those players will have to wait for 1.2.x then 1.3 to be ported to console, and then have to wait further for MH to be ported. Yikes.
- 1,169 replies
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- expansion
- kerbal space program
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Is that a guess?
- 1,169 replies
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- expansion
- kerbal space program
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Here is a good question to ask: What version of KSP will be required to run Making History?
- 1,169 replies
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- expansion
- kerbal space program
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Forget about DLCs and create a new game instead
klesh replied to Wjolcz's topic in KSP1 Suggestions & Development Discussion
DLC for KSP 1 to fund KSP2. Learn from mistakes, make more money, make more fun to play games. -
That was my line of thinking as well.
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I attended the Manley School of Spaceflight prior to buying KSP, so I had a pretty good idea of rocket building basics. I landed on the Mun after a day or two. For me, really "getting it" entailed manual rendezvous and docking, as well as being able to look at map mode and know what orientation to burn to make a slight adjustment to an encounter or orbit without a maneuver node. That demonstrates a full understanding of the physics going on out there. That, to me, is really getting it. Graduate level courses beyond that are for efficiencies, so "moar boosters" isn't your solution to everything. Once youve figured out how to do everything, then you're learing the why's and figuring out how to do all those things you just learned better.
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There is a re-entry comms blackout setting. Maybe that?
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For those of you with the Steam version that might be curious, click your name in the upper right, select "account details", you will see a "view purchase history" link on the next page. Alternatively, go here, then log in on your browser: https://store.steampowered.com/account/history/
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The game became "finished" when it released at version 1.0. Any updates you've received since then are at the courtesy of Squad. Any updates in the future (for instance 1.3) would be the same, courtesy of Squad. 2013 is not a typo; its not impossible to find out when you bought the game, took me less than 3 minutes. If it was prior to April of 2013, you get the new expansion for free, if not you have to pay for it.
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- expansion
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The NSC adapter fuel capacity
klesh replied to MiffedStarfish's topic in KSP1 Suggestions & Development Discussion
I learned in this thread that I need to know more about Module Manager. I see people posting little configs here and there, but I never realized what the results could be. -
I know what he's talking about; I've got them all. There are a few Steam badges you can craft from trading cards which you can then display on your profile. When you craft them you're also rewarded with kerbal emoji, a profile background, and Steam user XP which adds to your Steam level. You can craft regular (blue border) badges, each subsequent level is a different badge, and an increasing Steam XP reward. If I recall, they go from 100-500 XP. Then there are foil pack trading cards, which are more rare and more valuable. Collecting all of those and crafting a rare foil badge gives you that badge, the usual profile profile picture or chat emoji, and unfortunately a disappointing 100 XP. I'd still like to see the achievements from the console debacle version on Steam.
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Its funny, I bothered to learn all their names before they were given animal /casual counterparts, yet, I can't seem to remember those. I was thinking of the 48-7S, or what these whipper snappers are calling the Spark these days.
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Because one is inline and one is radial?
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TRAPPIST-1 now has seven planets. (Possible life?)
klesh replied to _Augustus_'s topic in Science & Spaceflight
40 light years away, we need to get better at going places. -
Yes, I'm aware. I like to do it do simulate the hypergolics, even though it doesn't make real actual sense. I'm doing it anyway! The Puff motor just looks so much like the APS!
- 100 replies
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- mission idea
- challenge
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