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Everything posted by klesh
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what version of the game are you using?
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Gene Cernan, last to leave the moon, has died
klesh replied to razark's topic in Science & Spaceflight
Well all are gonna buy the farm one day, babe. It's what you do with the time you have that counts. Ol' Gene used his time wisely. -
GeForce Experience user? Turn off the Share option in the settings.
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I first heard of it when I was in the closed, pre-alpha test crew for DayZ; on Skype calls with Dean Hall and the gang, and he was big into the game then.
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Gene Cernan, last to leave the moon, has died
klesh replied to razark's topic in Science & Spaceflight
Give this a check out if you haven't fellas. http://apollo17.org/ Gene and company had fun time at launch, babe. -
Gene Cernan, last to leave the moon, has died
klesh replied to razark's topic in Science & Spaceflight
Just saw this as well. He was one of my favorite astronauts. Great life though, you can't be sad for a guy that got to walk on the moon in his lifetime. Thats a full, rich life right there. -
Timewarp to morning at KSC hasn't been mentioned. Some of these little things I actually don't like, but the vast majority have been good improvements in my mind.
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Wii U launch date, or has it been cancelled?
klesh replied to SouthernFried's topic in KSP1 Discussion
Its the new console from Nintendo, coming out March 3, 2017. https://en.wikipedia.org/wiki/Nintendo_Switch -
Hello, welcome to the forums! *toasts you with a vodka* In your second picture, it looks like your station core is potentially a sub-assembly which is lacking any kind of attachment node? You can use the re-root tool on the red-outlined station core to make one of the docking ports the root, which should give it a node to attach to the cargo bay. Alternatively, you can rebuild the station core inside the cb, by starting with a docking port and building the rest of the core behind it. As far as it not fitting inside the Mk3 cargo bay, if it don't fit you must not quit! You either have to redesign it such that it will fit, or launch the core on a one-off big rocket launch, with the core inside a fairing. Good luck!
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stack decouplers hollow?
klesh replied to Leafbaron's topic in KSP1 Suggestions & Development Discussion
Dude, c'mon. Give me a little credit would you? 1,450 full liquid fuels, and 1 Mk1 Command pod. -
stack decouplers hollow?
klesh replied to Leafbaron's topic in KSP1 Suggestions & Development Discussion
Launched a vessel with 1,400 of them. KSP crashed on getting out of the VAB, lol. Point taken. -
stack decouplers hollow?
klesh replied to Leafbaron's topic in KSP1 Suggestions & Development Discussion
Might as well post that too: I've never noticed the performance hit, but my machine is very much able to handle KSP. -
stack decouplers hollow?
klesh replied to Leafbaron's topic in KSP1 Suggestions & Development Discussion
I was wondering why it wasn't tex.texnl.com, haha. -
Its unfortunate, because that list of mods creates such a great looking game. The clouds in particular are great. There is no way I am going to put that much effort into making the game look, frankly, like a game should in 2017 right out of the box. You need art work desperately, Squad.
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stack decouplers hollow?
klesh replied to Leafbaron's topic in KSP1 Suggestions & Development Discussion
They're being hosted on a site called "http://tex.texel.com/", presumably Tex_NL's website, if that helps at all. They're shots of a structural tree dangling decouplers and stack separators over verticle poles, a sort of ring toss experiment. They've all been dropped and are perched on top of their poles. -
stack decouplers hollow?
klesh replied to Leafbaron's topic in KSP1 Suggestions & Development Discussion
"Seeing anything" as in the p[ictures displaying properly? I see them just fine. -
stack decouplers hollow?
klesh replied to Leafbaron's topic in KSP1 Suggestions & Development Discussion
As an aside, I recently did this with the Mk1 structural fuselage, and it is in fact properly hollow... which is nice. -
stack decouplers hollow?
klesh replied to Leafbaron's topic in KSP1 Suggestions & Development Discussion
Unfortuntely no. Edit: No need to drop them, just decouple them from atop a pole. -
Wii U launch date, or has it been cancelled?
klesh replied to SouthernFried's topic in KSP1 Discussion
You might want to tell Nintendo that. They're still advertising it as being released in 2016. (and still using my screenshot of Duna to sell it.) http://www.nintendo.com/games/detail/nBwARgzbaULD-_d5KoZbkQIVxQSv2R5y -
Hi, Felt like blowing some stuff up today, searched google for BD armory on the forums here. Went to this thread where the final post directs me to the new BD armory thread, except I don't have the permission to see that content. Whats going on?
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What strategies do you us and why?
klesh replied to SmashBrown's topic in KSP1 Gameplay Questions and Tutorials
I never ever use them. -
How to make a working seaplane?
klesh replied to jrolson's topic in KSP1 Gameplay Questions and Tutorials
Take a close look at Squad's premade seaplanes Gull, Mallard, and Osprey for inspiration and engineering concepts. You can see them if you allow default crafts in the difficulty settings of a new sandbox game. -
Best Way To Match Plane From Pole
klesh replied to Conbadicus's topic in KSP1 Gameplay Questions and Tutorials
Yup. It's wild isn't it? You'll see and get a feel for it when you do it. Going so slow at such a high AP, you'll see your trajectory rotate sooo much faster when you planechange than back down low going fast. It's an essential "ah hah!" lightbulb moment that will serve you will in your future advanced spacetravels. Good luck!