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KSP2 Release Notes
Everything posted by klesh
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I'll take the save ! http://steamcommunity.com/sharedfiles/filedetails/?id=897431634 I fleshed out my area a little bit more. I added an industrial area on forest resource for some timber industry, but I immediately didn't have enough workers, and the places that had any were over-educated. Anyone know how I should fix that? Build more nearby residential without any schools around? Adding some of the dlc to the gameplay might spice things up. Perhaps if we choose to do another city or map. The After Dark tourism and leisure options are fun, plus: It's $15, which is a little pricey. Maybe when the new dlc hits the older ones will go on sale. Indeed, hopefully we can continue playing after the new update, and take advantage of some of the new stuff.
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Game doesn't Start
klesh replied to Donchielo's topic in KSP1 Technical Support (PC, unmodded installs)
Aren't you on vacation? -
There you go. I'd prefer to see these comparisons, they make more sense. Lol, yes thats exactly what I said. C'mon man. Picking Porkjet's overhaul work as a foundation for everything seems about as applicable as choosing any random modder's style and declaring you think that should be the new baseline. They're not actually in the game, and it created a 4th or 5th conflicting aesthetic. With the OP demonstrating the things he's looking for are in fact found in the game already, I see his requests as asking for continuity with already established in-game artwork. As far as my opinion, I don't look this closely at how the tiny little shadows are technically created in the nooks and crannies of my rocket, so its not that important to me. I think the new Making History items look fine (I didnt even notice the nuts on the tanks!)
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I prefer to look at it as what is actually in the game and what isn't.
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Game doesn't Start
klesh replied to Donchielo's topic in KSP1 Technical Support (PC, unmodded installs)
What version are you playing, what system do you use, where did you buy KSP? -
We do not know. Presumably the intention was to release the PS4 version on all markets. However, Squad had to fire the company the hired to port the game, and have since hired another to fix the mess. When all is said and done, a fully working console edition should be available everywhere, but we have no information as to when that might be. Plans for the 1.2 update are for it to be released "early 2017" for PS and Xbox and they have announced it will then be available in the EU PS store. No information about Asia yet. You simply have to wait and hope.
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
klesh replied to Galileo's topic in KSP1 Mod Releases
What a great looking mod. The comparison screenshots really highlight how poor KSP's planet artwork is.- 1,019 replies
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Lots and lots of Fallout 4. It helps when you live in Boston.
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SQUAD hiring banner causes wrong width on mobile
klesh replied to Kobymaru's topic in Kerbal Network
Width seems to be okay, I dont have any grey box on the right. This is what the banner looks like on my phone (a little small imho): -
I've got the save! http://steamcommunity.com/sharedfiles/filedetails/?id=893302327 I renamed all my metro, rail, and docks areas, so hopefully you'll be able to tell when your people and goods are headed to Long Beach. I put in a few more residential areas, including some high-density. I find the high density combined with highrise ban makes for a decent look for the size of what my city should be. I'm noticing improvements at the docks. Lots more coming and going. I check the shipments to see their origin etc. I removed the statue of liberty island, and there was no tsunami damage.
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I'll give it a look. The whole idea of having a random island out in the harbor was for the SoL, so I don't know if a cathedral makes sense. Besides, I kinda built it off someone else's coast (where at least it made sense... a cathedral could be anywhere. Prison island would be cool, but I think thats DLC too.
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I also noticed when I placed the statue all the trees around it were wilted as if they were in a pollution zone. I placed a few more, check there was no pollution nearby and shrugged my shoulders. That changed upon reload too. I'll untick Deluxe Pack from here on in, and we can delete that island. I'll do it next time I play if it hasnt been done yet. Arc de Triophe and Eiffel Tower are pretty too.
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I did that too. I haven't played in awhile, lol. Fortunately it didn't destroy anything. Bamboo Shores' seawall was high enough, as was mine. A little road flooding for the empty outskirts of City of Squares, but no damage. I ran the time through the event till it calmed down.
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Yes, It would appear the Deluxe pack is to blame. I shoulda ticked it off, but I thought it was only the dumb soundtrack. Whoops! After reloading my own save, I noticed the game recognized the island as proper coastline and let me build a quay around it. When I initially raised the land, it wouldn't see coastline so I couldn't build a quay.
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Ive got the save. http://steamcommunity.com/sharedfiles/filedetails/?id=892718107 I took the liberty of adding the Statue of Liberty in a place it made sense. There was a lump of land in the harbor just off the City of Squares, so I raised the land till it surfaced and made a little bridge out to it. I gave it it's own Express bus line, which visits the City of Squares and Bamboo shores before returning to the Statue with tourists. Seems to be working well. If you think it's ugly or whatever, feel free to remove it. The Walrus cities need to add some rail support when they get a chance. I left a rail line up to the city edge from the east. I connected the line leaving the Elizabeth district northbound with the Bamboo Shores/Long Beach tunnel and its shipping goods now. It circumvents the Walrus Cities, but leaves dead lines to extend to them. My rail network separates commuter and cargo no problem and I'm seeing plenty of traffic of both. I'm also seeing your goods arriving from across the map for shipping and importing. I check the destinations and all seems to be flowing well, shipping wise. My streets are busy, but no traffic flow issues at all. I noticed with the increased education, a few of my factories shut down due to too many overeducated workers. I had a highschool and elementary placed at Long Beach, which is cool (i moved them and made a proper little area), but I wonder how I can avoid the workers issue. Someone want to investigate? No universities nearby, but plenty of transit for them. I dropped the bus budget down to 80%. I think we have fully fleshed out transit options for every character, and some are being under utilized. I watched West Long Beach's bus stop (which serves a rail line, a metro line, and a passenger harbor) and I observed bus after bus arriving seconds after one another, all without passengers. Perhaps adjusting the day/night availability of certain transit options would help. I think we're paying for oodles of transport we dont need yet. Its great infrastructure though.
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Sorry guys. I'm just bored today so I had time to grab it twice. I added a bunch of stuff, including a visitor center to the weird Stonehenge thing in Long Beach. We seem to be in the green moneywise, but a bit stagnant on demand for the 3 types of zones. Go! http://steamcommunity.com/sharedfiles/filedetails/?id=892171127
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I've got the file for a bit. Gonna tinker a little.
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Also, I was wondering about the "Paradox Plaza" building, which is a sort of dlc item they give you if you login with your paradox games account. Might be best not to use it if some of us have it and some don't.
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I have the save! Here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=891940714 Did a ton of work on Long Beach. Connected metro lines to Bamboo Shores and the other nearby city, added a stop on TrainyMcTrainface line as well. I added a local bus line for Long Beach, but it had a ton of trains, so I dropped the train transportation budget from 100 to 90%. Fee free to do whatever after reviewing the various lines. We're loosing tons of money, but I suppose thats okay? Additionally, I also used the Pillar of Industry statue as a sort of Colossus at the entrance to the harbor. Feel free to delete if that wasn't kosher. Here are some screenies, I should probably turn off the depth of field effect.
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Okay I'll take the file! Cantab, I ended up checking the dlc's off on the library page for the game just to be sure. I also have "Deluxe Pack" on there, but I don't think that will be an issue. Be back! We have a bit of a shipping facility now and a docks for the cruise ships. I'm missing all the after dark harbor assets! I'll spice it up lots more later. Here's the file! http://steamcommunity.com/sharedfiles/filedetails/?id=891456903
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I get all my seeds from these guys. Lots of heirloom varieties with long histories of being grown in the US. Real funky stuff too. http://www.rareseeds.com/
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Hey, this looks pretty fun. I'll review the rules and the last few pages and see if I can sneak in a bit of building. I hope there is some room left! I'm curious to see everyone's building styles on the same map. Edit: I think I am good to go. I dl'ed cantab's save just to test, and I think I have it up and running with no problems, no crashes. I do have distasters, snowfall, and afterdark, so I want to be sure I'm not messing up the save for everyone. I'll figure that out.
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No, I was just calling him cheap in a sideways manner as he seems to have made the choice not to buy it before even seeing it, because he thinks he can get the same for free from mods.
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Interestingly enough, when the disasters DLC dropped, I added it to my wishlist on my phone as I wasn't at home. By the time I got home, one of my Steam friends had bought it for me out of the blue. At the same time, if you can't afford your hobby, you either need a better job or a different hobby.
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At the same time, that's almost equivalent to the early access agreement we all entered into initially. Maybe it would sell like hotcakes.