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KSP2 Release Notes
Everything posted by klesh
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Boy, you gotta admit the timing of this announcement for KSP and TakeTwo turning nearly the entire videogaming community against them couldn't have been worse.
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If you were getting it free with a purchase from 2016, wouldn't the post you quoted say 2016 and not 2013?
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I should finish my coffee before replying.
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My guess is lower your periapsis below the surface. Just a guess, I've never recieved that kind of contract ever.
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Engines need to connect to a node, the green circles. There are several ways to accomplish getting one on there. Try cubic struts: or radial attachment point:
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For reference:
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Kerbal Space Program update 1.3 Grand Discussion thread.
klesh replied to UomoCapra's topic in KSP1 Discussion
If you dont ask, you'll never get an answer. /shrug- 465 replies
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- kerbal space program 1.3
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Right, I mean like do you usually download them from the KSP store, or Steam?
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Where do you get your updates from?
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Kerbal Space Program update 1.3 Grand Discussion thread.
klesh replied to UomoCapra's topic in KSP1 Discussion
Squad, do you have any metrics you'd like to present showing utilization of your new localization features? I'm not sure how robust Steam's reporting features are, but perhaps you can see how many people with their steam configured to Spanish are using the Spanish version of KSP etc. A post-mortem of that project, as it were.- 465 replies
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Help with Unmanned Probe
klesh replied to Tobirocket's topic in KSP1 Gameplay Questions and Tutorials
Yes, very strange. You shouldn't even require batteries for that contract, and it seems you're doing everything correctly. -
Hi! How excited are you and or the people in the Chinese forum that KSP has been translated to Chinese? Are they (or you) using it?
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There is no story, so other than the potential location of some anomalies or easter eggs, there's nothing to spoil. His question was not "teach me to appreciate half of the fun of the game" it was "tell me how to get to the mun/minmus." Thats been asked and answered so many millions of times, the easiest thing to do is search the forums for a tutorial or watch one of the thousands of youtube videos which explain exactly what he's looking for. It'd be faster than one of us typing out all the instructions for this guy.
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Are we not getting any names to go with the picture in the OP? I'll presume UomoCapra is one of the two fellows with the glasses (I'm guessing the one in back) and Baddie is one of the females (perhaps in front with the green shirt). You guys should tell us who is who! I'm happy for Squad, if they're happy. I hope it bodes well for everyone involved. It will surely make the future of the KSP universe an interesting one.
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Kerbal Space Program update 1.3 Grand Discussion thread.
klesh replied to UomoCapra's topic in KSP1 Discussion
Will future development continue to add more languages?- 465 replies
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Stock 1.3 install takes 18 seconds. Super-modded 1.2.2 with 13,000mm patches takes 2:08.
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Peeps should understand its not an updated port. Blitworks is re-porting the game from scratch and not using a single line of code from the FTE port. I think that fact is not as well known as it probably should be.
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Well, the owner was posting about how great it was and that he's have screenshots for us shortly. That was Dec of 2014. I guess I presumed KSP's official mod partner would hold up their end of the bargain.
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I still can't believe Curse never delivered on their mod manager.
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You'll want this one here:
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Just saw this pack on Twitch. Looking really great, fellas!
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No, it was never made available in Europe's PS store when it was released. We don't know why specifically. People have found a workaround by setting up an account on the PS4 store in a region where the game is available. Apparently this is frowned upon by Sony, possibly is against the EULA, but people have managed to do it. That being said, the current version of the console ports are sub par and potentially "unplayable" depending on your level of tolerance for frustrating savegame corruption. A new port is being done from scratch by a new, and hopefully more competent porting company named Blitworks, and I recall reading that this version will be available in the Euro PS4 store (though I can't find a source on this at the moment). So if the above idea of purchasing from another region is unsavory to you, you can wait until the new port is released and buy it from the EU store then.
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If you could meet any five people, who would you meet?
klesh replied to Ultimate Steve's topic in The Lounge
"It's a way of life!"