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klesh

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Everything posted by klesh

  1. Posted in your pics thread that I can see the images just fine. Probably a browser cache issue.
  2. I'm 40, but I can select 2 groups.
  3. I looked yesterday and found this: https://www.playstation.com/en-us/games/kerbal-space-program-ps4/ However, now I notice if you click the buy/download button (curious they even have one there) if brings you to this: https://store.playstation.com/#!/en-us/error/undefined?smcid=pdc:us-en:pdc-games-detail-kerbal-space-program-ps4:leadproductinfo-buy-download:kerbal-space-program:up1126-cusa04780_00-kerbalspaceapp00:emcid_null Confusing to someone that doesn't operate on the PS4 store. I of course retract my previous question.
  4. Why are you guys still selling a version that you've admitted "doesn't live up to player expectations" on the PS4 store in North America? Its a very bad look.
  5. Doesn't bother me so much on startup, but when I want to close the game having to go through the extra screens does grate on me.
  6. Its been 7 days and you still have yet to elaborate on what you're on about.
  7. Awesome! Every problem's solution is a learning experience. Now, dig this. You could've done the retrograde flip burn down low in the orbit that you initially posted. Flips the direction, and raise the PE to your current alt and you'd be done. However, that's less efficient fuelwise than raising the AP as high as you can get it, doing the flip etc. Either way is going to cost some deltaV, but especially in satellites where you have a limited budget, raising your AP like that will save you as much as you can.
  8. Best way is to raise your AP way up with a burn at PE. Then at AP retrograde burn till your orbit flips. Match PE on that flip-burn, and when you get back to PE, lower your AP.
  9. Presumably Take-Two Interactive is responsible for the EULA now?
  10. "Early next year" Its absolutely ridiculous that the end of September is upon us and still Squad has left their customers high and dry. Some seriously shameful situation here. They never should have attemped the console money grab.
  11. They went through big steps to re-create it as is, and then even more big steps to prepare it to handle multiple languages, so probably not.
  12. They've not told us the prince, nor the price range. Any answer would be speculation at best.
  13. I'd go with deleting the ship, which would kill the kerbals, then edit the save file to make them alive again. I'm by no means a guru however.
  14. Yes, good eye! They have a great wide base to them. I believe they are found in the USI suite of mods.
  15. Since people have posted examples of the docking port moethod of base construction, here is one which features the Kerbal Attachment System pipe method. Those modules are simply landed next to one another by hand, and the pipes are created when you connect the little pipe-end-pieces that are placed on the craft. The end pieces can be re-oriented by taking them off and putting them back on the craft in a better spot once you've landed. You can also send up a container with several of the pipe ends inside it, for future use. This is a very flexible method but slightly unrealistic. The entire base is now considered one ship and you can transfer Kerbals between the modules in what would be through those small pipes. You can also just EVA them and walk them over to the other modules if you want them realistic feels. One of the benefits to this method is that you can place the base on a more uneven surface, as the pipes needn't be aligned:
  16. I'd settle for the same procedural crater technique the Mun has being applied to some other planets. Chances of happening: 0
  17. Is this a terrible suggestion or something? Why the radar silence, y'all? Is anyone knowledgeable about the capabilities of mesh switching able to say whether this kind of suggestion is even possible?
  18. Page two of the following thread. I would link you directly to Baddie's post, but it is impossible with iOS and this forums software.
  19. Ruben will buy it immediately. Great for cruisin'.
  20. Hello, Some of the landing gears have lights attached to them. They face one direction, and are unable to be altered other than shut off and on. Often times, I end up using the landing gear in what could be described as "backwards" resulting in the red brakelight facing fore and the white headlight facing aft. Here are 3 images illustrating what I am talking about: Could the upcoming addition of mesh switching allow for perhaps the direction of the light being made a selection within the SPH or VAB? Thanks for reading.
  21. Was it "falling back to the Mun" by approaching periapsis?
  22. You'll need to provide the information outlined in the stickied "Support & Bug Reporting Guide" thread:
  23. I didn't say they don't already have any of those, I said it lacks them, because they are looking for them. I would presume (again, I said Ive never worked in software development) there would only be one Lead developer. Would there be more than one Lead? In terms of senior and junior developers, if they're looking for more, they don't have enough. The same issue of why aren't they being filled persists. Sorry I dont have such a vast understanding of the software development process as you lot. My mistake!
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