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Everything posted by sDaZe
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Milky Way panorama as skybox for TextureReplacer
sDaZe replied to uschi0815's topic in KSP1 Mod Releases
Nice, finally one that isnt pixelated -
The images above mine load really slow
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Put this into your launch commands. -force-opengl -popupwindow . Or you can try deleting Scatterer ive heard it helps memory problems. But yes it has to do with ksp 32bit running out of memory.
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Proot i cant thank you enough. This literally changes the game, no joke.... Here are some pictures showing most of the planets. Enjoy! Edit #2 Forgot Eeloo XD
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Everything looks amazing!!!!!!!!!!!!!!!!!!!!!!!!!! Layhe Duna Eeloo
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I vote for Dres to get a atmosphere
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Heres a idea. Aldis - A planet that has just developed life so it still has a poisonous atmosphere maybe something like titan and eve mixed?
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Decided to make a video using the Scatterer mod, enjoy!
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I actually never had any problems 64 bit when it released.
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i use sve in my videos. 1 of the best visual enhancements out there!
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So whats next on the list of things to do mr hawks?
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Waiting for the update to start playing ksp again
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I use windows on the UR version and when i record these are the mods i use And i average a constant 100fps or more.
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I can do one. What is the height and width?
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Keep up the amazing work man! Heres a few photos from my last play through Not sure how to create a album sorry
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I can't remember if somebody asked you already, but do you plan on replacing the sun asset file to make it look better? Btw... Someones a bieber fan LOL On github XD
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
sDaZe replied to pingopete's topic in KSP1 Mod Development
[quote name='pingopete']I've been working with Blackrack to try and get it fixed, we appear to still have issues with the Earth naming system and scatterer, getting null refs and scatterer not loading for Earth. Blackrack is looking into it, but don't worry as soon as it gets fixed I'll be sure to switch over entirely to the proper naming system; everything but scatterer now works with it so not long! :) Yeah most other planets haven't been adressed yet. It's the next thing on my todo list, just waiting for some multiplanet support and naming fixes for scatterer, then will launch straight into it. (On that note, does anyone know the best means of producing custom rings now? I was using kitopiatech before but that was a while back?)[/QUOTE] Pretty sure Kopernicus works the best now -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sDaZe replied to rbray89's topic in KSP1 Mod Releases
[quote name='SancoPanza']Hi rbray, I played a pit around with your mod, and I have to say, it's sooooooooooo awesome!!! I really love the terrain shader, it makes the surface look so real. Thanks to everyone how is involved to make such a great game. [URL]http://imgur.com/a/UmuLp[/URL] Ps.: This runs on KSP 1.0.4, whit RSS (4k textures), RO (with all dependent and recommended mods), Scatterer, and EVE, in OpenGL and hits a RAM peak of about ~ 2,5 gb.[/QUOTE] Are you using RVE or is that your own config?