eLDude
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Everything posted by eLDude
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Great Job! Your Open Cockpit got mandatory for my first manned airplanes. fuel/mesh switcher would be a very nice addition indeed, though janitors closet helps a lot @theonegalen you did a great job at aeropart integration for UnKerballedStart. Any chance you pick up this?
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
eLDude replied to IgorZ's topic in KSP1 Mod Releases
Thanks @IgorZ the conflict with KJR is gone now -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
eLDude replied to ferram4's topic in KSP1 Mod Releases
while porting my modded ksp to 1.7 i noticed some exceptions with KJR/L brought it down to KAS @IgorZ and KPBS @Nils277 log files kpbs log files kas maybe this helps a bit.- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
eLDude replied to SpinkAkron's topic in KSP1 Mod Releases
MM error with the new version -
@theonegalen MM Warning [WRN 2019-03-01 00:03:22.277] more than one :NEEDS tag detected, ignoring all but the first: Galen/WarbirdCockpits/Spaces/Kerbonov/ASET-Kerbonov/@PART[KN7Cabin]:NEEDS[ASETPropsIdentifier]:NEEDS[Kerbonov]:FOR[WarbirdCockpits]
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hey @linuxgurugamer i tried the 1.2.7.1 now im able to build pods and other big stuff, dont know if this is intentional! never seen anything big in the older versions
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hey @allista i found some minor issues in your part patches
- 738 replies
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- resources
- fuel tanks
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sorry, i'm new to the dark side of mods... always been a user... now trying to help a bit actually there are two isssues. the first is with KSP 1.6.1, OSE Workshop 1.2.7 and KIS 1.16 clicking start printer spams errors output_log.txt second with same setup but KIS 1.17 output_log.txt
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hey @linuxgurugamer using workshop and recycler works fine now though im getting an error when activating the 3d printer with KIS 1.17 the workshop doesn't load properly - ksp.log thx for your work
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[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages
eLDude replied to linuxgurugamer's topic in KSP1 Mod Releases
looks like it is working now! thanks LGG -
Hey, many thanks for your effort! i'm about to set up my 1.6 for a new career... got it working with a few many mods. thought i give GPP_Secondary a try... working! after a little bit of testing i noticed that solar panels don't produce energy while around Ciro! - checking the forum i found out why is it planned or in work to get Solarpower working with Kerbalism in a Multi Star System? ooor am i stupid and it is just a option i missed?
- 2,505 replies
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- life support
- overhaul
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
eLDude replied to ferram4's topic in KSP1 Mod Releases
for me it was the "Auto update" option from Trajectories MOD @ferram4 One thing about the "CustomFAR*.cfg" files, they get updated on every scene change without changes in FAR settings... that forces MM to reload the cache. gives me +40% loading time is it possible to change this so they get only updated when changes are made? or did i miss something? anyway FAR is one of the MOST AWESOME MODS FOR KSP- 14,073 replies
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- aerodynamics
- ferram aerospace research
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THANKS ...don't rely on users competence
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hey allista, it is very hard for me to see if a feature is on or off on first sight. is it possible to increase contrast between on/off a bit? or change color / add retardedmode
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
eLDude replied to Galileo's topic in KSP1 Mod Releases
hey, awesome work. recently i get "blocky" clouds when in low orbit around kerbin, what im doing wrong? anyway launching rokets with 0.2 - 0.6 physics time ratio, guess they need a fix for the single core problem slow motion is art -
used this mod some time ago... no i own a space navigator hopefully someone create a mod for locked eva cam just wondering if it is compatible with eva fuel? keep up your great work
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nothing strange noticed except a short lag as i click the part or the vessel
- 1,632 replies
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- part count
- storage
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great update, loading subassemblies works great and without loading time compared to vessel loading... just a few ms but noticeable however, i get this everytime i click a part in editor
- 1,632 replies
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- part count
- storage
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more mods creating button in main menu, janitors closet, b9, auto science sampler, EL here is the LOG - using stock install + EL + Toolbar http:// https://mega.nz/#!jNAFVZTI!sZzIOmGzQ4FL5tl7kccVgB_aDGSMT7S5HKYrEmLZZio edit: i tried with stock + EL + Toolbar + JanitorsCloset... working