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goduranus

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Posts posted by goduranus

  1. The plane's problem is wheels almost behind the  rearmost control surface, resulting in the lack of sufficent lever arm for takeoff rotation, it will not take off regardless of the length of the runway. Try adding some canards at the front.

  2. 12 hours ago, Box of Stardust said:

    I don't feel that Gunbrick fairly gets past the Vampire Squirrel, and my testing corroborates that. It should sit at #3.

    If other people want to test that too (maybe @exbyde and @goduranus), that would be good.

    It was good luck for the Gunbrick, I think it's okay for Gunbrick to beat the VS on the leaderboards.

    A lot of times the plane that wins seems to depend on which direction the two side turn at the initial merge. The Gunbrick seem to have taken a good turn during both these matches.

  3. 4 hours ago, [INDO]dimas_1502 said:

    bcs mai F-22N isn't queued more, so i'm entering this 
    https://kerbalx.com/dimas_1502/KF-XIF-X-C-100
    basically my previous entry, but with more mods and different name
    6 amraam inside

    Maybe don't use AMRAAMs, all leaderboard planes have ECM, AMRAAMs will never fire.

     

    Who ever runs next rounds, myself included, maybe make a note to run this one first, cuz he's replacing his old plane which was pretty high on the queue, not submitting a new one.

  4. Pasting the rules here so it's easier for people to see

    35 minutes ago, Hojoz said:

    Email your craft to [email protected] if you want to keep it secret

    CFC S2 Rules:

    • KSP Version 1.3.1
    • Only Mods allowed are BDAc version 1.0.0.0 and any building aid like Editor Extensions.
    • No ECM jammers
    • Radar Lockon Range must be under 5km when viewed in the BDArmory information tab SPH, using the 63V1Radome
    • Default altitude setting of the AI module must be set to 4000m
    • No Multistage vehicles
    • Craft will be battled in a 2v2 match
    • Max of 85 parts per plane
    • Guns allowed are either
      • 6 50cal's,
      • 3 locked 50cal turrets,
      • 3 locked M230 turrets,
      • 3 GAU-8's,
      • 3 Hidden Vulcans,
      • turreted Vulcan disallowed for aesthetic reasons.
    • Air to Air missiles allowed (AIM-9, AIM-120,AGM-88(hmmm? I don't think this one works))
    • You must have at least 1 gun on your plane, can't mix guns
    • You're allowed to put up to 8 armour plates on your plane
    • 1 to 4 Flare/Chaff modules allowed
    • Craft must have an RTG and radome
    • ALL CRAFT FROM THIS POINT ONWARDS HAVE A COPYRIGHT PLACED ON THEM, ONLY THE OWNER WILL BE ALLOWED TO TOUCH THEIR PLANE
    • I can reject any plane based on flight preformance; Don't make your plane flatspin into the ground!

    Also contrary to what I once believed, drones are allowed.

  5. 4 minutes ago, Box of Stardust said:

    There's a bit more nuance in running the dogfight, since BD AI has a bit of a weird glitch with the pilot AIs. Aircraft launched from the Island Airfield might do some weird 'collision avoidance' maneuvers when launched, which really screws up the aircraft formation on approach. 

    For this one, try to spawn each plane in a slightly different direction, with J and L keys. I try to point them away from the center(fighter on the right point slightly to the right, and fighter to the left point slightly to the left) of the formation by 1-2 key presses, this seems to keep them from doing a crazy collision avoidance maneuver some of the time.

  6. I think here are some steps, assuming you're playing on Windows 10

    • Open PRE(physics range extension) tab on the top right, and set ground object load range to ~40km
    • Use Vessel Spawner menu to deploy one of the teams on the eastern tip of the KSC runway, facing east
    • Use Vessel Spawner menu to deploy the other team on the western tip of the island runway, facing west
    • Check if teams are correct, then F5 to quick save
    • If needed, swap to all competitor vessels and press space bar to activate their engines, although some planes are set up to not need this
    • Use BDArmory menu, click gear shaped settings button to start competition mode
    • When opposing sides are closer than 8km apart, press [windows key]+G to open game recording menu(windows key is usually between Ctrl and Alt keys)
    • Click the Record button in the game recording menu
    • After combat ends, press [windows key]+G again and click on the stop record button
    • The videos are saved under "This PC\Videos"

    If you're using Windows 7, then you might have to use shadowplay or some other 3rd party program.

  7. 37 minutes ago, GillyMonster said:

    Lol  so does the MLRS act like a missile itself with the missiles linked to fire when the MLRS detaches (like a custom missile)?

    Yes.

    I did some tinkering and it seems the culprit of missiles exploding on the launching craft is the drop timer used to stagger the AIM-9 launches. The solution might be to have multiple modular missiles controls, each with staggered ranges without drop timer, and have each MMC launching a single AIM-9. A few AIM-9s that needed to be fired from closer than the minimum range setting of the modular missile control would still need drop timer, but these could be ejected downwards to prevent collision with launching craft. Also maybe tilting up the MLRS slightly will help.

    I am gonna try this.

    Edit,

    Hmm, the newest version of the Vampire Squirrel from a couple of days back already had MLRS tilted up slightly, could've swear I uploaded that one but nope.

    Oh well, gonna send in that version as a new entry.

    https://kerbalx.com/goduranus/Vampire-Squirrel-B

  8. @Mukita12 according to rules on the first page, the builder is responsible for all modifications to the craft, you have to do the tuning yourself. Besides, AI settings is a very important part of the plane, if its AI is not tuned it's gonna get pwned anyways.

    Vampire Squirrel vs Rabid Squirrel

    Spoiler

    I am surprised that Rabid Squirrel managed to win a round despite not having MLRS, and being heavier. 

     

    1 PEGASys-D3
    2 TFD mod A
    3 Vampire Squirrel (next match)
    4 Viper-ASP MkIIc
    5 Gunbrick
    4 minutes ago, [INDO]dimas_1502 said:

    wait, where's my F-22N? 

    On 29/12/2017 at 11:12 PM, exbyde said:

    RESERVED POST:

    this is just for any notes/ recent changes. The current list of aircraft waiting for testing are:

    1. @[INDO]dimas_1502 F-22n Sea Raptor hold for infernal robotics requirements

     

  9. And Finally @Box of Stardust's PEGASys with the Leaderboard top dog, the  @dundun93's TFD

    Spoiler

    @Box of Stardust's tuning has paid off, and PEGASys tops the leaderboard

     

    Current leaderboard as of this post:

    1 PEGASys-D3
    2 TFD mod A
    3 Rabid Squirrel
    4 Vampire Squirrel (next match)
    5 Viper-ASP MkIIc
    'temporary' 6 Gunbrick

    Either Rabid Squirrel or Vampire Squirrel would be eliminated if it loses the next match.

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