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Everything posted by goldenpsp
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[1.3.0] Stork Delivery System [SDS] version 0.2.6 [30.05.2017]
goldenpsp replied to riocrokite's topic in KSP1 Mod Releases
That's awesome. Now just hoping it's out before my next big launch window -
parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Ok an odd issue. I'm not sure if it is just an oddity or I'm doing something wrong. I was attempting to recreate the karibou base you posted on the MKS forums. When I connect a stow pack to the sides of the kontainers I get different results on each side. As you can see in the picture, on the left side the surface attach puts the pack so it is floating in space. However on the right side (harder to see in the picture, the surface attach embeds the pack into the kontainer. -
parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
true, guess it's not like it is going to sag in the middle. -
parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Not sure if this is an actual issue or tweaking issue. I have noticed often my Karibou creations can tend to "hop" around slightly when legs are deployed. Not big hops but just kind of more slide around. It seems more when I have a MKS module present. I suspect it may have to do with slight differences between the colliders for the various legs so they are sitting slightly off from each other. -
Some specifics might help. I just tested and it works fine. I'm using the very latest of both mods EPL 5.2.90 and UKS 0.31.10. I tested using the MKS Pioneer module as a survey station and successfully built a craft to completion.
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Post 126
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Hmm, that is actually buried in this thread somewhere, but the short answer was something like because math.
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As long as it remains optional. I'll be the wet noodle here. I like this mod as it is. If I had wanted a more complex LS solution I would have suck with TAC, but I like the original take on this being the more "kerbaly" version of LS. But like you said, if these options remain options then it helps please everyone.
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parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Yes, there is only the one CKAN mod, for all things CKAN. -
parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Somehing like this? I did 2 tests one with each set of wheels. If only Jeb could stop doing donuts on the runway -
parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
VTOL's are awesome. I don't know a better way to land these than VTOL cause VTOL is excellent. There is already a way to land it "in a box" -
[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
goldenpsp replied to ObiVanDamme's topic in KSP1 Mod Releases
Ok that makes sense. I'm guessing their is a weight limit to the parts OSE can make? I do see the karibou probe core in that tab, which is in rovers Kolonization category. It is only .1T. I also see 2 of the small spherical tanks from the freight category. But not the ILM's I know they are on the heavy side comparatively, although they are KIS compatible. -
parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Yea I was setting up my son's copy of KSP. Fresh install of 1.0.4. I installed Karibou, BDArmory, MJ, hyperedit. It created the freight tab but not the kolonization tab. Part looks cool! -
Do we really have to dig this up again? Anyone who keeps harping on this single aspect of the two systems mis-characterizes each one. The big turn off for Kethane has been it's state for much of the last 6+ months, until Taniwha took over maintaining it. Hopefully his taking over will reinvigorate it.
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[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
goldenpsp replied to ObiVanDamme's topic in KSP1 Mod Releases
So curious. I'm not sure if I have run into an issue or i don't know what I'm doing. I just recently installed OSE. I also am a heavy USI mod user including MKS. I wanted to build a MK V- ILM from MKS, but I could not find the part in the OSE menu. Rover put all of the items in a custom Kolonization category but that category doesn't seem to show up. -
parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
I think I found a bug. I was setting up a fresh install, with just Karibou and no other USI mods installed. The Karibou, from what I can tell, is under the Kolonization tab, but when only Karibou is installed that tab is not created. So I cannot find the parts in the VAB. -
Where have you been? And who even cares. 1.0 has been out for quite some time. Unless you have a time machine talking about what has already occurred isn't terribly useful.
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Kerbal Joint Reinforcement as stock?
goldenpsp replied to More Boosters's topic in KSP1 Suggestions & Development Discussion
I may be in the minority but KJR has given me odd problems in the kraken sense to the point that I ended up removing it. -
While a screen would be nice, it is roughly 1 supply per kerbal per day. So the math is pretty easy.
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Grab the MKS mod. You can install it and then remove the umbraspaceindustries\kolonization folder if you don't want all of the MKS stuff. The Kontainers go up to 5m which hold 160,000 fetrilizer.
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Wrong mod though
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parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Did you completely delete your karibou folder before copying this new one over? -
parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Well it is altogether missing a Techrequired in the cfg so you may have found a bug. -
Any part that no longer exists. For example if you remove the TAC-LS mod (and its parts) then any ship with a TAC container disappears. If it is just built in storage for a part (like a command pod) it just loses those resources.
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The vessels with invalid parts will get deleted from your save without warning.
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