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Everything posted by goldenpsp
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Yes with great power comes great challenge. You can 1. Mine Karborundum, which by default is found on EVE, Eeloo, or a band around the sun. 2. Fill via hyperedit (for testing of course). -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
They work, you cannot fill them in the VAB. -
Someone else would have to chime in but I don't know of any specifically incompatible mods.
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Well you have a lot of mods. I would suggest making a clean copy of KSP and install just EL and toolbar and verify it works and then go from there.
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I'm not sure what is causing your issue but definitely don't start moving DLL's around.
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I've not heard that. I checked and I have 2, one in EL and one in infernal robotics. And I have never had an issue with either mod. In fact from the KSPAPIextensions thread: Which would seem to indicate multiple copies of the DLL are not a problem if modders are requested to put it in their own mod folders rather than from a central location. My general rule is to not much with modders folder structure or files, as they generally put stuff there in a certain place for good reason.
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Honestly it sounds like an installation issue. You really shouldn't be removing files (or need to). A screenshot of your gamedata folder is a good place to start.
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Yes, as instructed in the OP.
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Stakes attach to the ground
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
goldenpsp replied to KospY's topic in KSP1 Mod Releases
That's pretty much a standard for all KSP mods. Modders use folder names/paths for a reason and you should never muck around with them. -
This IS the relevant part. As noted in the OP If they run out of power they go crazy and supplies may get thrown out of the airlock.
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I don't. I prefer the mod the way it is. It's easy to slap on a supply pack if I need more. Built in storage makes it too easy imo
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No pod storage was by design as kerbals can go 15 days without supplies.
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parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Right now the FTT Honeybadger parts make a great Rover platform for the MK3 parts. -
Maybe bring it up in the CKAN thread?
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http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Installing_Addons http://forum.kerbalspaceprogram.com/threads/19687-How-do-you-install-mods Also make sure you have the latest modulemanager.
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
OH SNAP! I missed pretty much all of the stream. I guess modeling finished up well. -
Why are you taking any folders out of any other folders? Haven't you grasped any of the instructions?
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parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Yea but it is great for doing donuts -
Can you post a picture of your gamedata folder?
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They are now part of USI-Core I can't speak for Roverdude, but I would probably suggest making it a recommended linked mod rather than bundle it. CRP is a framework that is pretty stable and doesn't change much. USI-Core on the other hand probably will change more often so if you tried to bundle it you would have the extra workload of having to keep your mod updated every time it gets updated.
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Question? Why did you move all the folders around? Roverdude put stuff under gamedata\umbraspaceindustries\ for a reason. Moving paths will break stuff.
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[1.3.x] SETI, Unmanned before Manned [Patreon]
goldenpsp replied to Yemo's topic in KSP1 Mod Releases
Keep in mind that none of those issues are actually CTT's CTT is just a framework. It's the modders for each individual mod that determine which node they want to put their items in.- 2,515 replies
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Those sorts of issues are usually install related. The usually picture of your gamedata folder is a good first step. -
[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
goldenpsp replied to ObiVanDamme's topic in KSP1 Mod Releases
I would say EPL is more in line with what you are trying to do.