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Everything posted by goldenpsp
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
goldenpsp replied to KospY's topic in KSP1 Mod Releases
Sure it is. What you are seeing is legendary KSP kraken. It is a common issue and more likely to occur the more things you have connected on a ground base. But it is a KSP problem not a KAS problem so there really is no fix, other than to quicksave before you focus on your ground base. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
goldenpsp replied to KospY's topic in KSP1 Mod Releases
Welcome to KSP physics. -
I As usual sounds like the perfect plan.
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Spare parts...machinery. I'm not at a full computer this week and i'm old and senile You get the idea though hopefully.
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I would reiterate these points. I think the beauty of USI-LS is the simplicity. As a standalone I would leave that. Both parts wearing out and happiness are things that kind of already have components of support with UKS (spare parts and workspaces). So I think that additional functionality of USI-LS would be cool if both this and UKS were installed.
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
goldenpsp replied to KospY's topic in KSP1 Mod Releases
I dunno. Personally I don't have a problem with there being some limits on what can be done via EVA assembly. -
Just mm config that backpack to be a supplies container
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I'm sorry if you are feeling that we are asking you to change anything. I don't know if you ever followed the CRP thread, but it was in no way a one sided creation. Every mod dev that participated worked together to come up with the values for each resource that satisfied everyone. in fact the curators of various resources are handled by the modders who use them primarily. It is in no way a "Roverdude my way or the highway". For example the resources that Freethinker uses for Interstellar extended is curated by him etc. I would expect if anything it would be CRP changing to fit your resources not the other way around.
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
goldenpsp replied to KospY's topic in KSP1 Mod Releases
HAHA, there is a CKAN thread for questions/issues. In many cases the modders themselves had nothing to do with their mod being on CKAN. And these posts only tend to make modders more annoyed with CKAN. -
I doubt it. There are no hard dependencies between the two. UKS has a slightly different path to rocketparts and the EPL modules are basically MM configs of the EPL workshops.
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Here is the problem I have with these posts and your poll. As you stated right here you "personally don't like overly clipped ships". That is fine and your preference. And if you worded it as "do you like to use part clipping or not it would be fine. As soon as you throw in the word cheaty, well now that is making the connotation that you don't prefer that AND if other people do it, you consider them to be doing something wrong. It is a word that is immediately inflammatory.
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Mobile science labs. How do they work?
goldenpsp replied to Thegamer211's topic in KSP1 Gameplay Questions and Tutorials
FYI, that's what the tutorials Subforum is for... -
Sorry but your poll is missing the answer I would pick, Namely the "It's a single player game so who the F cares"
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Ok maybe not phrased correctly. Interstellar came long before CRP, but it was the driving force behind making a community resource mod, so that everyone that wanted to use say, water could use a common definition of water and therefore play nicely when multiple mods were used. So.... Would you ever consider opening up dialog within the CRP thread to have your Metallic Ore become the common ore type for use in the creation of rocketparts?
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+1 Unless there was a fundamental problem with the CRP versions it would certainly be nice for the mods to play nice together.
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
They do. It's called Hyperedit. [ninja'd] -
[1.3.x] SETI, Unmanned before Manned [Patreon]
goldenpsp replied to Yemo's topic in KSP1 Mod Releases
Wolfox. Keep in mind that SETI is utilizing the community tech tree. So if BDArmory doesn't support CTT you may find parts in wonky places. But this isn't a SETI issue per se.- 2,515 replies
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I'm at a loss then. You must have something greater at work there. Here is my gamedata folder on 1.0.4 and I use TCA alot, because i love VTOLS but I cannot be bothered to perfectly balance them
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I don't see the toolbar. I don't think you can get the icon without blizzy's toolbar.
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+1 Your colors and legend make no sense.
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Pictures of your gamedata folder? Because honestly it is likely an install issue. I run it fine under 1.0.4 with the toolbar (which still hasn't been updated to get rid of the warning). I'm sure I am not the only one on 1.0.4 running this without issues.
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What do YOU do when a new KSP is available?
goldenpsp replied to problemecium's topic in KSP1 Discussion
I'm not sure which poll result was the best fit. I never play out of the default steam install. it is a completely clean, unplayed copy of KSP. Whenever there is an update I update my default install, they copy it out to my play directories. -
Timewarp isn't the end all solution to problems. Yes maybe if you are playing a stock game launching one mission at a time. But my career game has probably 12 flights going on all at once. Some are coordinated so that things land in a certain order etc. I can't simply "timewarp" without affecting everything else that is already in flight.
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That's unfortunate. Would you like to provide some details so that we can try to help troubleshoot rather than just feel bad for you? Lack of parts is typically a bad installation. Maybe start with a screenshot of your gamedata folder.
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Yea I still miss the parachute. Even though it was visually buggy it worked. Honestly as much as I think the DERP is cool I find it's usefulness very limited. It could be cool if there were maybe alternate engine pods you could use with it to safely land on other bodies.