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Everything posted by goldenpsp
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[1.12.x] Freight Transport Technologies [v0.6.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
At least in this case it seems partially if not fully caused by EPL having a different cost for rocketparts vs CRP. -
Speaking of which if an asteroid is on a collision course will it actually impact? Will it cause any actual damage (I guess the chance of it actually hitting the KSC is very low.)
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That sounds like an awesome idea for an addon pack for USI-LS, similar to how someone made a greenhouse for TAC-LS. I think having "MKS-lite" built in would get confusing/convoluted for those who actually also like to use MKS.
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Yeppers. Its pretty amazing.
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That's ok, I think he wanted to see how it would be coded as a MM config anyhow.
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Or even better, they leave their default install alone (clean install for updates etc) and copy KSP before they do anything. Still this doesn't change the fact that it would likely be cleaner as an MM config. Personally I don't like mucking directly with the Squad configs. It isn't even due to automatic updates, its that I have to try and remember or actually keep track of which files I manually mucked with so I don't forget down the road when I do update. Plus it makes it easier for anyone who might like this feature, but doesn't feel comfortable manually editing a cfg file.
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The only thing I would recommend is to make this as a modulemanager patch, rather than editing the IRSU.cfg directly. It will save you headaches when KSP updates and overwrites the file.
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I'm full of questions today. I have not done much with Asteroids, and the couple I had basically passed through Kerbin's SOI. So it was a matter of matching planes, then burning out to try and meet them at their Pe. But now I have one that is on a collision course with Kerbin, so the Pe will be a bit too late to redirect. I'm guessing the method in this case is to get into a highly elliptical orbit so that your return side of the orbit parallel's the asteroids path and you can capture it as it is inbound?
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So with 1.x and IRSU, I decided to setup a mining/refining operation on Minmus. It had some nice hotspots, lower gravity to get up and down from the surface etc. It all works fairly well, except I find the return trip annoying. Due to the inclined orbit of Minmus, my return orbit of Kerbin is usually (always) crazy inclined as well. I can get cirularized around Kerbin and then fix it, but that seems the most wasteful in terms of dV. I can fix a lot of it at Pe, but that generally requires a full orbit, which adds many days to the operation. Thoughts?
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
goldenpsp replied to KospY's topic in KSP1 Mod Releases
Did you also upgrade KAS? -
I think Prince of Rockets will do ok, with or without your expert opinion. He already had a nice screenshot of the plane embedded in his OP, which is all you "really" need IMO. I prefer the slideshow of it getting into orbit to NOT be embedded as I believe he can get it into orbit so I didn't really care about viewing that entire album and am just as happy it wasn't more to have to scroll through.
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It is a user fix. I don't think Kospy is planning on an official fix for the issue as it needs a modulemanager config and he seems intent on avoiding the use of MM altogether. But a few pages back a MM config was posted which resolves the issue.
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Known KIS issue for modules without an IVA. There is a patch outlined in the KIS thread.
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
goldenpsp replied to KospY's topic in KSP1 Mod Releases
This error usually has to do with having KIS installed. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
goldenpsp replied to KospY's topic in KSP1 Mod Releases
Yea I found removing tweakscale fixed the stacking. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
goldenpsp replied to KospY's topic in KSP1 Mod Releases
Sounds like an excellent question for the CKAN thread...