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shdwlrd

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Everything posted by shdwlrd

  1. Well, my first opinions. The game is definitely playable at low to medium settings on an older GPU. (GTX1060 6GB) Everything in the VAB will take some getting used to. I do like the workspaces concept, but there needs to be a way to name your different assemblies separately. (If I've missed something please let me know.) My only feed back at the moment is separate the pan, rotate, and zoom functions on the mouse. Most mice nowadays have a minimum of three buttons and a scroll wheel. Why is the pan on the scroll/middle button? It should be on the right button or forward/back buttons. Never made it to space, had some issues with doing a proper gravity turn. (And no, I don't need pointers. Just a design/launch profile issue I don't have time to figure out right now.) Flying a plane is, well, the same as KSP1. Hopefully they will add an auto trim to the game or easier access to the trim functions. Because trying to fly your plane and trimming it using the same keys really sucks. (I mean separate trim keys on the keyboard. Not modifier plus control keys.) Didn't get a chance to drive some rovers around. Will have to do that tomorrow. Man the KSC is absolutely huge. I love it. Feels like a real launch complex. The sound effects are great, they're not overly annoying and are appropriate to the situation. (The loud clank when you hit hard and don't destroy the part is very satisfying weirdly.) The music fits the different situations very well. (Not hard compared to KSP1.) I look forward to hearing more of it. General concerns/hopes: Joystick or gamepad support comes sooner than later. An easier way to remap the keyboard and mouse controls. A visual map of the keyboard. What's with the SAS not holding your heading for more than a minute or two? It was easier to fly without than with it. (It should be the other way around.) Better performance as updates come down the pipeline.
  2. Ryzen7 2700X, GTX 1060 6GB, 16 GB RAM, 2TB HDD, Win10. High settings: 15-20 out in the world; 30-35 in the VAB Medium-Low settings: 25-35 out in the world; about the same in the VAB. Definitely playable. Yes, KSP2 still looks a lot better than KSP1 at the same settings. I'm truly surprised that KSP2 looks as good as it does at these settings and has relatively decent performance. Cudos to the devs, hoping the performance gets better with more optimizations. I will test with the other systems I have later.
  3. Why is it whenever the forum is updated, the html breaks on my phone and is displayed as text only? Using Chrome for Android.
  4. I really should have specified wings. My basic wing designs usually had at least 3 parts per wing. Any design that required a complex or oversized wing; the part count could easily exceed 20 parts per wing. With procedural wings; a basic wing would be just one part and a complex or oversized wing could be maybe 2-4 parts.
  5. Yes and no. Instead of using a bunch of little fiddlely parts, you can use a few parts for the plane. But you have to adjust the shape you want for the plane. A much better trade off in my opinion.
  6. For production, I don't see it being any worse than MKS or Pathfinder. Mine, process, store/use/transfer. The true automation will be with the logistics.
  7. I'm just wondering how many pages this thread will reach before KSP2 releases to EA.
  8. I'm excited for actually functional colonies and bases.
  9. Wingtip vortices will show up in very humid conditions once the craft reaches a speed to start creating lift. Maybe it's very humid at the KSC?
  10. I'm sure there will be a sections on the forum and discord to send general feedback.
  11. I can't disagree with that either. People's tolerance to voices does vary. Some people won't care, some will. The only thing I hate is that only certain people are ever considered for voicing KSP. There are hundreds of voice actors out there. Any single one can do this. If Intercept was truly concerned, they can still use the same style of speech and energy used in the current tutorials. But lower the pitch a bit. (Like Eddie in Cowboy Bebop.)
  12. I'll have to see if any of my current systems can run it at playable frame rates. If not, it's a disappointing reality that I'll have to pay more for the video card than I would for the rest of the components.
  13. I personally find the voice the same as the annoying sidekicks in anime. Annoying but useful. On the other hand, the voices used for Kerbals have always been in a higher pitch. So it makes sense for Kerbals to have a higher pitch or squeaky voices. (Think about how Squad got the voices in the first place. Reversed Spanish that was cheaply sped up. Speeding up speech will raise the pitch.)
  14. This is something you would expect to see in RL, so I'm game.
  15. Hopefully this is workable. AMD Ryzen 2700x GTX 1060 16GB 3200 DDR4
  16. As snkiz said, no, the 5600XT doesn't do RT well. But it does support AMD's FSR. You can do upscaling like DLSS to help with your frame rate. Maybe that's the point of the 2060RTX and 5600XT. Maybe they are suggesting that upscaling will be necessary for the lower end of the specifications.
  17. Not that I know of. My thought process here is the reflections and shadows are using RT? If it was just rasterization, the 1060, 1080, and 1650 are very close performance wise to the 2060 when the Tensor cores aren't used. Even with Tensor cores, the mentioned gpus are only slightly behind the 2060. The only real differences is raytracing and the 1% lows.
  18. No, probably a ton of high resolution textures. If you look at Restock, BDB, any of the Wild Blue mods, they have really high texture quality. High texture quality equals really large image files.
  19. Is raytracing required? That's the only reason I can think of for the RTX requirement.
  20. Unless there is some non optional ray tracing components for the game, the 1060's out there should have playable frame rates at 1080p med-high settings.
  21. I didn't see anything that worried me. It looked to stay at a playable frame rate. Nope. Had enough of the frame rate discussion. Until you play the game, don't complain about frame rate. There are too many other reasons for the frame hitches that have nothing to do with the game.
  22. After watching the clip a few times, I think you're right. The reorientation to the camera does seem to be much cleaner and quicker. The slight movements of Kerbal and the exhaust effects does a much better job of conveying what is actually happening.
  23. You could say that, but I didn't even notice that until you mentioned it. Probably a LOD thing being in orbit and all. My only real gripe right now is the color scheme for the tapes. Purple/Violet are colors I have a hard time seeing. (The lack of contrast with the black background.) I hope you can change the UI colors.
  24. I wonder if the silhouette of the plane on the back wall was inspired by the B747 or A380?
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