Jump to content

shdwlrd

Members
  • Posts

    2,004
  • Joined

  • Last visited

Everything posted by shdwlrd

  1. For production, I don't see it being any worse than MKS or Pathfinder. Mine, process, store/use/transfer. The true automation will be with the logistics.
  2. I'm just wondering how many pages this thread will reach before KSP2 releases to EA.
  3. I'm excited for actually functional colonies and bases.
  4. Wingtip vortices will show up in very humid conditions once the craft reaches a speed to start creating lift. Maybe it's very humid at the KSC?
  5. I'm sure there will be a sections on the forum and discord to send general feedback.
  6. I can't disagree with that either. People's tolerance to voices does vary. Some people won't care, some will. The only thing I hate is that only certain people are ever considered for voicing KSP. There are hundreds of voice actors out there. Any single one can do this. If Intercept was truly concerned, they can still use the same style of speech and energy used in the current tutorials. But lower the pitch a bit. (Like Eddie in Cowboy Bebop.)
  7. I'll have to see if any of my current systems can run it at playable frame rates. If not, it's a disappointing reality that I'll have to pay more for the video card than I would for the rest of the components.
  8. I personally find the voice the same as the annoying sidekicks in anime. Annoying but useful. On the other hand, the voices used for Kerbals have always been in a higher pitch. So it makes sense for Kerbals to have a higher pitch or squeaky voices. (Think about how Squad got the voices in the first place. Reversed Spanish that was cheaply sped up. Speeding up speech will raise the pitch.)
  9. This is something you would expect to see in RL, so I'm game.
  10. Hopefully this is workable. AMD Ryzen 2700x GTX 1060 16GB 3200 DDR4
  11. As snkiz said, no, the 5600XT doesn't do RT well. But it does support AMD's FSR. You can do upscaling like DLSS to help with your frame rate. Maybe that's the point of the 2060RTX and 5600XT. Maybe they are suggesting that upscaling will be necessary for the lower end of the specifications.
  12. Not that I know of. My thought process here is the reflections and shadows are using RT? If it was just rasterization, the 1060, 1080, and 1650 are very close performance wise to the 2060 when the Tensor cores aren't used. Even with Tensor cores, the mentioned gpus are only slightly behind the 2060. The only real differences is raytracing and the 1% lows.
  13. No, probably a ton of high resolution textures. If you look at Restock, BDB, any of the Wild Blue mods, they have really high texture quality. High texture quality equals really large image files.
  14. Is raytracing required? That's the only reason I can think of for the RTX requirement.
  15. Unless there is some non optional ray tracing components for the game, the 1060's out there should have playable frame rates at 1080p med-high settings.
  16. I didn't see anything that worried me. It looked to stay at a playable frame rate. Nope. Had enough of the frame rate discussion. Until you play the game, don't complain about frame rate. There are too many other reasons for the frame hitches that have nothing to do with the game.
  17. After watching the clip a few times, I think you're right. The reorientation to the camera does seem to be much cleaner and quicker. The slight movements of Kerbal and the exhaust effects does a much better job of conveying what is actually happening.
  18. You could say that, but I didn't even notice that until you mentioned it. Probably a LOD thing being in orbit and all. My only real gripe right now is the color scheme for the tapes. Purple/Violet are colors I have a hard time seeing. (The lack of contrast with the black background.) I hope you can change the UI colors.
  19. I wonder if the silhouette of the plane on the back wall was inspired by the B747 or A380?
  20. Not possible afaik, Nate has said that there will be a size limit for the VAB. It was also mentioned that the tower will be optional, but nothing confirmed afaik.
  21. I don't think it would be too much of a problem. I've managed to get some demanding games to run on my deck.
  22. This is a very dangerous statement. Free DLC's was never promised. The only promised free downloads are for the current roadmap items and bug fixes/updates. All other DLC we should expect to be paid unless said otherwise. Free modding tools may come along, but we should expect them to be minimal at best. We can hope that they are full featured and easy to use.
  23. I'm surprised that the Kerbal isn't passing out or dizzy.
  24. For me? I have a tendency of using some randomly chosen, ungodly nasty, non complementary colors.
×
×
  • Create New...