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shdwlrd

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Everything posted by shdwlrd

  1. If you're spending most of you play through in space, I can see the allure of increasing the size of the solar system. If you spend any good amount of time traveling on the celestial bodies, they seem big enough. I'd rather fly a couple hours at Mach .8 to go from the equator to the pole than what's considered a regional flight in the US.
  2. Where I'm at the consumer protections are weak at best or non-existent. Only out right fraud will get a strong response. Yes, you still have a refund period with Steam. With KSP though, (or most games for that matter) 2 hours really isn't enough to get a good picture of the state of the game. It's only enough to figure out if you like the game play or if it's completely non playable for your system. But that is a gripe about Steam’s refund policy. Not so much about KSP.
  3. To be fair, Nate did say the game was in "rough shape" before it released. But didn't elaborate on his definition of "rough shape." So he didn't properly manage expectations for the game. This is a case it's was like buying a car sight unseen that the seller said it only needs some mechanical repairs and all the fluids changed out. But you receive a project car instead. The seller didn't correct the expectation of the buyer. Unlike the car scenario, a game (as long as it isn't canceled) will eventually be completed. Back to the point of the thread, IG didn't properly manage expectations in the beginning. They tried and failed since then. At this point, I agree with @Periple that the best thing they can do is go silent, get some quality patches out, and then start talking again. Because right now, talking about new and upcoming features will be poorly received. Talking about general dev work will garner a negative response despite the overall progress they are making.
  4. No, I think planet pack was KSS10 or something like that. The Toy Planet mod was a bunch parts ranging from 100m to 1.5m in the form of the Kerbin celestial bodies minus the sun. (I did make a Kerbin version of the solar system ship from Andromeda with them.) People have already done the math for Kerbin in the past. The planet would have to be denser than Uranium or Plutonium to have the gravity constant the same as an Earth like planet. (Definitely possible in the grand scheme of the universal unknowns, but not with our current knowledge.)
  5. That's why the whole Kerbal universe is considered a toy universe by some. Unrealistically small celestial bodies.
  6. Betty - What is that? Bill - It's Jeb up to his old tricks. Please smile for the camera. I don't want to be here when he gets here.
  7. A fairing that can be both procedural and manual wouldn't be that difficult to do. If you think it is, you're over thinking it. This is a part level option, not one that would affect the whole of the game. You either choose to create the fairing manually or have the system create one for you. It's not that complicated.
  8. Yes, KSP2 is playable. No, it isn't fun to play. Once KSP2 surpasses KSP1 in features or someone makes an autopilot mod, I won't find KSP2 fun.
  9. I miss the procedural fairings mod. Much less headaches than the manual fairings.
  10. Puzzles won't be good for the more routine day to day science gathering. It would become tedious very quickly. I can see doing puzzles for the science breakthroughs though. I can see it as a small distraction to the routine of the game.
  11. I would say that most in this group do have a clear opinion. They may not choose to share it publicly, or have already shared their opinions without screaming it from a soapbox whenever they can. They may not want to interact with a community beyond sharing cool screen shots, mission reports, and bug reports. Overall, not getting too worked up for something out of their control and (hopefully) enjoying the game in their unique ways.
  12. Yeah, it's kind of a pain. I was hoping you could surface attach things to the wings. One thing I would like to add to this list is the ability to add multiple control surfaces to the wing. So you can have separate control surfaces for pitch and roll.
  13. It was mentioned that they intend on using DOTS for later parts of the game. (Primarily the background resource tracking.) Intercept knows the flaws of KSP1 and intend on not repeating them. (How successful they will be has yet to be determined.)
  14. Love the fact you have to use the polite corporate speak of "It's not happening."
  15. If you're referring to the tutorial screens when you land (crash?) You should be able to turn those off when you start a new save. (Maybe also in your current save, never looked.) They are there to help you not feel bad about crashing and to offer "training" to help you not do it again. Also, who knows how Kerbals deal with death.
  16. I'm thinking of a physicsless part that would mimic a spinning prop.
  17. that's cool. makes me miss the flapjack. any chance to get some fake prop parts for a build like this?
  18. No problem. It's not to bad of a bug. Just annoying to find your test pilot missing. And figuring out that they love the craft so much they want to live there now. (Why? I don't know. There's not a lot of room in a inline Mk1 cockpit or capsule. A Mk3 cockpit has a bunch more room. But it's their choice for now.)
  19. Nope, that doesn't always work. I've lost Jeb, Val, and Bob to the workspaces. I've always created a new workspace for new craft. It will always select the next Kerbal in line unless I physically pull the Kerbal out of the craft prior to closing the workspace.
  20. You really think that? Most of the time I spend on the forums is skipping the same complaints over and over again by the same people. The same rehashed arguments, the same rehashed accusations, the same rehashed meaningless data. I mean almost every single thread in this section and the dev dairies decends into enough bickering, gaslighting, flame baiting that the mods are censoring the threads to keep them on topic and within guidelines. Am I happy visiting the forums? No, not anymore. Why? Because the negatively is so great that there no possibility of having a constructive debate without it turning into a echo chamber of the same meaningless and unwarranted arguments about KSP2 development failings and short comings that have NOTHING to do with the topic at hand. I'm sick of the degrading rhetoric against the devs, the studio, the game itself, and the people who actually want KSP2 to succeed. This forum is very toxic with unwarranted hostility to any positive outlook for KSP2. At this point, I find this ringing true on here more and more. "The biggest waste of time is arguing with the fool and fanatic who doesn’t care about truth or reality, but only the victory of his beliefs and illusions. Never waste time on discussions that make no sense. There are people who, for all the evidence presented to them, do not have the ability to understand. Others who are blinded by ego, hatred and resentment, and the only thing that they want is to be right even if they aren't."
  21. Most were closed cause they devolved into shouting matches and insults. Plus this is the 4th time I think this subject has been brought up. Beating dead horses comes to mind.
  22. I think it will be the case similar to Valhiem, Avorion, Space Engineers. The multiplayer experience is meant for a small group of friends. Any public or large scale servers are your problem and IG won't officially support them. At least at first anyway. So player beware.
  23. HarvesteR has his own game to develop. (Which looks like fun.) Why would he return to KSP? Why would a billionaire invest in developing a niche game with an AAA number of developers? Not enough return on investment. I wouldn't even go into the game stop comment. Definitely dreaming there bud. Just remember to stay positive when you realize you're back in reality after waking.
  24. That was what I was thinking. But I thought up another reason to be able to tune the jet engines, exoplanets with atmospheres. After remembering that the rocket formula is a truncated form of the thrust formula, I remembered that atmospheric composition, pressure, temperature, and intake rates all affect the amount of thrust that a jet can produce. (All this after reading that it's getting hot enough in Arizona to be worried about some aircraft not being able to take-off. Hot dry weather is bad for flying.) Also super cruise without spamming engines.
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