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Drakenex

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Everything posted by Drakenex

  1. yes and yes, but I'll need you to comply with the point noted above please. Yup that's planned, but I've lost all my files so I'll have to start from scratch.
  2. @Cheesecake@sslaptnhablhat@TheAceOfHearts@oniontrain Sorry if I forgot someone. For starting again with this I'll need the following: Real spacecraft name Historic variations of said spacecraft craft file if possible reference materials with details Please include BDB as well. Big thanks!
  3. Well, the story is .... I was having an extreme lack of free time cause of work, number one, and number two, I was waiting for this mod to be feature complete (A.K.A no more revamps or changes) Now, for reasons we all know, free time is not an issue atm. But I need help choosing what to do, to not hijack this thread pls continue this on mine. thanks!
  4. never used docking ports to save on parts big thanks man!! running to GH Edit: Rotated Quest pods for EF pods About the solar arrays behavior, I don't know if it helps, but I've found this
  5. ooops! thanks!, but that's PMA1, I was being lazy and used this so a shout to @hendrack No, there's no offset node, neither a switch, so I'll make one node switch MM for that part (I guess is possible with B9, have to check) My latest version, I'm aiming to have precision but low part count: JEM pressurized section with the correct orientation PMA2 and 3 in the correct positions
  6. Just look at @DylanSemrauquality modeling and texturing, no reason to keep this alive. If you end up not liking something, you can always re-texture it.
  7. Can't wait! Will it have a detachable heat shield so we can add airbags? Sorry, just read the roadmap. Thanks for doing this, pls don't forget to add software problems.
  8. yup, but that problem wasn't present on that version. I'm still learning how to update that on Unity. But for this mod in particular I don't have the source files. And I never imported mu files into Blender/Maya.
  9. I was just informed that the new Unity version on KSP 1.9 checks for the shader applied to all meshes. The parachutes in this mod doesn't have the correct config in Unity.
  10. 3.125m Same one in my download link. It seems 1.9 changed something about textures, many custom textures I've made for other models have the same "over-bright" issue
  11. I guess I fixed most of them, but a fix in unity is the way to go, let me know if you need anything.
  12. no Ariane 6? well, time to make my own!
  13. Thermal control surface, same material used on the Apollo CM You can use TU to create a reflective Orion CM. And you can use this to recreate the Ares V 2008 version
  14. @Beale Grazie mille signore! What a ride it was, is hard to express with words how much important your work and dedication means to me. It was a pleasure to add a little to an already wonderful set of parts and to work with your files filled with attention to detail and order. It's a shame to be so busy now, I hope I can get into add some more soon! Thanks again.
  15. @cameronisher3@alberro+ Well, the original creator is now retired, someone supposedly got the source files but ended doing nothing. I Can't do miracles because I don't have the source files and UV mapping is not the better, so some texture tearing makes everything difficult. I can fix some oops I've made but what do you want to be updated?
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