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SkyRex94

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  1. I know, the lowest I got on Pol was around 3500m during testing. But the Thermo read 1-2 degrees there. With my heatcurve it should've been 1000-1400 degrees at that ASL, which should trigger first overheats.
  2. I think (trigger word for a personal opinion coming up) : Most of the problems come from the existence of stock aero model in the first place. Everybody using FAR likes it. And even those new people who know how real planes look and how you have to fly them have no problem playing with FAR. Most people saying FAR is bad are probably people who 1. have never flown a simulated plane before and are new to all the controls and behaviours that are involved AND 2. Probably started with stock Aero and got used to it, by now they know how stock behaves, what is possible and what not and how planes have to be flown in stock. A lot here comes from the fear of having to go through the learning curve again, they have mastered one curve already (for stock) and don't want to lose all their Atmo capabilities and have to relearn all the things they want to do. Which is understandable, nobody wants to do work just to be able to do the same things they were already capable of before. Thus, would've squad made this change earlier less people would've been affected and a proper aero model would've been there earlier. The people saying crazy constructions aren't possible in FAR are just wrong as we all know. You can build crazy things that fly, they are just different. There is even a challenge where someone takes your beloved stock plane and makes it FAR-flyable for free as a challenge. I can link it if I'll find it again. A lot of this fear comes from steering and not constructing I think. Which isn't that hard once you've understood it. It says already a lot that I can fly and land all my FAR planes just with the Keyboard. Try that with FSX or Xplane. For those who really want to understand how to fly, try the ones I just mentioned. Or IL-2 Sturmovik, or Birds of Prey, or even the flight model of the ARMA series. Once you can fly a plane there, flying with FAR is as easy as it could be. And construction really is basically the same in FAR as in stock for the basic flight rules (without part clipping and hided wings) just look into the 101 Airplane guide here on the Forums somewhere.
  3. No you aren't . You don't install RSS before. Just install this, it comes with RSS included. You only need to install EVE before if you want the Rings.
  4. I checked it in the way that I landed a craft on it with a thermometer attached. How can I even not be in the SOI when checking atmo temperature?
  5. oh yeah, corrected to whole, not-a-native-speaker-excusion...BUT: Update 1.1 is nearly ready, so if ANYBODY uses this (which is not so clear, judging by the number of posts in this thread) here is a briefing what 1.1 will change: I made up my mind that I don't want a Titan Analouge to look... meh... So the only real option for a Titan like body was Laythe. Laythe was often visited anyway and pretty easy to land and start from. -Laythe will be the 3rd moon of Syterion now, with 300km Atmo height. (I would like to remove the Oxygen but apparently that can't be done with RSS) -Pol got upsized to 1500km radius and replace Laythes location at Jool. It's a volcanic moon having a very thin but super hot atmosphere. The idea is that you have to either build your lander with heat resistent parts or land higher than a certain altitude. Some sort of Io-analouge now. - Eeloo orbits Prograde and Dres orbits retrograde now. A captured object wouldn't be perfectly aligned so the Triton role fits to Dres better. Also it adds a little more to unloved Dres. (what do you think of this change?) -Bop's orbit around Duna has been a little increased. - Minmus is no longer a comet. Minmus is one of the first Explore contracts in Career, so I wanted it to be in some reach, and a comet isn't really. Also a comet might end up like original Eeloo: the challenge is to get there but once you're there its pretty lonely. SO, more exiting I made Minmus stock sized and a Trojan Moon of Kerbin! That means it shares Kerbins orbit but doesn't really orbit Kerbin but the Sun. From Kerbin it appears to have a Horsehoe orbit shape. And I think the Trojan Moon solution is brilliant. Getting to the Mun is now easier than getting to Minmus (what I wanted) but getting to Minmus is still easier than getting to Duna ( which is exactly the gap where career wants minmus to be) I personally think a Trojan moon has a lot more gameplay value than a comet. Still have to get the hot-thin-atmo on Pol to work, run into some issues there, but apart from that it's nearly ready.
  6. I'm currently changing some things on my RSS config: http://forum.kerbalspaceprogram.com/...-2nd-Gas-Giant and I wanted to give Pol a thin layer of super hot atmosphere. But the custom temperature curve doesn't seem to work. Have I used it somehow wrong? Code: Pol { Radius = 1500000 GeeASL = 0.45 atmosphereScaleHeight = 15 maxAtmosphereAltitude = 10000 atmosphere = true atmosphereMultiplier = 0.13 useLegacyAtmosphere = true temperatureCurve { // The units are km, °C, K / km, K / km. // The relative error in absolute temperature is at most 2e-15, the // absolute error at sea level is thus about 400 fK. key = 0 2500 0 0 key = 2 1700 -0 0 key = 3 1400 -0 -0 key = 4 1000 -0 0 key = 5 800 -0 0 key = 6 500 -0 0 key = 8 50 -0 -0 key = 10 -100 -0 -0 } I already had a custom density curve too and I already had actual numbers at all the 0's . and obviously set legacy to false. But every experimenting didn't seem to work. A Thermometer doesn't read hot values and no parts overheat below 4km... Log says temperature curve has been loaded: [LOG 19:12:17.930] *RSS* final scale of Jool in scaledspace: 4 [LOG 19:12:18.014] Found atmo for Jool: Atmosphere, has localScale 1.025 [LOG 19:12:18.016] Atmo updated [LOG 19:12:18.028] Fixing CB Pol of radius 44000 [LOG 19:12:18.029] Radius ratio: 34.0909090909091 [LOG 19:12:18.032] *RSS* found and loaded temperatureCurve data for Pol [LOG 19:12:18.132] Found CBT for Pol [LOG 19:12:18.134] Did CBT for Pol [LOG 19:12:18.170] Finding PQS Pol [LOG 19:12:18.189] Editing PQS Pol, default set radius = 1500000
  7. Gravity assist with Pol?! You know how big Pol is? So I internally tried to make Minmus a Titan Analouge. But it doesn't really look good on the surface. This is the Problem with scaling up small bodies. Vall is also no option since it has the same cloud bug as pol. Laythe and Tylo are also pretty unique challenges already so I keep them at Jool. Dres might be an option, but I'd like to keep its appearance since its one of the least visited bodies and transforming it to an Iapetus like moon might increase the will to go there. suggestions?
  8. has moved here: http://forum.kerbalspaceprogram.com/threads/109753-SKRX-1-7-4-RSS-config-Including-a-comet-and-a-2nd-Gas-Giant
  9. I've an idea and a question to everyone who's tried my system. I think Syterion looks pretty good with the rings, but Pol , being a Titan analouge and having a dense atmo, doesn't really satisfy me. I found out that Minmus actually works good together with EVE, allowing to apply dense clouds. I'm currently thinking of changing Pol for Minmus and making Minmus a Titan-like moon around Syterion, additionally it would allow easier career progress if you, like me, don't want to miss any Explore-Contracts, since Syterion and therefor minmus is a lot easier to reach than a Comet's orbit. Also the amount of Minmus Biomes fits a lot better onto a big moon and its flats make good for frozen lakes. IF I might do that, what shall happen to Pol? Either back to Jool, OR a Pluto like dwarf planet, OR Pol becomes a comet. P.S: I'm also keen to see any posts here regarding your experience with the config, like the 7/4 rescale and the enhanced challenges.
  10. actually yesterday but still nice pictures: http://forum.kerbalspaceprogram.com/threads/109956-Volumetric-ring-system-Rings-with-EVE
  11. EVE = Enviromental Visual Enhancements It was really tedious to do them. That are like ca.50 cloud layers above each other. So I'm really not tempted to do them for Jool, especially since my image of Jool is a Jupiter analouge (which has so thin rings that you can scratch them away). But if you have the fun for it, you can just copy the cloud config, write everywhere where 'Ike' is a 'Jool', change the heights everywhere, since they are for a 27000km radius gas giant right now, and change the colors of every ring to the color you like I tried the Overhaul before and I'm not sure what you mean exactly, how would it be easier with the Overhaul? And yes the gaps come from the gaps of the cloud layers. It was partially intended and partially performance wise. You can double or triple the layer number but than you really start to get some performance lag while flying close to them @everybody: I'm glad you like them. I really wonder why noone has tried this with EVE before (the mod, not the planet).
  12. I didn't wanted to use Kittopia in my RSS config but I wanted rings. So I've created volumetric Rings with the help of EVE, I'm pretty happy with the result, look at it: they have proper depth this way and aren't just flat. I could make Gilly a mid-ring-object as I wanted, and you can fly through them. Although the detail-volumetrics don't work quite right yet. I'm not too common with EVE so I might have to further look into it to get more volume. And the Shadowed area is a little big, because how EVE handles that. But apart from that I'm pretty satisfied so far. Tell me how you like them. You can check out how the config looks in my RSS-config. Just wanted to show the rings to the public, since I think rings weren't made with EVE before. Cheers SkyRex 94
  13. Updated the Config. Added Volumetric Rings to Syterion with the help of EVE. Added pics of them too, and moved the KSC back to its original Cape, because of the better flat location for it, but it's still angeled and moved slightly.
  14. SKY - Scale-up Kerbalism for You - v2.0.1 Now Joint Venture with New Horizons! Pre-1.0 : I was undecided which RSS config I really like to choose for my new Career and came to the conclusion, that none of the existing ones is exactly as I would like my game to be. So I decided to make my own RSS config and while I'm at it I can also share it with you, maybe someone else also has my taste of gameplay. So what have I done and what is 'Kerbalism'? : Kerbalism is a mixture of Realism to a certain degree and the the Kerbal Universe. All stock parts shall still be senseful usable, but your rockets shall look realistic and the distances of the planets shall look believable, it should have a semi-realistic sense of challenge, the surface shall look good, but also a low orbit shall look good. Impossible? No, I found a sweet spot where at least I am quite happy with the result. All Planets where scaled up with a factor of 5 All Distances where scaled up with a factor of 7 5x rescale is a pretty realistic sweetspot if your playing with stock engines and fuels. Rockets are properly sized and a low orbit looks properly low. At the same time playabilty is still there without getting to tedious (a launch to LKO takes ca. 6min compared to 10-11min in real). Additionally I found a way to deal with the washed out terrain. The KSC got moved to a much more interesting location than stock, where the planet looks very nice. 7 is bigger than 5 that means the proportions of the view have changed. Kerbin-Moon relation now looks a lot more realistic(-ish) . Space feels properly big with this. Additionally it pushes the difficulty further up than what 5x rescale would do alone. Which also adds to properly sized rockets for appropiate tasks, while also having nice looking planets. Indeed, if you don't use procedural Parts or Real Fuels, you will need a Saturn V to get two Kerbals to the moon in Apollo style. So in a Stock/Distances/Sizes manner this is a 1/7/5 scale reconfig. LKO speed is about 5200 m/s. DeltaV to LKO is around 6500-7000 m/s Mun Orbit speed is just above 1200m/s. LKO Mun Transfer needs ca. 2100m/s + capture burn. Pictures from 2.0: IF you just want the rescale without the planets, just delete the corresponding folder in SKY and you'll get only the 1/7/5 rescale. Additional changes: This has tranferred from RSS to Kopernicus. This makes loading faster and opens possibilities for new planets. Additionally to a 2nd Gas Giant I moved some stock planets around, which where kinda uninteresting before to give them more interest. Joint Venture with New Horizons: New Horizons is a Planet Pack for Kopernicus by KillAshley, and some of its Planets where sized up changed slightly and integrated into SKY. This creates a more fleshed out solar system with new challenges. Planets marked with (NH) are originally from New Horizons (although they are sized up and sometimes changed slightly) The solar system in SKY: Ernus(NH): 1st planet, very close to the sun with a burned off side and very steep cliffs and hot temperatures. Very hostile, you have been warned. Moho: 2nd Planet Eve: 3rd Planet Kerbin: 4th Planet -Mun: -Minmus: got a changed orbit, 1:1 ressonance with the Mun but polar orbit and highly elliptical making it harder to reach than the Mun. Duna: 5th Planet - Gilly: Dunas inner moon. Has kept its 1x Scale to keep it bumpy . its Orbit is very close to the far bigger Duna , providing Awesome View. - Ike: Dres:Not a planet, but the biggest planetoid in the asteroid belt. is orbited by two smaller asteroids. - Oree (NH): small asteroid - Aptur (NH): slightly bigger small asteroid Jool: 6th Planet - Laythe - Vall - Tylo - Bop - Pol Syterion (SKY unique): 7th Planet. Syterion is the 2nd Gas Giant . It is nearly twice as far as Jool, a little bigger , and with a custom blue skin (Thanks goes to Felsmak, who created the Texture and is a really talented person for those things. ) It also has Rings created with Kopernicus now. - Pitch (SKY unique): Syterions innermost moon, inside the rings. Very very dark surface, making it almost impossible to see during nighttime. Lights are very recommended for your landers. - Eeloo: Scaled and moved into Syterions orbit. (2nd) moon of Syterion. (Analouge to Enceladus) - Etal (NH): very interesting surface structure. - Eli (NH): changed to a green color, making it more unique. Smaragds are probably common here. - Xentex (SKY unique): Syterions 5th moon and by far the biggest of them. It has a lot of mountain ranges and even supports some lakes on the surface (although propably not containing water). The atmosphere ranges up to 350000m and the density at sea level is huge (modelled after real-life-Titan-atmosphere) This is the Titan analouge for KSP and something that was really missing. The views from here onto Syterion and its other moons are just marvelous - Astid (NH): small chunk of rock propably created during the impact on Dersos. - Dersos (NH): featuring a very interesting surface, with half of the planet covered in a burned crater of a huge impact. (Analouge to real life Iapetus) Vanor (NH) and Arin (NH): 8th Planet, well its more of a binary planetary System of Vanor and Arin. Vanor, a gas giant, captured the huge Arin long time ago forming a binary System of two Planets at the same Orbit. - Serran (NH): inner moon of Vanor, heated up by tidal forces and propably supporting plants coloring the surface and creating oxygen in the atmosphere. - Titanus (NH): A huge cold lifeless planet with a thick atmosphere, like the brother of Eve. Was propably a planet itself befor it got captured by Vanor ending up in a retrograde orbit around it and forming its outer moon. - Atell (NH): Arins own moon, sitting right in the gap of its ring-system. A lifeless but colorful rock. Ete (NH): A comet, and the furthest out object from the sun. ellipitical orbit goes in and down to Duna before it flies off into darkness again. Nice blue color. Special thanks to KillAshley for creating the New Horizons Planets and supporting the idea of an integration into SKY. Check out New Horizons if you just want new planets and no rescale, or just to acknoledge the origin of some of this content. New Horizons NEW CHALLENGES in SKY: - Titan-like moon with super high atmosphere. Landing is super super easy, but getting into orbit is extremely difficult with a normal rocket. - Retrograde moon: Think about this if aiming for it while entering Vanors Orbit. Makes things like a round Trip more difficult. - Ring-Object: Encounter with Pitch is hard, because its so deep in Syterions Gravity well. And landing is even harder if you forgot your landing-lights. - Darkness: see Pitch above. - Burned Planet: watch your heat and bring radiator if going to Ernus. - Comet-intercept: getting there is the challenge here. Changelog: 2.0.1: new Kopernicus compatibility and Gilly fix 2.0 : New Horizons Joint Venture , 5x rescale , Moons Pitch and Xantex , new Launch location, new Minmus orbit ----------------------------- Verion 0.1: initial WP showcase 0.2: moved Bop to Duna and Gilly to Syterion, made Eeloo orbit retrograde and refined some orbit and atmo-values. 0.5: Made Minmus a comet. refined some values. 1.0: First release, tested if everything works as intended 1.0.1: Added a Ring System to Syterion. slightly changes 1.1: Laythe is Titan like. Pol is Io like with super thin super hot atmo. Minmus is a Trojan moon. Added Descriptions. Dres is now retrograde 1.2: Sun got 7x Size to bring the planets years back into reasonable amounts of time, and minmus got 2x size to make encounters easier with a bigger SOI 1.5 Beta: transferred to Kopernicus. Planets are only upsized by 3.7, accounting 1.0 balanced ISPs. Gilly to Duna, Laythe back to Jool. Syterion is no longer an 'Ike' but a proper new planet. 1.5: updated Kopernicus, Moho and Tylo properly scaled now. Download: Dropbox KerbalStuff--not updating for me--still 0.90 will try getting it to work when I'm back home. Go into RemoteTech_Settings.cfg and replace the GroundStations block with this one: { STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488 Name = Mission Control Latitude = -19.2711 Longitude = 64.2777 Height = 75 Body = 1 MarkColor = 0,0.2,1,1 Antennas { ANTENNA { Omni = 7.5E+08 } } } }GroundStations CHALLENGE: Everybody who posts a mission log of a succesful Syterion-7 mission (analouge to the famous Jool-5) will get a special mentioning and highlighting here. Licence: CC-BY-NC-SA Includes Kopernicus. Known Bugs: Cheers SkyRex94
  15. Update 0.5: Minmus has been scaled down and made a comet. Looks really comet-ish now and is in a solar orbit. The KSC has been moved to a new super secure Launch location at the desert coast. It's no longer perfectly equatorial adding some more challenge. Played around a lot with EVE. The issue is that EVE can't add clouds properly to certain bodies. Including Pol and Vall (which I considered as an alternative for Pol to get clouds to work, but it has the same issue) So no clouds on Pol, sadly. Any suggestions on the Titan-Analouge topic??? But I added a temporarly and totally optional Kittopia config, which adds Atmo Mesh to Pol and a Ring system to Syterion. Now just some testing and refining and it can go into release thread. (Although I would like to find a better solution for a Titan like moon)
  16. Is there any way to apply clouds to Vall, Pol or Bop without them being thousands of meters over the surface?
  17. I consider the Career Mode 'won' if you have all Science maxed out from everywhere. Completely filling the Science Archives. Although I have to say I have yet to achieve that (made Jool SOI in my Jool-5 at least)
  18. So, dev update: Minmus looks good as a Comet. But you'd have only one moon left at Kerbin, which could make Career more difficult, since you definitley need to go Interplanetary to finish the Tech. Is that now a good or a bad thing(conisder also that everything is upscaled) ??? And apparently it's not possible to create clouds on bodies that are small in stock. Or at least they are always to high. That means I can't make Pol look like Titan. Although the atmosphere 'works' fine physically... so options are to keep it as it is and don't look nice. Or to change out the Titan Analouge, whereas I have no idea which planet I would use instead....
  19. Most of the Sunlight is green, that is right. But if you look at it with your eye ( not recommended) or a camera, while you are in space, it appears white to us. And how something appears to our eyes defines the color of it.
  20. You know that this makes a cool Kerbal-like Dragon Spacecraft? I just reconfigured your launch escape system to a workable engine. still running from Monoprop since the reals one uses hypergolic fuels.
  21. you know the real sun is white, do you? I have some bug or issue I don't know why its there. I have it in old and in Overhaul Eve. Anytime I place clouds (the 2D ones, not volumetric) on my upscaled Pol they appear way above the planet: WHY?!?!? How does EVE handle RSS upscales, do I have to write something specifically different into altitude od the clouds? EDIT: Tracked it down on being a general issue with former small bodies. Bop and Gilly have the same issues. Is there any way to apply cloud effects to those bodies? My Pol has a radius of 1700km now, its properly big and it has an atmosphere. I would like to be able to apply clouds to it
  22. updated version and OP . Bop and Gilly were moved too. eeloo orbits retrograde(Combining an Analouge of Enceladus and Triton) Especially that change looks really AWESOME in movement, but it's challenging to get to if not already planned when entering Syterions SOI. Would make a Syterion-4 Challenge extremly Challenging... Pol is extremly eas to land on, but ridicously hard to start from (as real Titan is too) due to the thick Atmo. Gilly is has an extremly small SOI, because its so close to Syterion (Ring Distance), making intercept more rendevous-like. The choice for Phobos-analouge was Bop. It has the proper size and even an huge impact ( as real Phobos has too) Still undecided about the destiny of Minmus...
  23. Well no, thats not the lake I meant. I like the lake near KSC, I liked it in your configs and I'm happy it also appeared in mine , no what I meant is a perfectly rectangular piece of water that even is slightly above sea level slightly west of KSC. (Maybe its from the trial and error relocations of KSC and the pool from the admin building) And I'm not renaming Anything, I know that is not good in RSS. Syterion is still refered to as Ike and only named Syterion in the placeholder description, and the rest has kept it names anyway. And I'm sorry your configs finally didn't hit my taste. I wanted something with the Ground of your J32 and with the difficulty of your 5x or higher. Nothing like that existed, so I thought I 'll try create it myself and implement my Syterion while I'm at it
  24. Ohh well, quick look , worked for me... some wondering.... and then saw that I hadn't clicked on the 'publish' button yet . Should work now
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