mecki
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Everything posted by mecki
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
mecki replied to stupid_chris's topic in KSP1 Mod Releases
Hey! One things I noticed: Parachutes aren't recognized in the VAB: There is a "warning" in the info popup saying "Parachute missing!". Thanks for this great update! -
http://forum.kerbalspaceprogram.com/threads/64118-0-90-Real-Fuels-v8-3-Dec-20-14?p=876665&viewfull=1#post876665
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[1.0.x] Procedural Parts Textures | Procedural KW - June 8
mecki replied to blackheart612's topic in KSP1 Mod Releases
I downloaded via CKAN and did not change any config files… -
Does anyone know if the wird behavior of the RealChute stack chutes case's nodes is a bug in RO or in RC? There always is a gap between the case and the part that it gets attached to first.
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[1.0.x] Procedural Parts Textures | Procedural KW - June 8
mecki replied to blackheart612's topic in KSP1 Mod Releases
I guess so… which one is the base mod? -
as far as I recall it you always have to add the engine first and then add the interstage fairing adapter to the engine…
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Thanks for the update! If not known: It's not on CKAN yet *duckingaway*
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
mecki replied to Starwaster's topic in KSP1 Mod Releases
https://www.dropbox.com/s/hzu724gx8t8jc5b/20150128-Player.log?dl=0- 5,917 replies
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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
mecki replied to sarbian's topic in KSP1 Mod Releases
As I said earlier: I don't know why you would need to go into the above node to go back into the node you already are. That`s why I would replace #$../MODULE[ModuleFuelTanks]/temp$ with #$temp$ That's just the way it works in this example: http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-2-3-5-%28Sept-14%29-Loading-Speed-Fix?p=1416253&viewfull=1#post1416253 (from https://github.com/sarbian/ModuleManager/wiki/Module%20Manager%20Syntax) to be safe you could also use %temp = 0 when you first define it. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
mecki replied to Starwaster's topic in KSP1 Mod Releases
I'm sorry to bump this but I think I wasn't clear on my problem. I know that they should be there but after loading a saved ship I have two of each there. As in: Temperature: XX Ambient: XX Temperature: XX Ambient: XX- 5,917 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
mecki replied to ferram4's topic in KSP1 Mod Releases
I know that they should be there but after loading a saved ship I have two of them there. As in: Temperature: XX Ambient: XX Temperature: XX Ambient: XX I'll go and keep bugging in the Deadly Reentry thread then.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
mecki replied to Starwaster's topic in KSP1 Mod Releases
No, they're not exploding. Just the doubled right-click infos. I'm using the Beta.- 5,917 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
mecki replied to Starwaster's topic in KSP1 Mod Releases
I don't know if this is issue belongs to FAR, Procedural Fairings or DeadlyReentry so please tell me if I should ask it in another thread. When I load a previously saved ship and start it, my procedural fairings have two info fields for "Temperature" and "Ambient" on right-click. I also have the feeling that those fairings heat up faster.- 5,917 replies
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I don't know if this is issue belongs to FAR, Procedural Fairings or DeadlyReentry so please tell me if I should ask it in another thread. When I load a previously saved ship and start it, my procedural fairings have two info fields for "Temperature" and "Ambient" on right-click. I also have the feeling that those fairings heat up faster.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
mecki replied to ferram4's topic in KSP1 Mod Releases
I don't know if this is issue belongs to FAR, Procedural Fairings or DeadlyReentry so please tell me if I should ask it in another thread. When I load a previously saved ship and start it, my procedural fairings have two info fields for "Temperature" and "Ambient" on right-click. I also have the feeling that those fairings heat up faster.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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I think this plugin is missing a smart way to deal with crashes. I'm constantly getting freezes and crashes and when that happens during a simulation the ship sits on the launchpad the next time I launch without a hint about a simulation happening. When I crash / recover the game is then reset to the time before the simulation. It might be confusing later when there are several ships (also in orbit)…
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That might be correct. Shouldn't the position be marked on the biome map? There is a small x but it's in the middle of the ocean…
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Constant Crashes, asking for help
mecki replied to mecki's topic in KSP1 Technical Support (PC, modded installs)
Although KSP might be more CPU-heavy than other games it should be noted that it's memory management seems to be terrible and the lack of working 64bit versions (only Linux is stable, Windows seems to be horrible, OS X is nonexistent) doesn't make it better. I hope for a feature-less update which makes it a stable and performant game but I guess that won't happen ever. -
Language Package for Atom editor
mecki replied to mecki's topic in KSP1 C# Plugin Development Help and Support
never mind: I just tried Brackets and I'm now using their C# preset. Works great.