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Frozen_Heart

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Everything posted by Frozen_Heart

  1. Hmm that's odd. Working for me even when not logged in to dropbox. What happens when you click it?
  2. Co-113A Mothership Download: http://bit.ly/2a6glB9 It has been a while but after nearly a year long break I've finally got round to designing a new multipurpose mothership. I was surprised at how quickly this one came together; though it only took a few hours to build and test the Co-113 worked perfectly from the get go. dV (m/s) Payload (Tons) 4552 0 4000 11 3000 41 2000 100 1000 263 The Co-113 is designed as a single stage mothership capable of performing a multitude of missions to any planet in the system with the right attachments, its 6 LV-N engines giving it a long range while still packing a good TWR so you don't have to worry about sitting around for those long burns. Stock it packs over 4.5km/s of dV which is more than enough for most of the closer planets in the system. Compared to many previous ships it has a low part count too, at 250 exactly so it should perform acceptably on even lower end PCs. In addition to its usual tricks, the Co-113 is my first ship to integrate a small resource converter for longer trips. A dropship on one of the hard points to gather ore allows you to fly pretty much forever as long as you can bring back a decent amount. For more heavy duty mining larger tanks and a full size converter can always be attached for refuelling those orbital depots. If you're patient enough to attach ion engines and their fuel, the Co-113 can support trips as far out as Eeloo or Moho, carrying a lander and extra habitation to make the journey more comfy. In this configuration the tanks contain over 14k m/s of dV in exchange for a rather painful TWR of 0.04. And of course if you really fancy you can take the Co-113 back to its roots and arm it with weapons and fighters! Four SRB rockets are effective vs capital ships while smaller I beam rockets deal with the fighters and unarmoured craft.
  3. My first new ship in a long time, the prototype Co-113 mothership. This is its first test run and everything seem to be running well. Less than 250 parts as well. Still got quite a bit of tweaking and some aesthetic changes to make yet.
  4. You still around?

  5. Have weapons got to the point where armour is pretty pointless then?
  6. The few battles I've done show that building from spaceplanes parts with no armour won't win a battle.
  7. What is the current meta for decent warships? Haven't made a competitive ship since 0.20 so i'm a bit behind. Most of mine these days are just built to appear fancy.
  8. Ok I'm confused. This is one of the older naval battle threads but is the active one atm? I thought that ship looked familiar. I find the design on its side ironic as the Co-23 was based closely on another users ship, and turned on its side in the design process. Seems it has come full circle now.
  9. Running a mission now and just come across this bug. The lander won't undock from the command module.
  10. The concept I've seen has four arms like a quadcopter, but two motors per arm in case one fails.
  11. I bottled the kraken and turned it into an infinite ISP space drive... So yes I believe in it.
  12. I noticed that when I watched it. They were so close the exhaust from the two stages was hitting against each other.
  13. Also if you want to land a rocket a single engine can't throttle low enough so a cluster is required. Even on a Falcon 9 a single Merlin if too powerful to hover.
  14. Had the game on for 6 days now and not a single pokemon has come past. That is the problem with rural areas. Gives me something to do while walking my collie though. :/ Nearest pokestop is over 50 miles away as well.
  15. You better have a very large notepad as I've been taking notes on his designs for 4 years now. He never runs out of ideas!
  16. I don't think it will abandoned any time soon but I am suspecting that the team will be downsized and development will slow. Going to be following both Squad and Harvester closely though as I'm sure whatever games either of them come up with next will be worth playing.
  17. Yep they fixed that. As I use long thing rockets without fins it essentially stopped me playing for that version.
  18. Would be nice to have a probe sized fairing. I used to have a 0.625m launch vehicle for cubesats which I stopped using due to the new aero and it not having a fairing.
  19. Think it might have landed if it hadn't sat hovering. Only needed another second or so and it lost it there.
  20. That was quick. Wonder how they will do that?
  21. Maybe the fire set off the remaining fuel and/or the explosive charges?
  22. https://www.reddit.com/r/space/comments/4nha8y/spacex_will_launch_the_maiden_voyage_of_its_mars/ Woah...
  23. Why is this even a topic? One is a government funded space exploration agency, the other is a private satellite launch company which hopes to do planetary exploration in the future. They are not competing and their current goals aren't even comparable. Neither is doing 'better' than the other.
  24. I really think that a 1.875m line up should be in in game, and properly implemented would probably be the most important part line. Going on KSPs spacecraft scale, shuttle boosters, Falcon 9, Atlas V, Antares, and Soyuz would all fit in this size range showing that it should really be the workhorse of any space program, and would make life very easy for replica builders. The correct size shuttle boosters alone would make the entire line worth it. The current ones are way too small for the Mk-3 and 3.75m fuel tanks they are meant to launch.
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