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Frozen_Heart

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Everything posted by Frozen_Heart

  1. W..wait... There is videos where you can look around now!!!
  2. Seems that Elon does claims that he will do something in a year, everyone says it can't be done at all, he does it in 5 years and ppl complain. Despite the fact that a traditional company would never do it. E.g. the barge landings.
  3. From what I've read on it the main purpose is to test retro propulsion on Mars, nothing more than that. It isn't meant to be a ground-breaking super fancy space probe with every scientific instrument known to man. Not every vehicle has to be made to perform to the very best it can. SpaceX's philosophy is just to get something simple and mass produce to save cost even when something more specialised may get the job done slightly better.
  4. A Falcon Heavy Launch does not cost 500 million. The listed price is 150 million. The Only Dragon 2 cost I can find is 160 million but that is fully crewed. But at 20 million per person that makes the Dragon 2 million unmanned. Flight is likely to end up close to 200 million. This isn't the SLS or Saturn V that they're launching here.
  5. Though I doubt that some of their more far out there claims will end up happening, I'm amazed by what they have achieved in being able to re land rockets and cut the industry costs so much. Also though I can't expect the Mars colony to ever happen, I'm still very hyped to see the MCT/BFR plans for it. Provides me with something to replicate in KSP!
  6. Jesus Christ has the entire old crew turned up?! Nice to see this place active again. I've kind of forgot how to build warships so might not contribute.
  7. The point of the K-drive is to act as a stock warp drive. If you have to play with the configs it is no longer stock. Considering the amount of kerbals that get sacrificed to the Kraken for this research, most definitely worship.
  8. I've been playing KSP since 0.17 and have yet to quicksave or quickload. I don't even know the keys.
  9. I'm not sure that i'd want a KSP 2 tbh, as KSP can keep being updated and expanded for a very long time. Rather i'd like Squad to do a different educational concept. Maybe something like evolution (think spore creature stage but actually good)
  10. Hopefully it will allow me to up the part count on my ships, as since 1.0 I've had to put a hold on them due to poor performance.
  11. I quite literally think that this is the first Rune post I have ever seen without that signature comment.
  12. Congrats on the release guys! Ya'll need a break after a year of hard work on that. Not on steam yet but I assume it just needs restarting or something.
  13. Rocket part overhaul and general graphics update. Though considering porkjet has hinted that the former is coming every other week I'm pretty sure we know what 1.2 will be.
  14. So now we know the properties of this so called ftl drive as well? If it is ever invented then we have no idea how large it will be, how much power it will take, how accurate it is, or how it would affect sensors. Aslo there is no garuntee that a jump drive could cancel relative velocities, so you could appear next to them then a single second later be 10km away. All I can quite comfortably predict is that spacecraft battles will never be done broadside with cannons like the movies.
  15. Just give the missile ftl, it jumps into the target and destroys it from a solar system away and it can't dodge.
  16. A realistic space war would be spy satellites being shot down by ASAT weapons. That is as far as we've got so we can't really guess any further.
  17. Would be an interesting mechanic. Also maybe buying lots at a time would lower the prices for that batch (mass production), but runs the risk of you buying too many and not using them all.
  18. I'm not fussed about a new shuttle external tank. The current 3.75m parts are the right size for that even if they are the wrong colour. And yes you can cluster 4 SRBs to get roughly the right thrust but it is fiddly and takes quite a few parts compared to a 1 or 2 part SRB. The boosters are the most important part and I wouldn't mind if they were the only 1.875m parts added, but a full lineup would be nice as it would make a much better workhorse size than the current ones.
  19. Still just waiting for the NASA paper. Hopefully they will disprove (or hopefully prove) this thing for good. Don't really care which, it is just this constant state of not knowing that bugs me.
  20. The new part sorting system really helps with that. You can just type something like 'fuel tank' and see all the fuel tanks rather than having to trawl through all the parts.
  21. I don't agree with the procedural parts. Just having a scaled stat copy of other parts kills variety, and if you are capable of making 3 part spacecraft as its all scalable it heavily reduces damage your craft can take, which is part of the fun in game. The reason why this size is so important is due to it matching what a huge number of rockets would be if moved to KSP, and so is more likely to be useful than both 1.25m and 2.5m parts. imo the only real argument against this is how much of the devs time it would take up, as it could be put to use on other things. But if porkjet is redoing the rocket parts anyway like he did the spaceplane parts now would be the perfect time.
  22. Science / career mode solves this already by limiting what parts are available. The first few nodes have very similar parts to what we had when we first arrived at KSP.
  23. LOX is at the top, which is why it stays white.
  24. I'd be happy with just a 1.875m SRB with a 1.25m node on top for a nosecone. It makes things simple and easy for the devs while keeping the possibility of more 1.875m parts open in the future.
  25. So 1.875m parts is something that I've thought would be a good idea for a long time and have brought up in the past, but I think the topic is relevant again if the rocket parts are going to get the spaceplane treatment. From what I can see KSP spacecraft are roughly half scale compared to their real life counterparts, with the SLS parts and space shuttle parts almost confirming this. However to keep this going for a huge number of real vehicles, 1.875m parts are needed. Soyuz, Atlas, Falcon 9, Shuttle SRBs, and Antares all fit into this rough zone. It fills a nice sweet spot between minimalist satellite launchers and heavy lifters, and I suspect that these parts would become very heavily used. I addition the current SRBs used for the shuttle are very underpowered due to their 1.25m size, meaning that the Vector has to be incredibly powerful to make up for it. The RL space shuttle gets over 70% of its thrust from its two boosters, while the KSP shuttle only gets around 40% of its thrust from them.
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