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Frozen_Heart

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Everything posted by Frozen_Heart

  1. Your ships scare me slightly. From the pics they look properly armoured and those weapons are deadly.
  2. You do as it leads straight on from setup.
  3. That shows I really need to make a proper combat ship. I've stopped using armour due to the Co-113 doubling as a high dV mothership which really ruins their effectiveness here. I added some armour packages on docking ports but that didn't seem to help. That missile looks deadly though. High mass and high acceleration. I just use simple SRB rockets which are not that effective vs modern ship armour.
  4. They wouldn't remove the single player if they added multiplayer.... you get that right?
  5. Ok here is the persist: https://www.dropbox.com/s/pt3d9dpiokd27ee/persistent.sfs?dl=0 4 ships, total 254 tons. CJS Sands of Eternity with docked fighters. Fighters disengaged. CJS Blade of Infinity in low Moho orbit.
  6. Hmm I seem to be running into a problem where my SRB rockets just overheat the other parts when they fire. :/ I can use I beam rockets still but they aren't that powerful.
  7. Whelp thought you were setting up. Will set up now. 250 tons at moho right? 250 tons max 6 ships +- 10%?
  8. Need to have a look at that mass driver ship. Haven't built one in a long time.
  9. Really not getting the point of Orion at all. It is way too expensive and overpowered to be a crew ferry to the ISS, while being utterly inadequate for Mars journeys. The only use I can see is an Apollo style Moon mission which isn't planned. So why are we building it?
  10. I'd be up for that. Just designing an armour package for my corvette and checking the fighters still work. It's been a few versions.
  11. Yeah 10% is ok. I'm unlikely to go over as some of my fighters are pretty small. Off to sleeps so can't battle tonight.
  12. Ok I might have missed something super obvious somewhere telling me how to do this, but I have no clue how to embed an album so it shows up in the post? I've found some threads on it but they point to a little "I" button on the right hand side which doesn't seem to be there for me. Any help? Thanks
  13. Ok first submission in this thread so I hope it is up to scratch. Company Name: Cryo Engineering Corporation Flag: Faction: HKA Cryo Engineering Corp is a longstanding aerospace company based in Baskay which has been producing military corvettes almost since their very inception. Though not the first to build them, they can boast the oldest direct line of warships still being produced, starting at the Co-1, and now just beginning production of the Co-113. Though historically politically neutral, the recent blockade of Kerbin has caused them to declare for HKA and offer capital ships to the cause. Ship Name: Co-113A Corvette Category: Capital Ship Download: https://www.dropbox.com/s/loajtlboj2ne0q5/Co-113A Submission.craft?dl=0 The Co-113 is a new multipurpose capital ship from Cryo Engineering Corp. Designed to function as both a mothership and a warship, the Co-113 packs an incredible range and a large number of hard points which allow it to fill any job it is tasked with. When fully armed it makes a good ship of the line, and though not heavily armoured is still difficult for smaller weapons to damage. Its high TWR means it is best employed in hit and run attacks on other large capital ships, firing its weapons before burning to a safer orbit. This configuration is equipped with 2 fore/aft cargo adaptors (each with 2 Flea SRB rockets and a LF droptank), and 2 Jr weapon mounts (each with 2 I beam rockets) Stats in current configuration: Mass: 128.85 tons dV: 4987m/s TWR: 0.31 Parts: 318 Cost: 350,228 kerbits Album http://imgur.com/a/Ez62A
  14. sounds like a plan. can you set up as still need to finish some ships?
  15. Really impressed with that rocket SSTO. Tried a few times but can never build them well enough to get any payload to orbit.
  16. Yeah I've had this several times now. Mods or no mods still happens.
  17. The "there is a mod for that so it shouldn't be added officially" opinion I've never understood. Almost everything in KSP has been done in a mod before being developed for the official game. If you got rid of all KSP content that has been done in mods first the game would be near enough empty.
  18. Anyone fancy a battle? I'm keen to test out my new ships
  19. Are fighters large enough to make LV-N engines worth it? I've found with most of mine that I get more dV and a better TWR with chemical engines.
  20. Agreed, but hey I needed to power ions out that far somehow!
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