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Everything posted by riddik
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[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
riddik replied to V8jester's topic in KSP1 Mod Development
Yes it is broken. But it still can work even in version 1.3.1. I poked a little with СFG files and it works. If you are interested I can tell you how. And then it's possible for you to get ideas from which side you can go. For KERBO-troopers!Cheers!))) -
[1.7.X] Civilian Population [RELEASED : 07/04/2018]
riddik replied to Pamynx's topic in KSP1 Mod Development
oh yes I also play like that only I still have an armory mod for interstellar wars !!!)))))- 242 replies
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- civilian population
- revamp
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(and 1 more)
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[WIP] KERBINSK (Soviet Architecture for Kerbal Konstructs)
riddik replied to SnowWhite's topic in KSP1 Mod Development
ETO SUPER !!!wait( jdem) release- 12 replies
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- architecture
- building
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(and 3 more)
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Energy shields ??? my dream comes true for space battles !!!Thank you)))
- 247 replies
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- tires and rims
- part skins
- (and 3 more)
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
riddik replied to Pamynx's topic in KSP1 Mod Development
Awesome!!!Wait!Thaks)))- 242 replies
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- civilian population
- revamp
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(and 1 more)
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
riddik replied to Pamynx's topic in KSP1 Mod Development
Thanks for the update, please tell me, but on other planets, the population growth is possible in the future?- 242 replies
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- civilian population
- revamp
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(and 1 more)
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[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
riddik replied to V8jester's topic in KSP1 Mod Development
I have this mod working, I increased the temperature on the FPS portfolio, and added thermal conductivity to it. mass = 0.4 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 30 maxTemp = 5600 bulkheadProfiles = srf tags = cool fixed heat moderat radiat static temperat therm emissiveConstant = 0.90 heatConductivity = 10.10 //They have built in insulators thermalMassModifier = 5 radiatorHeadroom = 0.75 skinInternalConductionMult = 2000 fuelCrossFeed = True bullet falling into the briefcase (5600), transfers a part of the heat to kerbalu (800)!!! chanje cfg files. -
I have a question guys. Why ai in the protection mode shoots each other in space (shoots only on launched missiles)?
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[1.2.0] Newbier Newb's Revamp of Civilian Population
riddik replied to Tralfagar's topic in KSP1 Mod Development
thank you!!!for your work.- 99 replies
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[1.2.0] Newbier Newb's Revamp of Civilian Population
riddik replied to Tralfagar's topic in KSP1 Mod Development
No. I have a game crashes because of the plugin. Only if someone will continue it for 1.3! The only mod that I'm waiting for is the update.- 99 replies
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Nice Thank you man!!!
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Sorry I do not know the programming language, I hope someone will take this good mod
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For this mod need an update for 1.3
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you can update this
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[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
riddik replied to BahamutoD's topic in KSP1 Mod Development
can somebody give a link to the serviceable dll? -
how can I write the log in KSP? need instruction
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thank for update!now download and testing
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MSD please update it for 1.1 .we need this mod for ours kerbtroopers)))
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do it work in 1.1?