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KSP2 Release Notes
Everything posted by blowfish
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
blowfish replied to blowfish's topic in KSP1 Mod Releases
You could work on your tone ... a politely phrased reminder might have encouraged me to work on it, but comments like this make me want to delay it just out of spite.- 640 replies
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[1.12.5] Restock - Revamping KSP's art (August 28)
blowfish replied to Nertea's topic in KSP1 Mod Releases
Based on your log it looks like some old part files from a previous version of KSP are hanging around in GameData/Squad. I'd recommend replacing that entirely from a fresh install. -
Known, as ReStock prevents the model from loading. There's an open issue at SSTU which I was helping on, just need to get some more info on it before it can be fixed.
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[1.12.5] Restock - Revamping KSP's art (August 28)
blowfish replied to Nertea's topic in KSP1 Mod Releases
Made some edits to the whitelist/blacklist wiki page, I added some more explanation and a practical example https://github.com/PorktoberRevolution/ReStocked/wiki/Asset-Blacklist-and-Whitelist -
[1.12.5] Restock - Revamping KSP's art (August 28)
blowfish replied to Nertea's topic in KSP1 Mod Releases
I'll incorporate that feedback, but also address it here: You can copy the path from the blacklist in some cases, but it may not always be appropriate. For instance, if ReStock blacklists an entire directory and you want to only whitelist one or two files from it, you should do that instead. Also note that this won't revert the part itself, which is changed with a ModuleManager patch, it simply allows KSP to load the models/textures again. A mod would use the restock version by modifying the config, same as anything else. Nothing to do with the blacklist/whitelist. For instance: MODEL { model:NEEDS[!ReStock] = Squad/Parts/... model:NEEDS[ReStock] = ReStock/Assets/... } -
[1.12.5] Restock - Revamping KSP's art (August 28)
blowfish replied to Nertea's topic in KSP1 Mod Releases
I added a wiki page on the blacklist/whitelist. Feel free to give feedback about it if it's confusing https://github.com/PorktoberRevolution/ReStocked/wiki/Asset-Blacklist-and-Whitelist -
[1.12.5] Restock - Revamping KSP's art (August 28)
blowfish replied to Nertea's topic in KSP1 Mod Releases
If you want to see how many things break when you do that, go ahead. E: I'll save you the trouble: Blacklist won't work, but per above you're ok with the extra loading time and ram usage, to each their own I guess Fairings will look ugly The solar panels will look ugly E2: apparently this is no longer the case The few Mk2 parts I got around to adding normal maps for will no longer have them -
[1.12.5] Restock - Revamping KSP's art (August 28)
blowfish replied to Nertea's topic in KSP1 Mod Releases
Adding a detailed wiki page on it is on my todo list, feel free to reach out to me directly with any questions for now though. The blacklist is 100% my code. -
[1.12.5] Restock - Revamping KSP's art (August 28)
blowfish replied to Nertea's topic in KSP1 Mod Releases
For anyone using mods that are broken by the blacklisting of Squad models and textures, feel free to put me in contact with the mod authors/maintainers. There's a simple file that can be added to those mods to prevent things from breaking. On the other hand, they might consider adding patches to use the (better looking) ReStock assets if available. I'm working on a wiki page so that this can be self-service in the future, but in the mean time I'm happy to work through it with anyone. -
Scale probably depends on who you ask. SSTU uses ~64% scaling, but some other mods use 62.5% - if you use that scaling then 3.125m is the closest for Delta IV
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I didn't. I could pretty easily though. Maybe create a Github issue so it doesn't fall of my radar this time.
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
blowfish replied to blowfish's topic in KSP1 Mod Releases
It should be fine, it hasn't needed a code change in ages. I should probably recompile and bump the AVC version just to maintain CKAN compatibility though.- 640 replies
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Can you post your log? Most likely a dependency for one of your installed mods is missing or something.
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
blowfish replied to Nertea's topic in KSP1 Mod Development
It was distributed with the Unity scene, it’s not that much work to get the emissives functioning and re-export. Especially since they don’t require an animation anymore. I got it working for one engine a while back but got bored and didn’t do the rest. -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
blowfish replied to Nertea's topic in KSP1 Mod Development
My recollection is that they came with emissives but they weren’t used -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
blowfish replied to Nertea's topic in KSP1 Mod Development
It's from Porkjet's overhaul pack mostly -
No, just loading new data into existing modules.
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No ... in general things inside of module can't be changed ... yet. Might be some work on that in the near future.