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Thunderous Echo

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Everything posted by Thunderous Echo

  1. People have been talking about schedule, so I though up a "cycles" system that makes Free Participation Mode work with large numbers of people. Yes. But I am starting up an Eve water base and a Duna mission mothership.
  2. Welcome, monstah! Flags may be a good plan. Yeah, that's my plan!
  3. Meaning, you will be able to participate without downloading mods. Welcome, Osprey! Welcome, Tapejara! (You just did.) The cool thing about Kerbal Alarm Clock is that if you don't have it installed, the KAC saves can still be opened. Meaning that some of us would use KAC and some of us wouldn't, and it would work. Definitely sandbox. You don't want someone else squandering all your hard-earned science points, money, or reputation, do you? (Also, I kind of have a crusade against career and science modes.) Welcome, Musil! Welcome, Spartwo! Welcome, SelectHalfling! Oh look, we have 7 people. We're starting! (I'll go first.) Also, I guess we'll do Calendar Participation Schedule, if no one objects. I have to go, but think about what dates you want to sign up for when the calendar's up.
  4. Welcome to the collab! We will start after one more person joins! As for time warping, I am expecting a inter-communicating communtity that would discuss something like that. You can also put a note in the dropbox. Even so, I'll modify the rules.
  5. multiplayer. noun. a mode of play involving more than one player at one time in a computer or video game. collaboration. noun. the action of working with someone to produce or create something.
  6. Well, I hope Nauthy's okay with me posting this here, I haven't heard back from him. I'm starting my own collaboration! http://forum.kerbalspaceprogram.com/threads/112384 I would like to invite you all to participate in this. -Thunderous Echo
  7. KMC Kerbal Multiplayer Collaboration What's going on? (the short answer): http://youtu.be/9HQyuSSbYak?t=32s What have you done? (an example): https://youtu.be/6J9SQNsG-H4 Thunderous Echo: Duna Conqueror fuel and Eve Water Base Alpha tug -Mission Log: Tapejara: Duna Conqueror engines and Chronus station (unnamed) core -Mission Log: post, post Musil: Caronte Mothership (aka Space Taxi) and abandoned Correy on Tylo -Mission Log: album Starwhip: Placed Ike-Duna Lander on Duna Conqueror. -Mission Log: album monstah: Habitation/Science/Observation on Chronus station -Mission Log: album AlexinTokyo: Piloted Conqueror to Duna, landed on Duna. -Mission Log: album Alchemist: Radiotelescope/transmitter array on Chronus station and Conqueror Ike Landing. -Mission Log: post, Bakanando: 24-kerbal Kerbin crew station -Mission Log: album Xannari Ferrows: "Eve rover thing" that can take Jeb to the mountain to the south, rescued Correy to crew station. -Mission Log: album, album dharak1: Private Kerbin space station -Mission Log: Yukon0009: 5 tugs and Mun base -Mission Log: post Asharad: Jool Refueling Station -Mission Log: post, post Alchemist: Arscenium (Asteroid hunter), 6-kerbal shuttle for Chronus, deorbited some debris. -Mission Log: post, video AlexinTokyo: sent Laythe station modules to LKO, stranded Tangun Kerman on Moho -Mission Log: post, album Thunderous Echo: Started Interplanetary Strand-A-Kerbal, started Mun station, delivered EAV to Jeb on Eve, "safely" recovered Duna Conqueror crew, transported a kerbal named Thunderous Echo to Chronus. -Mission Log: post, video, , Asharad: rescued Tangun Kerman from Moho -Mission Log: album Xannari Ferrows: Emergency Laythe Ascent Vehicle -Mission Log: album Asharad: rescued Strand-A-Kerbal victim, restranded near asteroid -Mission Log: album, album Alchemist: transported Jeb from Eve surface to Gilly surface using EAV and Xannari's ion-powered Tylo return vehicle, sent Magnesium (a microlander and one of Yukon's tugs) to Gilly, rescued and restranded Strand-A-Kerbal on Mun -Mission Log: post, post, video Thunderous Echo: Moved Jeb & Co. with the Magnesium to Mun Station, renamed Wehrbart Kerman to "Mark Watney". -Mission Log: video Asharad (Current): rescued and restranded Strand-A-Kerbal victim on Duna. -Mission Log: album Rules: Rule 1: Don't take fuel from, do damage, occupy a docking port on, or move ships without permission from the ship's owner. (You may want to add a few words in the player communications that says who owns it and what people are allowed to do with it.) Rule 2: Maximum 50 parts per player per craft* and maximum 300 parts per craft. Unfortunately, if a lot of people have a lot of crafts with a lot of parts in one area, it causes a decrease in framerate and simulation speed. So, for example, if one person sets down a base core on Minmus, then no one/no module can add more than 50 parts per turn to within that base's area (e.g. a 20-part craft and a 30-part craft), and if there are already 300 parts in that area, you cannot add more. An "area" consists of a 2.5km (craft loading distance) radius around a craft. * "50 parts per player per craft" is recommended and is polite for public stations and bases. If necessary, it can be disregarded for private or remote crafts. Rule 3: Time warping. Ideally, you would finish all time-sensitive maneuvers before handing over the save. If this is not possible, notify subsequent users in the player communications. If a rule is broken, the save file from before the offending user's offense will be used. We can have projects ("Alright guys, let's build an Eve water base!"), but no one would be required to participate in that project. Quicksaving and quickloading is allowed. Cheating (editing save files, hyperedit, debug menu) is prohibited except for changing the names of kerbals. Participation Schedule. These two systems are the ones that work the best , based on my research, and we have not yet fully settled on one: System 1: Calendar. Each user has 2 days to do what they want with the persistent file. A calendar is used so that people can sign up for certain days. Users are not be allowed to sign up for another turn until they have completed the session they are signed up for. Pros: Users cannot keep save file for extended amounts of time and prevent other users from participating. Cons: Possible extensive waiting period for large numbers of users. (Currently in use) System 2: Free. Each user can grab the persistent file whenever they want. The time limit for keeping this file is 2 days. A user cannot participate multiple times before everyone has participated in the current cycle. Pros: Decreased waiting period. Cons: Requires shared folder. If the time limit for either system is violated, the user should be skipped and the save file from before the offending user's turn can be used. If no one uses a save file for 72 hours straight, a new cycle starts. Unused turns are not carried over. File Sharing. We are using Google Drive. Shared folder: https://drive.google.com/folderview?id=0B99mIHx34OkjSXBvdlBMejRDWm8&usp=sharing The above link should give your account editing permissions for the shared folder. If not, contact Thunderous Echo immediately. When you begin your turn, change the Current User file's content to your name and estimate a finish time. If the file has someone else's name in it, it is currently someone else's turn and you should wait until they are done. Download the save file and put it in your KSP saves folder. If you have any problems downloading or using a save file, contact Thunderous Echo immediately. Read through the Player Communications. When you finish your turn, change the Current User text file's content to "No One". If someone has a reservation, contact that player. Upload your save file to Drive, but do not delete any older ones! When uploading save files, always use .zip format because certain machines do not like .rar Mission Logs. The minimum report required of your turn is a list of what you did and a picture or craft file of each craft on the launch pad or near the beginning of the flight. But extra images are nice and videos are even better. Reservations. You can reserve the next position in the Current User File. This means that when the current player finishes, he/she/shklee will tell you when they are done, and if you are available, you have dibs on the next turn. Mods. To be open to be users, the save files (when resubmitted to the shared folder) should not contain any modded parts, but usage of all mods is permitted. This means you should terminate any crafts that contain modded parts before handing off the save file. Osprey Spartwo SelectHalfling Robotengineer Godit Monopropellant GregroxMun jman508 Avera9eJoe TheXRuler Thunderous Echo Tapejara Musil Starwhip monstah RAINCRAFTER AlexinTokyo Alchemist bakanando Xannari Ferrows dharak1 Yukon0009 Asharad
  8. Delta-v is the amount your rocket can change its velocity. If you have 1 m/s of dv, you can accelerate from 0 m/s to 1 m/s, or 1 m/s to 0 m/s, or 200 m/s to 201 m/s... Delta-v is important because the more your rocket has of it, the 'farther' it can go, the more planets it can visit, the bigger the moons you can land on. See this: http://mononyk.us/wherecanigo.php
  9. Build a space elevator? Naw, man, just use the runway.
  10. That's 60 Mk1 lander cans stacked end to end. Kerbin would be smaller then the VAB.
  11. Not shown, but I already have that. Every time I see your profile picture, I forget for a second that I don't have Cageify activated.
  12. At those kinds of scales, you run into the problem that gravity is calculated from the root part, not from each part separately. Why do I know this? Well... I've built some megameter-long crafts in my day. Also, I seriously doubt KSP could handle that to begin with.
  13. I see what you mean now. The newest version of the generator has the editing sections on the side so that you don't have to scroll. I think I know what you mean by pictures: Instead of a checkbox that says destroy or a drop-down option that says orbit, you want a clickable picture of an x or a circle. This was my plan, I jsut haven't gotten around to it. I may also remove the clear parent body button and automatically assign parent bodies to new crafts. Also, I was thinking of an alternative planet selector that looked like this: http://i.imgur.com/5s5pw0O.jpg
  14. The Help menu is in the process of being replaced by a step-by-step tutorial. What do you mean by non-visual nature? I will make sure things don't overlap. When you say it's not intuitive enough, please tell me specific complaints, or else I can't help you. That one image was a symbol of what I've been waiting for for 2.5 months. Great job. The reason the Key is writing things over eachother is because you resized it too small. I'm still not happy with the text wrapping, though. The newest version now "works" in Firefox. I will work on making in work for IE and other browsers. What do you mean by clunky?
  15. "To create a craft or planet that uses a certain model, click the "+" in the "Craft Models" or "Planet Models" list under the model you want to add an instance of." Use the Help section, guys. I will make this more prominent.
  16. Well, Zodiak, you're not going to beat me to it. But I am behind you if you want to make another MOG. Yup, it's finally here. (This is not the final version, don't worry:P) Temporary shortcoming: -Crafts currently have to be added manually: in the future, you will be able to button-press or type what you want to happen and the generator will auto-add crafts. Please help me by: -Notifying me of browsers with which it does not work (Known working: Chrome) (known broken: IE9, FF) -Giving general feedback about how it works, flows, looks -Bug reports -Anything that wasn't very obvious and you needed to refer to the Help -What I need to add and how urgent it is. If you are a youtuber, it would be invaluable if I could see and hear you react to the generator and what you assume. (I'm looking at you, 5thHorseman) Things I will/might add later: -You will be able to button-press or type what you want to happen and the generator will auto-add crafts. -"Export as image" button -Better key text wrapping -Tooltips -Delta-v counter -Save files -"Are you sure you want to delete Untitled Space Craft?" -"Are you sure you want to leave this page? Your Overview will be lost." -Linear Mode -Arrow control -Chronlogical labels, textboxes, planet abbreviation label Things I'm not sure I should add: -Allow dragging of ascent/descent/orbit and change parent planet accordingly. -Custom planet model and craft model images -Background color / image -Key background color -Online gallery -Ingame flight recorder -Ingame Overview reader / GPS Link: http://www.kerbaltek.com/missions/
  17. Thank you for naming the generator. After all this time I realize that it does, in fact, have to be MOG.
  18. The only significance of the defuel icon was to indicate that a ship's fuel supply was completely exhausted, which is not really important to a mission profile.
  19. The Thunderous Echo Mission Profile Notation Astronomical Society of People in Charge of the Notation System Who Totally Know What They're Doing has officially decided that the "Defuel" icon unecessarially increases the complexity of the notation system and has been repealed. It has been removed from the OP and will not appear in the MOG. Good News: Now that I don't have to program in a defuel icon, the MOG will be completed about 1 hour sooner. Hurrah.
  20. Yeah, that's exactly what happened, but you forgot about Vall, which I did right before Bop. As for the extreme EVA, I have to spice up my missions somehow!
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