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nhnifong

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Everything posted by nhnifong

  1. This has been my opinion over the past two years of cycling. People who drive cars are... 24 months ago - Fellow citizens 18 months ago - People in an unfortunate predicament. 12 months ago - Inconsiderate and inattentive bums. 6 months ago - Lifeless scumbags today - Fat, lazy, greedy sludge-guzzling planet murderers! I'm sick of it!! when will the petroleum age end!? I don't want to smell it any more and I don't want to be in a city with other people who can't at least move from place to place under the strength of their own body! I'm sick of how it breed antisocial behavior and how it kills so many people all the time! But what drives me crazy more than anything is just the smell. So I found out today that you can actually turn in the plate numbers of cars which are smoking and stinking to the police and they will make the owner go get their emissions inspected! ha! take that you inconsiderate 4-ton pickup driving gas-for-brains rednecks!
  2. It's not a PC thing, it's a matter of a really out-dated browser and a really out-dated or lack of ad-blocking software. I use a PC sometimes and I make sure to keep it very clean and up-to-date and experience no problems with intrusive ads.
  3. Make your own fun :/ Filling out the tech tree is not the goal. In fact, even in a game with a clearly defined goal, if you just play by the rules and try to win, it *feels* grindy, because you're not actually *playing* you're just following orders. As it is in games, so it is in life.
  4. There are two distinct types of lag as far as I can tell. there is physics lag, and there is some kind of other weird lag you get from having too many cubic octogonal struts. It doesn't behave the same way as physics lag, maybe it's actually drawing lag, but I can't describe it clearly. It just seems different because the framerate will drop sharply depending on where you look, and the control-lag is unaffected.
  5. Yeah it's pretty much a haphazard list of things that any of the devs off-handedly said at some point and most of the time it was in a stream or the post is so old that it was subducted under the tectonic plates of the ever-crumbling forum.
  6. I know this sounds pretty silly, but I think the greatest feat of engineering yet achieved is the 16 nm semiconductor fabrication process utilizing controlled electron beam interference patterns. We are not just measuring things at the atomic scale, but building things at the atomic scale with billions of little parts working together flawlessly to produce processors that are installed in just about everything.
  7. Quitting with alt-f4 still saves the game but does so in a buggy unpredictable way. Some things I've found out lately: There is a 64-bit build of KSP for Linux. Pol has higher scatter density than any other planet. You can cheaply intercept a body without any planning by moving either your ascending or decending node onto the orbit, and waiting for a close encounter. burn either prograde or retrograde at the orbit crossing node to lengthen or shorten your flight time. Also, things yall might not know: Tab and shift tab will focus different planets in map view. (careful, shift is also throttle) Delete will reset your focus to the ship in map view. (careful, delete is also abort) You can focus on maneuver nodes in map view You can now recover a vessel from a hidden button under the altimeter. hover to make it appear. Shift click any part on the ship to select the whole ship and scroll to move it straight up and down.
  8. Here you will find some modified ScienceDefs.cfg files that make the experiments worth anything from 2x to 100x less. https://dl.dropboxusercontent.com/u/14567061/science_rescale.zip
  9. mdosogne's comments are excellent. I can only hope the modding community has the know-how and the motivation to implement something this good.
  10. Well bringing things back is fun. This is after all just a sandbox game with an thinly imagined career mode stapled on. If you really enjoy a challenge, you must make your own rules.
  11. I never specified manned flight. I've never even heard of any attempts at small closed-loop aquatic habitats in space, or even just simple <1ton sattelites with nothing inside but insects and plants. Surely we could learn something by starting small.
  12. If you simply consider repeated transmissions CHEATING, which is totally reasonable, then it's actually a good idea to bring more than one.
  13. It just needs a pair of liquid boosters on the side like this. Note the staging and fuel lines. Other than that, everything is fine! nice rocket! If you don't have fuel lines, just leave them out and activate the center engine a bit later so you will have fuel remaining in the center tank.
  14. I tried building this just as it looks in the picture. the first stage was a little low on thrust but it was OK. took me up to about 20 km and 350 m/s. The second stage is definitely lacking enough thrust.
  15. That's what I was thinking too. If it's indeed a closed loop habitat (which requires a constant entropy flux) then you can take as long as you please to get to the destination. I think we need to get started on making simple closed loop habitats in space. For example, How would one of those micro-shrimp, kelp, and bateria systems that you can buy in a glass sphere at Brookstone fare in space? Why have we never launched such an experiment? On the topic of propulsion, perhaps the best use of antimatter would not be to bring it along in a container on the ship, but to just fire a beam of it at the ship. The ship will capture it with magnets and direct it into a reaction chamber where it will annihilate with a target and heat up propellant.
  16. Your mothership is in orbit right? Just switch focus to the dropped probe and follow it down.
  17. Can you post a screenshot of your rocket? (F1 in-game) use imgur as an image host.
  18. Anyone know what B9 had in mind when he designed this building? Looks like it could be some kind of laser amplification hall to me, with mirrors to bend the laser around right angles.
  19. If I'm bringing a bunch of single-use thermometers they might as well look good
  20. Fractal, What's your current opinion on making non-empty anti-matter containers require energy to keep from exploding?
  21. It's something I refuse to play the game without, whether squad eventually adds it or not. I did one flight, and then decided to write a program to change my ScienceDefs file to make the game ~10 times harder. I don't want to spoil the fun by unlocking 4 tiers at a time.
  22. Increasing the amount of ram available to KSP to it's maximum value of 3.5 Gb will allow you to install more mods (like 15 mods) without crashing. If you have three Gb now, chances are when you run KSP, the most memory it could allocate would be about 1.5 to 2 Gb because of the memory being used by your operating system. So if you install more memory, you will be able to load more mods.
  23. Ahh thank you. I needed this number for a theoretical upper bound on the difficulty setting allowed by my script.
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