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Everything posted by DeepSlayLP
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I don't seem to have a way to access the new suits. How are they unlocked? I started a new save file and no new suits.
- 290 replies
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- surface features
- robotics
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
DeepSlayLP replied to Damon's topic in KSP1 Mod Releases
Yes it works. Thank you.- 403 replies
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- ksc
- totm march 2020
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(and 2 more)
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
DeepSlayLP replied to Damon's topic in KSP1 Mod Releases
Does anybody have a solution to the problem?- 403 replies
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- ksc
- totm march 2020
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
DeepSlayLP replied to Damon's topic in KSP1 Mod Releases
I'm not quite sure if this problem has come up yet, but whenever I try to launch from any pad other than the stock KSC pad it will either bring me back to the building selection or will focus on a specific pad without any rocket on it or any possibility to launch.- 403 replies
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- ksc
- totm march 2020
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'Mk1 Cockpit' IVA Replacement by ASET[v1.1]
DeepSlayLP replied to alexustas's topic in KSP1 Mod Development
Do you plan on also making an IVA replacement for the Mk1 Inline Cockpit? -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
DeepSlayLP replied to Angelo Kerman's topic in KSP1 Mod Releases
Are the Heisenberg writings supposed to stay there ad not be able to be turned off? If no, then I have to recheck my texture switcher -
[1.1.3/1.2*] MARS SCIENCE LABORATORY (MSL) PHASE 1
DeepSlayLP replied to lextacy's topic in KSP1 Mod Releases
I have a slight problem and that is that the heatshield is roughly 2.5 m diameter and the shell is 3.75 m diameter. There might be something wrong with my install but I can send you a pic http://imgur.com/a/mkant -
[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
DeepSlayLP replied to Eskandare's topic in KSP1 Mod Releases
Nice looking helo Kinda resembles a Sikorsky-ish one- 264 replies
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- engine
- helicopter
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[KSP v1.1.3] Common Core Pods (v.0.6.101)
DeepSlayLP replied to RaptorHunterMz's topic in KSP1 Mod Releases
I was having the same problem, just not on Ike but on Kerbin. It turns to Prograde and kills the whole crew- 49 replies
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- pod
- spacecraft
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
DeepSlayLP replied to Eskandare's topic in KSP1 Mod Releases
How are the rotors and cockpits coming along?- 264 replies
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- engine
- helicopter
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Hi id like to join my discord name is @Polaris_Jay #3143 Thanks Guys Polaris EDIT: The invitation seems to be expired
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Hello Kerbonauts, Since I have been introduced to Discord a few days ago, I wondered if anyone might be interested in a KSP-Server with different sub-servers. This could be used to discuss designs and get live feedback or maybe even chat while playing. What do think about this idea. Let me know Polaris
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Does anyone know Discord? If so, you can all join to my server United Space Travel Inc. (https://discord.gg/DBPVbqA) I'd love to see you there.
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Is this mod compatible with KSP v.1.2.1? I might be oblivious that this question was already asked
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
DeepSlayLP replied to Eskandare's topic in KSP1 Mod Releases
How did you gert the texture on the right rotor to load? Or do I have to download the newest update?- 264 replies
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- 1
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- engine
- helicopter
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Okay, this is an idea I just got. Would it be possible somehow to make the doors on the VAB and SPH work? You could make it so that when you land a plane or helicopter you can take the kerbals and go with them to these doors and then they get placed back into the selection menu but the vessels stay outside. That would be a cool feature.
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It seems that I have a problem with the KerbalStuff download link. I try to open it and it loads for 10 minutes and doesn't open the page.
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
DeepSlayLP replied to Eskandare's topic in KSP1 Mod Releases
Did you use any specific setting for the tail rotor? I had it happen to me once that TCA kept spinning my helicopter from one side to the other- 264 replies
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- engine
- helicopter
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[1.1.3] Mk1 Cockpit RPM Internals - Now with ASET!
DeepSlayLP replied to fast_de_la_speed's topic in KSP1 Mod Releases
Aight, thank you. -
Great mod. I like the helicopter especially
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[1.1.3] Mk1 Cockpit RPM Internals - Now with ASET!
DeepSlayLP replied to fast_de_la_speed's topic in KSP1 Mod Releases
Okay, it was interfering with IVA Upgrade. Fixed that but it still doesn't show the instruments http://imgur.com/a/Fgp4k -
[1.1.3] Mk1 Cockpit RPM Internals - Now with ASET!
DeepSlayLP replied to fast_de_la_speed's topic in KSP1 Mod Releases
https://imgur.com/a/tphvE This is where you can find the picture (Disclaimer: Forgot how to add imgur pics again) -
[Old Thread] KRE - Kerbal Reusability Expansion
DeepSlayLP replied to EmbersArc's topic in KSP1 Mod Releases
Actually, I tried it again again and surprise it worked now. So I guess they have to face downwards.