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Everything posted by theJesuit
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@Kebra shielding that you add to each part is averaged across all parts that are habitat enabled. So you need shielding on all. If you have a active shield then this will help too. If you have RTGs, modpart nuclear generators or use Nuke engines then put thme far away from any habitat space. If you get a solar flare then, if your ship is tanks/engines at one end then point retrograde to the sun so that you are shielded. Just realised I was ninaj'd. Thanks @Gotmachine.
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I think I see the problem. The Monoprop and Air ones work but not LFO. You switch them on in the Processes in the right click menu. I've found why LFO doesn't work. I'm sorting it now and will post a patch. Thanks for finding and reporting the bug! Also, I've reduced massively the amount of MP that is used for the MP and Air fuel cell. Patch being uploaded now. Peace.
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@Silent1_87 in what way? Are you able to post a screens hot or at least a link to one to explain what you mean? Peace.
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@IceCube yes it can but it is difficult. As you also need to provide entertainment and sick bay upgrades to a hitchhiker. These are expensive to run. You'll need to mine particular resources too. So while feasible, it is hard. Yes the SSPX greenhouses provide more food per harvest. Not sure on theor oxygen though. Peace.
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No worries. I thought I missed something when I checked comparability. Glad it was an easy fix. Peace.
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Hi all... Now that TETRIX is out I'm thinking of a wee refresh of the SIMPLEX Tree in a similar vein to the TETRIX branches, the idea being to support with Simplex mods that really fit best with the stock nodes. So SOME of the NF mods, RestockPlus, and both DLCs, and, of course, the life support mods. The idea is to follow the TETRIX layout with the branches but only to Tier 7 and only stock nodes. The way I've mapped it is to have two additional nodes only... endurance flight and resource utilisation. This does break with the original concept but I think allows better progression. There won't be the engineering/construction parallel strands, nor the support strand. Minuturaization would come earlier as would provide the smaller strucural girders but some pieces would move to tanks or aerodynamics to reduce node part clutter. There would be better support for the kerbalism upgrades too. This would be SIMPLEX 1.11. Still on the cards is BDB but also Contares and Tantares. DMagic Science too. Peace. -
Sandbox mode does not allow for Science part animations to occur... as there is no science in Sandbox mode. That's my guess. Can you please confirm if it works in a Science mode or Career mode as it does for me (but not in Sandbox)? If if still does not work in the other modes, send me a save file and the log. Peace.
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@jpkerman actually, now that I've looked for it - it wasn't the issue I thought. Are you using kerbalism 3.2 or 3.1?
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@jpkerman... found the issue. PM if you want to configure a fix yourself ASAP or I'll sort it in the next 20 hours or so. Peace.
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Thanks for letting me know. It will either be a change in support with kerbalism or I have ported it incorrectly. I'll have a look when I next get a chance. Maybe a couple of days? Peace.
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
With kerbalism and 50% science you won't get to the first tier. So currently you'll need to do a 100% playthrough. I do have a plan to adjust the science values with both Simplex and Tetrix are in play so that the 50% can be reimplemented. But not just yet. Peace. -
Hot fix so that Air is in the pods. Sorted. Thanks for pointing this out @Silent1_87. Peace.
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@Silent1_87 I don't know why it isn't putting air in pods... that is very frustrating. I need some help from the kerbalism devs so I'll ask in the discord server.
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A bug! Don't know. I'll fire up and have look. BRB. EDIT: Not just you. I'll work on a fix now. That's embarrassing... I'd have Bill flogged but he's only working for snack bytes now. Thanks for pointing it out.
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
theJesuit replied to politas's topic in KSP1 Mod Releases
Thank you so much. Peace. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
theJesuit replied to politas's topic in KSP1 Mod Releases
Howdy again. I have a new mod out... it was to be a rerelease of simplex living but I wanted a new name. https://spacedock.info/mod/2300/SIMPLEX Kerbalism It needs to be installed with KerbalismCore, but it can't be installed with KerbalismConfig. It also doesn't need CRP, but it doesn't matter if that is installed too. Can you lovely people make those adjustments please? Thank you! Peace. -
Name change and update! Happy New Year. Peace.
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
@linuxgurugamer and @Cavscout74 if you look inside the TETRIXTechTree-ModParts.cfg there is an extensive list of supported mods. I'd need to redo IFILS though to fit into the tree properly if it is to updated again for 1.8? Peace. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Any support is good! From left to right are sizes are listed in the OP although all most MP tanks are begin in the same tier as when rcs jets become available. The idea is that down the tier all parts that relate are in the same. So mk2 parts are the same tier but different branches. Another example would be the xenon tanks and ion engines. Engines should be put where kinda fit against the stock capability. The MH ones are hard to place as spme have 1.875m bases but for balance they sit a little later. Any atmosphere jet's or props would sit obvs in the top strand. Any power generation, storage, thermal things? In the third strand down. Probes and comms together as you need them both. Higher functionality further to the right. The control surfacea, rcs and SAS top strand of the engineering branch. This becomes actuators so any further up ones follow that strand. From memory, even NF stuff tended to round out and fill up just a couple of similar priced nodes. All 'engineered' parts go in the engineering strand that parallels construction. That is legs, wheels, parachutes, heatshields. Construction like structural parts, couplers, girders, decouplers etc in the construction strand. EPL goes here methinks. This strand here is also basically 'materials' science. I'm think of moving the heat shields here. Tanks then and aerodynamics. Tanks simply follow the size profile in the OP. Aerodynamics is really anything that affects aerodynamics... wings, nose cones, fairings, cargo bays. When NF Construction is installed there is connecting line from the tanks strand across to the construction strand where the hex or octo girders that contain tanks appear in like the 4th tier? Finally the crewed branch. LanderCans and Command Modules are fairly self explanatory. The support strand is for LS and crew cabins that don't function as command modules. SSPX rings and hitchhiker for example. Finally, the idea, like HPTechTree, is that this a progression that is semi historically based. Peace. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
@Cavscout74 Simplex has been around for a while. Hasn't been properly updated for a while though I'd be keen to know what you think! At some point I said I'd add BDB. This is still on the cards but I didn't want to delay release any further. That and the number of cfg files to go through seemed quite a lot. Peace. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
theJesuit replied to politas's topic in KSP1 Mod Releases
Thanks. Yes please to the conflicts. Peace. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
theJesuit replied to politas's topic in KSP1 Mod Releases
Awesome. Thank you @HebaruSan! Question: Do the CKAN installs get counted on spacedocks stats? Peace. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
theJesuit replied to politas's topic in KSP1 Mod Releases
Hi! Can I please have TETRIX TechTree added to CKAN? https://spacedock.info/mod/2299 This is incompatible with Simplex Tech Tree, CTT, ETT and any other tech tree. Is there a way of flagging this on CKAN? Thank you! Peace. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
TETRIX Tech Tree (Simplex 2.0) is released. https://spacedock.info/mod/2299/TETRIX TechTree Enjoy! Peace.