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theJesuit

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Everything posted by theJesuit

  1. Sure. When i get some free time I'll add it. Working (teaching) from home currently with the family around is quite busy!
  2. Mmm. I think there may actually a problem with the upgrades even with the stock tree. Is this an issue with the already unlocked pods. Like if unlock other stock pods after fuel systems does it work? Peace.
  3. Just to let you all know that I'm pumped that all the things I wish for in ReStockPlus you are working on. You are super awesome all of you. Stay healthy, stay safe. Stay awesome, and thank you for allowing us to kill our kerbals in rockets with beautiful textures. Peace.
  4. Hi, just popped into pick up this mod in relation to suggestions... The you tube videos that are on the first page are set to private and can't be accessed. Maybe they could be removed if access can't be granted? Peace.
  5. Yea. But that requires setting up the camera. This would be something that you could use whilst doing a mission with no third person view of crafts. I quite enjoying that. IVA only but with externals views only of a camera. It would work well for docking or Canada arm type craft perhaps.
  6. Hi @linuxgurugamer A request please I was wondering whether there could be some synergy between another mod you have adopted and this one. Could there be a camera that tracks a target, so that a launch camera would follow the rocket up, a flyby of a ground base would track the base, or vice versa from the base to the flyby, or a camera on the lander would track the Kerbal fossick around. Let us know what you think. This would be amazing Thanks for all your work. Safe safe and healthy wherever you are based. Peace.
  7. I hadn't seen this before but looks incredibly useful. Thanks again @linuxgurugamer, and also @Trolllception. Peace.
  8. A true spacecraft is basically a station with engines right?
  9. Thanks for reminding about this mod and its compatibility with 1.9.1 Will there be any work done on this in the future, even with the pod bay doors opening to expose a cargo bay which is large enough for a small RCS only pod made from a mk1 landercan, and if possible an attachment point and room to put a Deep Freeze container in there? Peace.
  10. That's correct. Is that something that you feel should be able to be done? How is this managed in the Default profile?
  11. I was about to suggest that you ask the Kerbal Atomics author... then it hit me. Lol. Peace.
  12. Fair call. I guess the real question I would have is what are they used for in Stock? Nuclear engines, isru and drilling? I sometimes use the static ones as funky structural pieces (or used too). They won't go in the support branch as they arent specifically related to Life Support or crewed vessels. I have thought about moving them to the construction branch though as when putting together KSPIE support I realised that they were more abut materials science which fitted with my thinking at the time. I'll look at moving them earlier, but the idea is that they relate to some tech in the same tier. As for the stations maybe parallel in rhe same tiwr where the SSPX station parts come in is where I shold at least start them. Thanks for the thought though!
  13. Notepad++ works like MSWord. With find and replace. Ctrl h is find and replace. Ctrl f is find. Peace.
  14. Not sure. It's been a while since I had a long enough playthrough to check this out. Although this is a mod I'd like to use for the smelters if nothing else. Try dropping the newer EpL modules in to see where we are. Peace.
  15. Yet the goo and scijr (maybe) can be 'deployed' but experiment not started in the VAB. I don't disagree with multiple running at the same time. If you have a vessel with two of the same experiment you can only use one but split the craft into two and both will work. Good way of getting atmospheric science in fewer early launches by haveING material bays, probe core, battery and a battery repeated four then staged to drift down together. Peace.
  16. Current playthroughs Kerbalism and ReStockPlus as the only part mods. Oh and HullCamVDS but i see it as a functionality mod along with the likes of KER, KAC and kOS. Peace.
  17. Just realised I've done nothing for Kerbalism for this. If I get time after I've pushed through kerbalism simplex for Kerbalism 3.7 I'll take another look.
  18. The answer is no as it would be two experiments running at the same time on the same craft... although in the VAB you can deploy an experiment without it running... have you tried turning it off using the PAW and then starting the other one?
  19. Like I guess... if I change the texture of a drill then I would change the part ModuleHarvester of the drill so that it would mine a different resource. Kinda asked as b9 is going to do something similar I think and kerbalism will require it... Peace.
  20. You are so right. Yes. Basically they go in the stock nodes regardless of the tech tree, simplex or tetrix. What mod are you wondering about? Peace.
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