-
Posts
3,202 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by theJesuit
-
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
It was a long time ago that SSPXR was released. I seem to remember that the big move from Expansion to redux was save breaking, file names and node positions too I'm guessing. If you don't want the challenge of relaunching again may I suggest Hyperedit or the stock alt-F12 menu to place a revised station into orbit. Peace. -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
theJesuit replied to tony48's topic in KSP1 Mod Releases
Probably. I scale back my engines to launch from the surface of air rated worlds using a patch like this: @PART[*]:HAS[@MODULE[ModuleEngines*]] { @MODULE[ModuleEngines*] { @atmosphereCurve { @key[1, ] *= 1 @key,1[1, ] *= .7 @key,2[1, ] *= .35 } } } Which is the patch included with the Simplex TechTree (but not Tetrix). This means vacuum ISP for all engines is the same as stock, but at sea level on Kerbin they are at 70% powerful and efficient. You really need a multi stage rocket to launch, but to get anywhere once in orbit is the same. No idea how this affects Laythe. Duna is still easy. Eve becomes an even worse nightmare. Peace.- 1,971 replies
-
- totm mar 2022
- rss
-
(and 3 more)
Tagged with:
-
Yes that is correct. You can't use the hitchhiker on its own, you need to 'kit out' your craft. They need a command pod with ECLSS (scrubbers and such) too. Peace.
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
theJesuit replied to tony48's topic in KSP1 Mod Releases
Give it a try with Sigma dimensions.- 1,971 replies
-
- totm mar 2022
- rss
-
(and 3 more)
Tagged with:
-
I really do like these. I see the potential for cinematics with cultists, colonists, or Fashion!TM Please don't be afraid of the larger textures, maybe provide in the download for a low resolution option perhaps. Would you be able to make this available on SpaceDock too please? Peace.
-
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
Hi Nertea. EDIT - I've resolved it. I needed to put a ! in front of an !MKS. That was the issue. I'm all happy now - sorry to bother you. Does this noeed fixing in the SSPX B9 patches though? I'm having some issues (never got it quite right) to integrate Simplex Resources into the SSPX containers with their decals. Simplex Resources is supposed to be installed without the Community Resources. In the Spoiler is the code which could be copied to a CFG which shows what I am trying to do. Basically, I can't MM patch the transforms, so I remove and reapply them. I then attempt to assign a decal to the new tank types, but this doesn't give me the right decals - Water for the Saturate never shows up, instead I am currently getting the reddish circles one? Actually, with some iteration I managed to get water, but the RareOre became the reddish circle one. Part of me wonders if it is at all worth the trouble and whether it would be easier to PR the SSPX file for direct support. I think I want to do this for KerbalismSimplex anyway. Would you be up for that? Peace. -
I really like the concept... mainly as a RocketLab Electron fan. I have wondered whether Electon could get a one crewed capsule into orbit... even only just. It would have to be a small capsule, maybe without reentry. A second launch bring an empty return capsule. So I'll look to add this to TeTrix techtree soon. Peace.
-
[1.12.5] Restock - Revamping KSP's art (August 28)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
Sorry, as per JadeOfMaar comment I may have misunderstood what you are asking? You want the restock plus parts that aren't in the Making History dlc? -
Ah. Okay. So this is a preferred headcanon type thing regarding science. As for the ISRU, realism suggests different biome should give you different resources. I don't expect to mine aluminium on every part of the earth's surface, nor Mars; water and therefore hydrogen either. Setting up the ISRU in stock to cater for every planetary body will begin to make the PAW for the ISRU quite unweildy as it will show every option you have. Drills will have the same issue. Not saying that you shouldn't though Peace.
-
[1.12.5] Restock - Revamping KSP's art (August 28)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
Have a look for restock plus. Peace. -
Well, straight forward to hit configs and a MM guru could make it... just +PART with changes of addibg modules to convert the various PlanetOres for both ISRU and the drills But I fail to see a point to this then unless say DunaOre gave you different resources when processed with the ISRU. In saying that, the OP said this is specifically for sample return missions, which is science, not resource collecting so I've stepped beyond what was actually requested. You don't need to dig out Ore to do science in sample returns right? Peace.
-
You may be wanting something like Simplex Resources (which I am working on updating currently). It has three 'Ores' - Hydrate, Natural and Rare, with HydrateOre also available in liquid form. I'm pretty sure that it currently specifies that some planets and moons won't have particular resources, but the next update SoonTM will certainly have it. The Mün has RareOre and HydrateOre only in only a couple of biomes, whereas Minmus has no NaturalOre. Configs exisit but are getting updated The idea is that for Life Support you need HydrateOre and RareOre, Liquid Fuel needs HydrateOre only, and Oxidizer needs NaturalOre only. Supported mods with mining harvesters include Stockalike Mining Extension and BahaEPL.
-
[WIP] Nert's Dev Thread - Current: various updates
theJesuit replied to Nertea's topic in KSP1 Mod Development
I'm hoping that it might happen with a ReStock update. Peace. -
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
theJesuit replied to Dunbaratu's topic in KSP1 Mod Releases
In Tetrix or simplex tech tree (if that is one), deleted the offending lines. That should be near the top of the mod configuration files.- 1,364 replies
-
- autopilot
- programming
-
(and 1 more)
Tagged with:
-
Notepad++ language for CFG files
theJesuit replied to genericeventhandler's topic in KSP1 Mod Development
@JadeOfMaarAdded a request on Github for TETRIX and SIMPLEX support. Peace. -
Notepad++ language for CFG files
theJesuit replied to genericeventhandler's topic in KSP1 Mod Development
Why did I not know that JadeOfMaar has been keeping this updated? Well... now I do! -
[1.12.5] Restock - Revamping KSP's art (August 28)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
The easiest way is to wait for the mod to be updated to 1.10 which will probably take a couple of weeks at least. Or read Streetwind's post at the top of the page. Peace. -
So I'm assuming this didn't make it or is the Forum still trying?
- 11,831 replies
-
- 1
-
-
- megathread
- forum game
-
(and 1 more)
Tagged with:
-
[1.12.5] Restock - Revamping KSP's art (August 28)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
I, for one, am looking forward to Restock's next update, which no doubt will address issues such as: their own mini claw the lengthened variant poodle and the variants and changes to fairings. This will take a few weeks I know as it did on the update to 1.9.1 which had to integrate the squad changes to mainsail and skipper. I don't expect to be able to use ReStock, or any other mod that only supports what it claims to support before it is updated, and if I have an issue with something then I'm likely to post bugs to Github. Peace. -
Oh I totally agree. I'm thinking that if I mod this in myself, it will be a very late game thing - sitting alongside Aluminium + Oxidizer rockets in terms of 'is this ever going to happen'?' So another wee thing to add to Simplex Propulsion if that ever gets an update pass . Peace.