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Everything posted by theJesuit
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Which law would you add?
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Yup kerbalism science. Thats it. Also, you can tweak it to be required to clean the mat lab and goo and then stop your scientists from cleaning them in the field.
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Sounds like i might give it a go myself tomorrow. Peace.
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there is another camera mod that does this, but its a little limited. I cant remember if LGG picked up in the past the original author came back.
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Or asteroids. A phantom force that attracts when within a SOI and not on rails would be a stock a like feature.
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Hi everyone, I'm looking into updating this officially for 1.10.1. But it will quite a major overhaul - around science. A large reduction in the science experiments, kerbalism science will focusing on probe options (around 7) and crew options (around 6). The probe ones will be for different situations and missions. The crew ones will involve command pods, cabins (hitchhiker), cupolas and the Lab. Other mod experiments will still be supported, along with stock experiments, including the new Magneometer. I'm also going to remove sickbay and tv and try and remove the upgrading of things too. I realised that this mod without CRP needed results in issues with BPPart Switch being installed because of Airline Kuisine and NFElectrical support (looking at Uranite). I'll be addressing this problem here and also in Simplex Resources which will continue to be an optional extra. I'll be working on this over the next few weeks.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
Maybe we should all chip in for some more beers. Peace. -
Should still be good unless the orbits, sizes, or names have changed. Or if there are n3w or removed planets
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It would be possible to drastically alter how CTT is connected through some forcefull MM patching so that there is 'compatibility' but my guessing is that there would have to be mod specific patches regardless. That was an option for Tetrix in development but i went the other way as i decided to patch literally every part myself. KSPIE was a killer. Some mods also add in additional nodes to CTT or even move them about which will have to be watched for. One final option is to do your own thing with the nodes and art files as a resource. The reason i didnt was to not confuse people expecting a mode that looks like one thing to be another. I stuck with that with the Simplex TechTree, but threw it out the window with Tetrix.
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Hi everyone Updated Tetrix. Simplex will come later. The Update includes ksp 1.10.1, and updates to ResStockPlus, Raational Resources and OPT. Peace. Aldo to work on the mk2 and mrk3 flip. -
Where did you find that?
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The Ultimate Jool 5 Challenge Continued
theJesuit replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
I have a question... I realise that the mission is for a single 'Transfer launch' to Jool, however: In a save, could this be a second mission to the Jool System? As an example, could you send an Scanning satellite to the Jool system ahead, so that you are able to scout for Ore ahead of time? Or even satellites that have already landed to collect precious science? No interaction with the first satellites or landers would occur for the challenge mission. Or should this be a 'first' mission with the Ore scanner part of the mothership, or carried with it? -
Oh nose! Well... a three day holiday from release turns out to be a week or two. That is so 2020 of you. Peace.
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You're making me jealous - and giving me ideas, not that the family would approved of two new monitors! Peace.
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I'll add my welcome @BRAIXEN MODand to seek some clarification. Is this a mod that works with others, like BdArmoury or does it just work by itself? Also, what kind of damage can i expect? Is it a guaranteed wipe out of the VAB if i tap it on the launchpad?
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[1.12.5] Restock - Revamping KSP's art (August 28)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
Oh. Are they all supposed to be available at the start? That seems a little OP. I meant it was an easy fix i.e. cfg changes not having to deal with model or texture fixing. -
[1.12.5] Restock - Revamping KSP's art (August 28)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
Hadn't noticed! Oh well. An easy fix. Can you put an issue on Github and make suggested changes? -
[1.12.5] Restock - Revamping KSP's art (August 28)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
I'm working on the Tetrix and Simplex updates now. What tech tree are you using? -
Dammit Jim, I'm a priest; not a blender/unity/voodoo doctor! The stock transparancy does stay on while you focus on your kerbals wandering around outside .
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@Stone Blue I dont have the oppurtunity (reason:RL) to see if the updated IVA works with But in this post in the Mod Discussions forum The question has ben raised. How hard would it be to support the JSI transparent mod? Is it as straight forward as framing a window and recompiling the IVA?