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damerell

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Everything posted by damerell

  1. https://www.reddit.com/r/KerbalSpaceProgram/comments/1gr7pbf/has_anyone_ever_circumnavigated_kerbin_just_by/ Ah, sweet summer children. (I replied telling the thread about the challenge, and if you're here as a result, hello! We look forward to seeing your rovers...)
  2. Well, you would have to run all the way around Minmus again (as in, I'm afraid I'm not recategorising it because the craft _could_ have been different)... but I wouldn't bother if I were you. The categories for this challenge are a bit odd; I guess they were copied from the conventional sort of challenge that's about going as fast as possible or using as little fuel as possible, but the main difficulty in Elcano has very little to do with whether or not you have modded parts available [1], it's about good rover design, roving technique, and persistence. [1] Except the Kerbal Foundries wheels... but if I was setting up the challenge today, I certainly wouldn't discourage anyone from using _those_.
  3. I hit a very similar terrain void on Minmus, but didn't see it coming and so knocked a few nonessential parts off the rover. I must say this design with the cockpit at the back looks very odd, although of course there's no reason it shouldn't be that way around. Congratulations, anyway, I'm updating the scoreboard.
  4. You qualify for Stock Craft, the middle category, if I understand what restock does correctly. (There's an argument that the challenge should distinguish between visual mods like the ones you list and assistance mods like KER or MechJeb - let alone ones used only to document your position - but I'm not going to fiddle with it now, we've come a long way with the existing categories.) Thanks for the submission. I'm on holiday with dodgy internet but I'll review it as soon as I can.
  5. I think it is worth considering the idea that the "technical team" assigned to keep this forum running is one person's Friday afternoons.
  6. It would be useful for others who might have the same problem if you said what you did that was wrong, please.
  7. The normal procedure is either to load a quicksave or ship a new rover, but no, not to teleport a rover with eg the Alt-F12 menu.
  8. While the wheels and tracks are great, I have never found much use for the landing gear - not least because of phantom forces. ETA: (thanks @Manul who made me realise I'd goofed) I mean the landing _legs_. The wheeled gear is just fine.
  9. On-rails is the opposite of physics warp - much higher rates but the craft can't do anything, used out of atmosphere.
  10. At a guess, you are adjusting the on-rails warp rates while using physwarp, or vice versa.
  11. Vall caused me to write "why does the landscape have stretch marks?" and "Here I hit a chunk of very bland landscape" - but also that it was a pleasure to rove on.
  12. It's practical, starting as someone who knows nothing, to add an RPM IVA as a third party (source: I did the Karibou cab); so you could try that. I regret it was some years ago and I can't now describe how - I'd have to look it up again.
  13. Oh, yes, probably should have mentioned that - I used a nuclear thermal jet but in a more stock world a conventional jet is very practical. You might not even need to refuel in a trip around Laythe - the Kerbian Sea Monster only refuelled once going around Kerbin, and it went at silly speeds.
  14. On Laythe I got just under 30 m/s. On Kerbin, between 100 and 200 m/s. On RSS Earth, going on 300 m/s. But these are silly figures; I encourage you to take advantage of the current rules, which let you lay in a heading at sea with a tool like MechJeb and let the boat sail itself.
  15. Well, the thing that caught me out, besides that it's a long trip with nothing to look at, was just the basics of getting the crew on and off the boat. Once you're down it's pretty simple... but design a fast boat.
  16. Scoreboard updated (including that @Alex Verb is a Master Mariner). I very much enjoyed those Laythe videos.
  17. @Alex Verb Thanks for the Laythe. I'll watch it when I've got some free time. @king of nowhere Ingenious - I'm surprised you could get to the South Pole at all, I found it prohibitively difficult.
  18. The original idea of an organised harassment campaign is a spectacularly bad one - as in, maybe we should confine ourselves to ideas that aren't _illegal_ - but this is just hopelessly optimistic. Consider the tremendous efforts made to avert the _City of Heroes_ shutdown in 2012 and then to get the IP released - forget calling local newspapers (as if they even know or care what KSP is) and obscure youtubers, they had best-selling authors coming out of the woodwork to say "hi, I'm Mercedes Lackey, I play this game, and this is a terrible idea". These efforts achieved nothing whatsoever; the game shut down on schedule and when it came back in 2019 it was for unrelated reasons.
  19. If you have another misconception, please just _say_ what it is. I'm not going to try and correct errors if I have to squeeze them out of you one word at a time.
  20. And that is completely wrong. The companies doing "AI" scrape the Web in a perfectly ordinary way, no more likely to cause performance issues than Google indexing the site. They don't, as you seem to imagine, do it reactively at huge speed in response to queries.
  21. While I wouldn't suggest relying on it alone, the Wayback Machine seems to have a largely complete archive of the forums - indeed, this 2-hour-old thread is in it. Of course, it's read-only, but someone looking to resurrect the forums could get almost all of them back from that.
  22. Not really, no. All kinds of things - search engines, the Wayback Machine, individual humans running wget - crawl websites to make complete copies of them. "AI" is a horrible blight but the crawlers that run on its behalf are not a new idea at all.
  23. Can you describe to us how it used to work? Because as far as I can tell no-one, not even the maintainer, knows what it did or what it's meant to do.
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