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KSP2 Release Notes
Everything posted by Tarheel1999
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All AVC does it check a text file which is probably called "VERSION". You can edit it yourself with a text editor to stop the alert.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Tarheel1999 replied to sirkut's topic in KSP1 Mod Releases
Always use a sandbox save to check if parts are in the game and for general testing. You can have multiple saves without a problem. It avoids problems with unlocked tech nodes. If the parts aren't showing up in career it is likely that you have not unlocked the appropriate tech node. Zodius - KSP is much better about unlocking parts in 1.x. I haven't experienced any problems adding parts to a career save (yet). -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Tarheel1999 replied to KospY's topic in KSP1 Mod Releases
How are you getting large parts close enough to attach? I tried using a winch but the parts would fly away as soon as I detached the connector port. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Tarheel1999 replied to cybutek's topic in KSP1 Mod Releases
Mechjeb -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Tarheel1999 replied to sirkut's topic in KSP1 Mod Releases
Did you look in a sandbox save (not career)? If so all I can say is start with a fresh KSP install and try again. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Tarheel1999 replied to KospY's topic in KSP1 Mod Releases
AND only engineers can use the tools. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Tarheel1999 replied to cybutek's topic in KSP1 Mod Releases
FYI - The 1/2 Node Burn field seems to be using different maths than the Node Burn field. This is only apparent when the node exceeds the capacity of the current stage and the thrust varies between stages. Node Burn appears to factor in the thrust of engines in both stages. 1/2 Node Burn appears to only factor the thrust of the current engine regardless of how much DV remains. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Tarheel1999 replied to TriggerAu's topic in KSP1 Mod Releases
FYI - The KER integration works for me but only if I have the KER Orbit window showing. I'm assuming this is because KER only runs the simulation for node burns if the Orbit window is showing. the_Manual - does it work for you if you have the Orbit window showing? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Tarheel1999 replied to Ven's topic in KSP1 Mod Development
DDE - This is based on my experience with an earlier version but I believe your problem is that your MM patch is running before Ven's MM patch creating the additional Oscar tanks. IIRC Ven uses an MM patch to copy the basic Oscar tank and then make some changes. So you need to either use MM syntax to make your patch run after Ven's (maybe by using :FINAL). Or you need to put the patch in a folder similar to "zzMyPatches" as MM runs patches by folder alphabetically. -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
Tarheel1999 replied to Crzyrndm's topic in KSP1 Mod Releases
Try without CKAN maybe? -
[1.12] Extraplanetary Launchpads v6.99.3
Tarheel1999 replied to taniwha's topic in KSP1 Mod Releases
Hyperedit and Ladders. -
I think this game should have been written in Java with OpenGL
Tarheel1999 replied to Xyphos's topic in KSP1 Discussion
I think the Kerbals should have spoken Esperanto. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Tarheel1999 replied to KospY's topic in KSP1 Mod Releases
Have you tried modifying MaxDistance in the main settings.cfg? -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
Tarheel1999 replied to Crzyrndm's topic in KSP1 Mod Releases
That fixed it. Thanks! I added an extra subcategory to UmbraSpaceIndustries with a folder check and that sorted USI out as well. Cheers. -
[1.12] Extraplanetary Launchpads v6.99.3
Tarheel1999 replied to taniwha's topic in KSP1 Mod Releases
Google is your friend. https://www.google.com/search?q=ksp+ose -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
Tarheel1999 replied to Crzyrndm's topic in KSP1 Mod Releases
OK. Will give this a shot. Thanks. -
Malah - Just a heads up...parts with "category = none" do not show up when you search for them using Quick Search. This can be seen with KIS eva parts (screwdriver, wrench) and with most of RoverDude's parts in the 31.5 pre-release for his MKS/OKS Kolonization mod. I'm not sure if there is anything that be done as it's also affecting Filter Extensions. Update - It looks like the problem is with mod authors using "category = none" for their parts. The issue with Filter Extensions was squared away with some code changes (I think) plus some edits to the config files. My understanding is that EVA'ed kerbals and asteroids also have a "category = none" set for them so I'm not sure if there is a clean way for you to work around this. Update 2 - I can see from your earlier posts you have other obligations so this is just a note for when you have more time.
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
Tarheel1999 replied to Crzyrndm's topic in KSP1 Mod Releases
Thanks for taking a "poke" at this. Unfortunately it didn't seem to work. The KIS/KAS parts do not show up under the mod tab for KAS. Rover Dude has also labeled most of his parts in the UKS 31.5 pre-release with "Category = none" and created his own tab for them. Those parts also don't show up in the USI mod tab. I'm not sure if the problem is that the mod developers marked the parts as "category = none" or that they created a tab for their own parts. Whatever they did they are also affecting Malah's Part Search as none of the parts with a "category = none" are searchable either. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Tarheel1999 replied to ferram4's topic in KSP1 Mod Releases
The page immediately before your post. http://forum.kerbalspaceprogram.com/threads/20451-1-0-4-Ferram-Aerospace-Research-v0-15-4-Glauert-7-12-15?p=2086981&viewfull=1#post2086981- 14,073 replies
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
Tarheel1999 replied to Crzyrndm's topic in KSP1 Mod Releases
All of the KIS/KAS parts are not showing up for me when I click the "KAS" button. The items that are missing can only be found under "EVA items" (screwdriver, wrench, etc.). Would changing the "type=folder" to "type=path" in Mod_KAS-KIS.cfg fix this? Or is there something else going on here? -
Reaction wheel torque was reduced/rebalanced in prior versions (IIRC in .90).
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Tarheel1999 replied to bac9's topic in KSP1 Mod Releases
Stick around for for a while and you'll see how few people read the OP. It's a recurring issue that people will ask a question that is clearly answered in the OP. And that same question will be asked every 3-4 pages. This thread in particular is notorious for things like that because it is a very popular and highly recommended mod.- 4,460 replies
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[1.1] Improved Chase Camera v1.6 (Apr 23)
Tarheel1999 replied to BahamutoD's topic in KSP1 Mod Releases
That's unfortunate. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Tarheel1999 replied to ferram4's topic in KSP1 Mod Releases
Or better yet, when it happens pay careful attention to what was happening and try and reproduce it. In the moment, you have a much better chance of identifying what the problem is. Also a log is rarely a good substitute for specific steps on how to reproduce a bug.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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