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Tarheel1999

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Everything posted by Tarheel1999

  1. Thanks. I tried that and ran into the can't grab a ROOT part issue. I plugged the connector as undocked which was probably my problem. I just started playing with orbital assembly and have not yet worked out the fine points of ship building to avoid parent/child issues when using KIS. Good to know that it is possible. I'll try harder next time.
  2. All AVC does it check a text file which is probably called "VERSION". You can edit it yourself with a text editor to stop the alert.
  3. Always use a sandbox save to check if parts are in the game and for general testing. You can have multiple saves without a problem. It avoids problems with unlocked tech nodes. If the parts aren't showing up in career it is likely that you have not unlocked the appropriate tech node. Zodius - KSP is much better about unlocking parts in 1.x. I haven't experienced any problems adding parts to a career save (yet).
  4. How are you getting large parts close enough to attach? I tried using a winch but the parts would fly away as soon as I detached the connector port.
  5. Did you look in a sandbox save (not career)? If so all I can say is start with a fresh KSP install and try again.
  6. FYI - The 1/2 Node Burn field seems to be using different maths than the Node Burn field. This is only apparent when the node exceeds the capacity of the current stage and the thrust varies between stages. Node Burn appears to factor in the thrust of engines in both stages. 1/2 Node Burn appears to only factor the thrust of the current engine regardless of how much DV remains.
  7. FYI - The KER integration works for me but only if I have the KER Orbit window showing. I'm assuming this is because KER only runs the simulation for node burns if the Orbit window is showing. the_Manual - does it work for you if you have the Orbit window showing?
  8. DDE - This is based on my experience with an earlier version but I believe your problem is that your MM patch is running before Ven's MM patch creating the additional Oscar tanks. IIRC Ven uses an MM patch to copy the basic Oscar tank and then make some changes. So you need to either use MM syntax to make your patch run after Ven's (maybe by using :FINAL). Or you need to put the patch in a folder similar to "zzMyPatches" as MM runs patches by folder alphabetically.
  9. Have you tried modifying MaxDistance in the main settings.cfg?
  10. That fixed it. Thanks! I added an extra subcategory to UmbraSpaceIndustries with a folder check and that sorted USI out as well. Cheers.
  11. Google is your friend. https://www.google.com/search?q=ksp+ose
  12. Malah - Just a heads up...parts with "category = none" do not show up when you search for them using Quick Search. This can be seen with KIS eva parts (screwdriver, wrench) and with most of RoverDude's parts in the 31.5 pre-release for his MKS/OKS Kolonization mod. I'm not sure if there is anything that be done as it's also affecting Filter Extensions. Update - It looks like the problem is with mod authors using "category = none" for their parts. The issue with Filter Extensions was squared away with some code changes (I think) plus some edits to the config files. My understanding is that EVA'ed kerbals and asteroids also have a "category = none" set for them so I'm not sure if there is a clean way for you to work around this. Update 2 - I can see from your earlier posts you have other obligations so this is just a note for when you have more time.
  13. Thanks for taking a "poke" at this. Unfortunately it didn't seem to work. The KIS/KAS parts do not show up under the mod tab for KAS. Rover Dude has also labeled most of his parts in the UKS 31.5 pre-release with "Category = none" and created his own tab for them. Those parts also don't show up in the USI mod tab. I'm not sure if the problem is that the mod developers marked the parts as "category = none" or that they created a tab for their own parts. Whatever they did they are also affecting Malah's Part Search as none of the parts with a "category = none" are searchable either.
  14. The page immediately before your post. http://forum.kerbalspaceprogram.com/threads/20451-1-0-4-Ferram-Aerospace-Research-v0-15-4-Glauert-7-12-15?p=2086981&viewfull=1#post2086981
  15. All of the KIS/KAS parts are not showing up for me when I click the "KAS" button. The items that are missing can only be found under "EVA items" (screwdriver, wrench, etc.). Would changing the "type=folder" to "type=path" in Mod_KAS-KIS.cfg fix this? Or is there something else going on here?
  16. Reaction wheel torque was reduced/rebalanced in prior versions (IIRC in .90).
  17. Stick around for for a while and you'll see how few people read the OP. It's a recurring issue that people will ask a question that is clearly answered in the OP. And that same question will be asked every 3-4 pages. This thread in particular is notorious for things like that because it is a very popular and highly recommended mod.
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