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DMSP

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Everything posted by DMSP

  1. Free time is always good. Well, have fun working on it, and good luck!
  2. I don't know what to say. I wish you all the best as you carry on. Stay strong. She will be in your heart forever.
  3. The Mun does not like rovers. Today? That would be so awesome! I wonder what the Kerbals will be up too.
  4. Hey, just checking in, is there anything new coming out soon?
  5. ? Is this a serious problem? Can you not see the video? Yes, you can say that, and let me tell you, it is very unsafe!
  6. Valentina Kerman was bored whilst Jeb, Bill and Bob were away exploring Tylo and the rest of the Jool system. After enlisting the help of Gus Kerman, she secretly constructed an aircraft behind Mort and Gene's back, which she named Speedy. If the boys were having fun, so should she! Well, here's my next video. First one since It's So Classic. I think I owe you guys one by now. It was actually supposed to be "Don't Stop Me Now" with lots of missions in it but I had so much film from this one plane flight that I put this together. I really hope you guys enjoy it and if you did, stay tuned for more! I'll post a craft file for the plane if you guys want it. It's actually really fun to fly! Thanks guys, and I hope you enjoyed! Thanks for reading this far too.
  7. No, I used the same mod you do. I wouldn't recommend doing it. Can't wait to see what is next!
  8. Yeah, it keeps getting riskier and riskier! Nice pinpoint landings! I once built an Endurance similar to your Exodus and set up shop on Laythe. It was tough getting the modules down!
  9. Awesome chapter! I have looked back at previous ones though, and unless Fabien dressed Sterline in his suit and left her there, that's Fabien on the ground.
  10. I agree with SpaceplaneAddict. You now have Fusion and Warp drives, banish the portal to Eve.
  11. May I ask, how do I change the distance Scatterer loads at, for let's say, Jool? Is there a file I can edit? Nevermind, found it in the settings under ConfigPlanets or something.
  12. Alright, will think of those ideas!
  13. Already have a Jool Entry Probe but yes, a Laythe Boat is a cool idea. Yep, above.
  14. Hey everyone, this is about some ship suggestions. It's my first window to Jool in a new save, and I don't care about realism (I'm doing this for "Taking on Tylo", an Upcoming story I am writing). I've been to Jool multiple times before, but I feel like there is nothing left to send. I'm sending the Crewed Expedition Ship (C.E.S), the Tylo Lander, and the massive Probe Stack. Pics: Tylo Lander (Sorry no better shot). Probe Stack (lots of probes here). Crewed Expedition Ship (again no better shot, sorry). I'm thinking of packing a light Vall lander in last minute (The C.E.S and Tylo Lander have already finished their ejection burns and are heading to Jool) and maybe some other ships. A small Laythe Colony? Does anyone have any ideas about what else to bring? Thanks!
  15. I know I have! I actually have 3 more missions like this screenshotted and ready to go, the hardest part is writing them up! Thanks! I feel like loosing them is dumb of me.
  16. Asteroid Redirect Mission. 100%.
  17. First I was messing, now I'm mucking. But anyways, back to the Mun we go! Part I- Déjà Vu A week after Jeb, Bob and Val returned from their Mun trip, the next crew's lander lifted off from the Kerbal Space Center. A bit too familiar. The launch went perfectly, and with Scatterer now installed again, it wasn't boring like the last one. The lander pulled into a 150x155 Kilometer Equatorial Orbit, exactly what was needed for this mission. This is Version 8b. Version 8a, we don't talk about it past this. Let's just say that Darmstadtium will never be the same (The element and the town outside the KSC)... Version 8b has two KIS containers capable of carrying cargo along with the lander down to the surface. The difference is it basically sacrifices the "hopping" feature of version 6/7. Back on the ground, a few days later, Val, Bill and Donton stepped into their capsule. Time to go to the Mun! The last version had proved to be, well, Terrible. This new version was better at everything! More efficient, more boosters, more coolness, the list goes on! They pitched over and began speeding up to get to the lander. Once again at the point where it was not needed, the escape tower fired off to meet its doom in Kerbin's atmosphere. You did good, LES. You did good. The capsule ended up with a rendezvous in less than an orbit. The launch was completely successful. A bit of orbital maneuvering later, and the crew were set for a 100 meter intercept. The docking was like any other, except this one didn't take place in the night. Yes! Within minutes, they extended the panels and antenna of the command capsule and shot off towards the Mun. Target: Farside Crater. Donton was a bit upset he was being third wheeled, but hey, at least he gets a nice vie... Eh. Soon, the ejection burn was complete, and the stack was on its way to the Mun, leaving the safety of Kerbin Behind. It only took a few hours, and they were upon the Mun. The insertion burn cost them very little, and soon they put themselves in a 35 by 35 Km orbit. After that, the Farside Crater was coming up, so Val and Bill said their farewells and closed the hatch. Donton had asked for a rock but they ignored him. Poor guy. He sighed and pulled out of the lander's way. The lander began its descent. Would they make it with the added KIS weight? Luckily, still heavily loaded with fuel, the lander had a TWR of over 1, so the crew knew that they (theoretically) could land this thing. They cut relative velocity over the crater, but they were still going far too fast. Donton shut radio contact. He didn't want to hear the static that was too come. 30 m/s. 20 m/s. Val then screamed: "Bill, Jump!" By jump she meant jump out of the capsule, which Bill did. Impact. Nobody knows how it happened. Maybe SQUAD was watching over those two Kerbals descending too the Mun. But even though it impacted past safe speed, the landing legs took the force and the lander just toppled into the Munar soil. Phew! What happens next, only time (and I) will tell...
  18. Thanks again guys for reading, and Part I of Mucking with the Mun is out!
  19. Yes, another chapter! I think we have some little problems around Sarnus... Nothing much, just a ZOMBIE APOCALYPSE!
  20. Part of a very old(ish) mod called Kaboom! It allows you to destroy parts with the click of a button. Kaboom delay adds seconds to the part's impending doom! Also, anyone reading, stay tuned for Mucking with the Mun coming Soon™.
  21. Wow! Incredible story! I used all of my day's rep likes here...
  22. Part III-The return. The crew waited a few minutes for Val to be above them, and they prepared for launch. Then they left the descent stage behind. The two Mono-propellant engines really pack a punch on this lander. Jeb pitched over and began gaining velocity. 200. 300. 400. Orbit was no biggie, and neither was setting up a rendezvous. The crew looked out at the horizon, seeing the monochromatic surface shoot by. It was mostly the same everywhere on the Mun. Rock, Boulder, Crater. Maybe a larger crater's rim. A small canyon. A ridge. And yet somehow, somehow it was beautiful. They shut down the engines at half fuel. A 300 meter intercept was plotted and they slipped into the blackness behind the Mun. At the same time, sitting on the surface, the Descent Stage would run forever, powered by a tiny nuclear decay reactor. The probe core would operate for a while. Maybe some future Kerbal would scrap it for parts, or maybe they would refuel it and use it as transfer stage to save the world. Less than 30 minutes after liftoff, the crew engaged RCS and docked to Val's capsule. What a trip. Jeb and Bob entered Val's capsule. She had carefully prepared a return party for them. They invited some of the samples and had Onions along with cheese juice. The lander, after being scraped clean, was cast adrift. Its probe core used the last electric charge and deorbited. Minutes later, the crew were heading home. They went past the Munar terminator. It was quite a sight. The Mun became smaller and smaller. Within hours, it was just the size of a two fund coin. Then it looked like it did from home. Reentry began suddenly. Flames licked the capsule, chewing, burning away at the Ablator, trying to get to the crew inside. But Val didn't notice that. She looked past the exploding Service Module to the tiny Grey Rock. She hadn't stepped on it, but she knew. She knew she would be back there. The sunrise was brilliant, the capsule shooting above the nation of Cratery Coast. The drag chute deployed soon after. It slowed them down to the point where Bob wasn't about to hurl. They were almost home. Only 500 meters now. The two orange chutes were visible for kilometers. They had made it. And so ended another brilliant mission. A mission that explored, innovated and adventured. But when Kerbals look up at the Mun, they know. We'll be back. Thank you everyone who has read this! I know this sort of mission seems boring by now, but it was nice to go back with no constraints of a story save. DMSP Out.
  23. Part II-Many hops. Well, last time we left off with the lander in between the rocks. I'll pretend Bob can do better science here or something. The rocks seem like guardians or such. After grabbing a celebratory chocolate, Jeb opened the airlock and stepped on the fuel tank. Sure, there was no ladder on this version (I don't know why), but that didn't stop Jeb from being happy. Soon Jeb was looking out for more fun spots and Bob was taking samples from the rocks. He also carved "Bob waz here" in the softer one. On the way down, I had noticed some weird depressions on the rim of the crater. Bob switched on his EVA Pack and jumped. Soon he was traveling towards the crater, about a kilometer away from the lander. He slowed down, took note of a floating boulder, and plopped himself in the middle of the depression. Bob planted a flag in the newly named Chiapas Depression. After collecting samples, he flew back to the lander, once again passing that rock. Soon Bob returned, Jeb flew out to his excursion spot. On the way down, I had also taken note of two craters embedded in each other. When Jeb touched down, I realized I didn't have enough fuel to get back to the lander. That's when Bob passed control over to the probe core, and the probe core flew from Rocksite, over Chiapas Depression, and to the Twin Craters. Another part of it was that Jeb forgot his flag back inside the lander. They planted a flag to make the name official, and then stayed at Twin Craters for about 15 minutes walking around and collecting samples. Bob collected them from both craters, the ridge between them, and from the soil around the lander. I then took note of a cool looking peak/overlook, got the crew back in, and launched once more. At this point, my fuel reserves were still looking fine. I probably had enough for 10 more hops. After touching down, Jeb flipped a fund in the low gravity. Heads. Jeb got to name the overlook and plant the flag. Jeb jetpacked over to the ridge, but made a mistake. He came in too fast, only by a meter per second, and went tumbling off the ridge. Luckily for him, he regained control right before impacting the cliff. He then flew back to the overlook and named it Hardmuth. Hardmuth overlook. Then he found a tiny rock and named it Bob Jr. My next jump was to the inside of a crater. It caught my eye because it was basically perfectly circular! The crew touched down once again. They then hopped out to plant the flag. Unnoticed to them, the engines of the lander were still running! They were running on a thrust setting low enough not to take off, however. The engines did end up burning through 1/4 of the remaining fuel, cutting out 2 jumps. Jump. Jump. Jump. The crew hopped across the surface, planting flag after flag. The above image shows the crew at Goodwood Hill, inside Circle Crater. But every good trip has to end. After expending all but 0.77 units of fuel (Liquid for reference), the crew packed their last samples, got a rock for Val, planted the last flag and prepared for liftoff. That is the flight path. Rocksite-Chiapas Depression-Twin Craters-Hardmuth Overlook-Triple Rocks-Circle Crater-Goodwood Hill-The Far Side. Ok, part two is done. Coming later today or tomorrow depending on real life.
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