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Everything posted by Slam_Jones
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I'm 20% Builder, 80% Pilot. If i used MechJeb, i'd never have learned rendezvous or landing or basically anything important... 100% purist. Maaaybe a little mod-curious, but the way I see it, the game is how the dev's want it to be, so why change that. 50% sci-fi, 50% space geek. 0% astrophysist, 0% realist... I don't know what to call it, but I typically just launch rockets, see where they will go, (and if they aren't going where I want) then revert, time warp, and launch again.
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Built a Space Dock big enough to house/refuel my Cruiser ships. Doesn't look like much yet, but it's the biggest thing I've put in orbit yet, so I'm rather pleased.
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For the types of craft I send to Jool (and the speed at which they approach) I usually have to dip pretty far into the atmosphere. I can't remember off the top of my head what my ships usually hit, but I'm 90% it's lower than 140,000. It may not work for you, but with my ships I think I usually hit 90,000 - 120,000. Last time I flew to Jool and aerobraked (aerobroke?) it put me in an orbit just passed Laythe, allowing my orbit to increase and encompass all the moons and I pass/get grav assist from them. I figured this out using trial and error (quicksave/quickload) and suggest you do something similar. Good luck!
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What do you do when you lose inspiration?
Slam_Jones replied to FishInferno's topic in KSP1 Discussion
Typically, hopping on the forums and taking a look at what everyone has accomplished with the game gets me inspired to build again. -
Nice! I'd be glad to see the vid
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So I'm curious, would it be possible to put Minmus in orbit around the Mun? (Or any other moon, really). Or are they on rails?
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[Showcase] Showoff Your Rep-Worthy Crafts
Slam_Jones replied to Redrobin's topic in KSP1 The Spacecraft Exchange
My Hawkeye Cruiser. No idea the delta V or anything of those fancy maths, but I've sent them to nearly every body in the solar system, including Moho. It has: 2 Clamp-o-Tron Senior Docking Ports (one in the rear, one radial), 1 Standard Clamp-o-Tron (radial), and 2 Clamp-o-Tron Jr's (radial). Carries up to 6 Kerbals: 2 in Main Landing Pod (in center column for control), 2 in Science Pod, and 2 External Seats. Detachable lander can can carry an additional 2 Kerbals for surface exploration. Best design Ive done yet. Barely wobbles in flight, and the nuke engines make it super efficient. Seen here with a lander can attached A cruiser aerobraking over Duna Low pass over Moho Orbiting Kerbin with Red Lights on -
I know it's dark but would you mind taking a look at this one?
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On the Highway to Hell: Looks like someone doesn't like spacewalks... Success! Too low? Pshhhhh
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totm june 2018 Work-in-Progress [WIP] Design Thread
Slam_Jones replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Presenting: The Hawkeye Cruiser Seen here in red Has docking ports of every size, and is fully capable of interplanetary travel. A Cruiser with green lights making a low pass over Moho. Every style of docking port means nearly anything can attach to it. Seen here with a lander pod over Kerbin. -
SPACE STATIONS! Post your pictures here
Slam_Jones replied to tsunam1's topic in KSP1 The Spacecraft Exchange
My first attempt at a Space Station. (Creatively named "SpaceBase") All stock, all career. - Will post more here soon - -
IMO it looks like a different texture. At some points (coincidence?) the "raked" terrain is in the Highlands, and the "unraked" are the lowlands, etc.
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What Are You Planning/Hoping To Do In KSP In The Near Future?
Slam_Jones replied to michaelsteele3's topic in KSP1 Discussion
Well, in the past week I've gone from "OH GOD HOW DO I DOCK IN SPACE AAAHHHH" to "Hell yeah, first try!" Now all I need to do is get a SSTO refined enough to dock with one of my cruisers in orbit, then head off to a planet. Also, at some point, I'll work on return vehicles for all my stranded Kerbals -
Is KSP the greatest video game ever made?
Slam_Jones replied to sedativechunk's topic in KSP1 Discussion
Based off of everything I've read and played, the concensus (at least for many many years) was that Deus Ex and Half-Life (the original) were both contending for "Greatest Game of All Time" Never got into Deus Ex that much, but Half-Life was definitely one of the most well thought-out games I've played yet. Based off sales alone, Minecraft is up there, but IMO that's kinda to be expected with something as unique and imitation-worthy as it is. It basically spawned an entire new genre of games... or at least made that genre popular for once. -
Do a different rocket for each payload?
Slam_Jones replied to montyben101's topic in KSP1 Discussion
I usually only modify my current launcher when making a new ship. Sometimes I start from scratch, but I find it easier to save the launcher as a sub-assembly, then just slap it on whatever payload I'm sending up. If it fails, then back to the workshop! -
Accidentaly murdered Bob Kerman (and two other random Kerbals) when their station core failed to make orbit. Sorry Bob
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Set Action Groups In-Flight?
Slam_Jones replied to Slam_Jones's topic in KSP1 Gameplay Questions and Tutorials
Awesome, thanks for the quick replies! Changing to Answered. -
The "You know you're playing a lot of KSP when..." thread
Slam_Jones replied to Phenom Anon X's topic in KSP1 Discussion
Yep. This. -
Probably a stupid question, but as I don't see it on the wiki anywhere, I'll ask here. Is there any way to modify/set action groups while in flight? Or can that only be done from the VAB? Thanks!
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Considering that (as a pretty bad 3d artist) I could make a log cabin of similar quality in a few hours or less, I'm gonna go ahead and assume that this is a mod of some sort. Would be cool if it were stock, but I really rather doubt it.
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Absolutely. My first time playing through campaign, it took me a week or two to fill the tech tree. Just started a Hard Mode game (well technically Moderate mode) game yesterday, and I've already got most of the techs unlocked (thanks to Outsourced R&D and the Unpaid Intern thing). OP? Totally. Awesome? Absolutely!
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Started a new campaign on Moderate mode (but with No Reverts, No Quicksaves) and nearly completed the tech tree in a single day. My first time through campaign it took weeks to get full tech tree. Science campaigns are OP as f***, but I love em
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70km to get to space. I'll get my spaceplanes just barely beyond it, but for stations and such, I try to stay beyond 100km
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Mkay... so is this actually a question? Doesn't really look like a question. If not, do you have any screenshots to explain what you're talking about? Edit: As far as I've experimented, tho, it doesn't matter if you attach the launch clamps to the SRBs or the central rocket. (At least on my designs, I have no idea what you're working with.) The only time I've had an issue with it exploding the launch pad is when I had the bottom on the SRBs clipping through the floor in the VAB. As long as there's some clearance there, you shouldn't have any problem with an exploding launchpad.