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KSP2 Release Notes
Everything posted by Gaarst
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Realistish non Realism Overhaul Real Solar System Modlist (for real), for KSP 1.1.3 (not updated) Mods that make other mods work: Module Manager v2.6.25 - Basically allows every single mod out there to work. Every. Single. One. Kopernicus v1.1.3.1 - Allows mods to edit the solar system. Makes RSS work Community Resource Pack v0.5.4 - Defines new resources configs for other mods to use Smoke Screen v2.6.17 - Allows Real Plume to work Solver Engines v2.3 - Allows mods to edit engines configs Modular Flight Integrator v1.1.6 - No idea what that one does, I just know I need it Utility: Add-on Version Checker v1.1.6.1 - Check for mod updates on KSP startup Kerbal Alarm Clock v3.7.1.0 - Adds custom alarms in game Kerbal Engineer Redux v1.1.1.0 - Adds all sorts of useful essential readouts to the game Kerbal Joint Reinforcement v3.2 - Uncooks your spaghetti rocket (stiffens links between parts) Stock Bug Fix Modules v1.1.3b.1 and StockPlus - Fixes bugs and adds things... Interstellar Fuel Switch v2.1.4 - Allow to change the content of tanks, works with SpaceY Trajectories v1.6.3 - Shows atmospheric trajectories predictions and landing point Transfer Window Planner v1.5.1.0 - Allows to plan the next interplanetary transfer window RCS Build Aid v0.8.1 - Shows torque and RCS balance Hangar Extender v3.4.8 - Makes the VAB and SPH bigger, for even bigger rockets Variable Thrust Limiter v0.1.2 - Allows to set non-constant thrust for SRBs Kerbal Renamer v0.6 - Allows custom name generation for Kerbals (if you're bored go read the ReadMe) TweakScale v2.2.13 - Resize parts, because that Mammoth is definitely too small GUI: Alternate Resource Panel v2.8.1.0 - Redesigns KSP's resource panel Blizzy's Toolbar v1.7.12 - Alternate toolbar for mod settings in game In-Game Notes v0.13 - Adds a notepad to the game so that you can remember important stuff All Y'All v0.5 - Deploy all your solar panels/radiators/stuff in one click ! ABookCase Orbital Reference System v0.3.0.0 - Display altitude on orbit lines, instead of being lost whenever you're not at apo or peri CorrectCoL v1.4.1 - Put that CoL back where it belongs ! NASA CountDown v1.1b - Adds a launch countdown with a customisable launch sequence NavHud v1.3.1 - Navball markers now show on the screen for better and more intuitive control when docking Gameplay: Real Solar System v11.4.0 - Replaces the Kerbol system by the Sol system (+ 4096 textures) Real Fuels v11.3.0 with Stockalike configs v3.2.1 - Adds real fuels (duh) to the game Real Heat v4.3 - Changes the heat behaviour to a more realistic model KSC Switcher v0.6 - Allows to move the KSC position around TAC Life Support v0.12.4 - Adds life support for Kerbals Pilot Assistant v1.12.5 - Adds a lot more options to SAS, useful for piloting planes/shuttles/birds/frisbees/anything-that-flies Kerbal Lauch Failure v1.0.0 - Adds a small percentage that your rocket EXPLODES during ascent... fun times ! Seems unsupported, will maybe use DangIt RealChute Parachute Systems v1.4.1.1 - Realisticer parachutes Deadly Reentry v7.4.7.1 - Makes atmospheric reentry actually dangerous Semi-Saturable Reaction Wheels v1.11.0 - Makes reaction wheels (a little bit) less overpowered by accounting for the fact that they can't spin faster than light and that kind of stuff Parts: Lithobrake Exploration Technologies v0.3.6 - Adds all sorts of lander parts Procedural Fairings v3.17 - Custom fairings that auto-shape around your payload Procedural Parts v1.2.5 - Allows to creats custom parts for specific designs SpaceY Lifters v1.13.1 - Adds bigger rockets and more engines SpaceY Expanded v1.1.11 - Adds bigger bigger rockets and more more engines Stockalike Station Parts Expansion v0.4 - Adds station parts Stock Revamp v1.9.5 - Redesigns most stock parts and adds a few new ones Fuel Tanks Plus v1.10 - Adds taller tanks for all stock diameters, with different textures possible Color Coded Canisters v1.5.1 - Enables different textures for stock tanks, similar to FTP's KW Rocketry Redux v3.0.12 - Adds a lot of various rocket parts, including 5m diameter parts B9 Procedural Parts v0.40.7 - Allows you to design procedural wings HabTech v0.1.7.5 - More station parts because more station parts SSTULabs v0.4.31.117 - Adds a lot of parts for a lot of uses Elephant Engine v0.2 - An engine that uses elephants as fuel. Elephants. Click on that link right now ! Why are you reading this, you should be downloading this mod Near Future Solar v0.6.2 - Adds new solar panels with various shapes and colours ! Aesthetics: Real Plume v10.5.1 with Stock Configs Continued v0.10.9 - Makes rocket exhausts more beautiful Hullcam VDS Continued v0.1.1 - Adds camera parts Chatterer v0.9.9 - Adds beeps, space sounds, beeps, comms, beeps and more beeps Texture Replacer v2.4.13 - Allows to use custom textures for Kerbals, skyboxes... Lights Out v0.1.5.1 - Allows to shut down the lights in the VAB Kronal Vessel Viewer v0.0.4 - Allows to make blueprint-style images of crafts Planet Shine v0.2.5 - Shiny planets ! Distant Object Enhancement v1.7.2 - Vessels and planets are now visible, and stars are dimmed when looking at a body Ven's Style Textures for Procedural Parts v1.1 - Adds new textures to Procedural Parts that fit to the style used in Ven's Stock Revamp Camera Focus Changer v0.9.0.0 - Allows you to focus your camera on specific parts instead of that stupid CoM which is never where you want Engine Lighting v1.4.5 - All engines now generate light when running, not just these poshy afterburning jet engines Note that I use this install only for Sandbox games, sometimes Science Mode. I may keep this list updated, or not. It will depend if I forget about it or not.
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Yes, if you have bad communication, it can be very hard to make the difference between "n" and "m", or "b", "c", "d", "e"... Also, as the standard language for aeronautics is English, it can avoid confusion while pronouncing some letters for non-native English speakers: for example, in French, "j" is pronounced like "g" in English, and "i" like "e". On the other hand, "Juliett", "Golf", "India" and "Echo" are pronounced the same pretty much everywhere.
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That might be it, I'll take a look at these values, to see if anything seems abnormal. Thank you for your help !
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That moment when you put your first rocket in orbit, so moving...
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That is what I originally thought, but I'm still on KSP 1.0.4 and RSS 10.3.1: I haven't changed anything for some time. At least since last time I checked, when my probe was still at Venus.
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So, I got a probe that was landed as Venus that teleported to Ganymede... Any ideas on what could have caused this ? I don't remember updating/modifying my RSS install lately. Also, anyone already had something similar ? I would like to avoid having Moon bases teleporting to Pluto if possible
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Welcome to the forums ! Hope you'll enjoy your time here, as well as the community I also hope you'll enjoy the game on PS4 as much as we currently do on PC ! If you have any question about the game, we are always ready to help newcomers.
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Started messing around experimenting with 5m liquid boosters and ended up with an Energia rocket... except twice heavier! Also my biggest rocket ever in KSP: 4470t on the launchpad, 50MN thrust at liftoff, and puts 200t to LEO. Needs some serious tweaking though; the first stage core runs out of fuel before the boosters, TWR at the end of first stage is too high for its own sake (9-10), and when decoupling the boosters and first stage, they collide shortly after and blow up, sending debris way too close to the second stage. Anyway, it looks cool Now, I have to find a 200t payload that would need to be orbited... As a proof of my limitless imagination, it is named "Super Energia"...
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If this subject starts being "discussed" this will definitely be locked. Let's try to avoid flame-baity subjects and just answer the poll nicely.
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If people don't come and start discussing about lockable subjects, I see no reason why an anonymous poll should be banned. AFAIK, this doesn't break any rule.
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Does blowing up the Astronaut Complex count as infinite score ?
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Gaarst replied to NecroBones's topic in KSP1 Mod Releases
No, simply one like this, but 3.75m to 2.5m (and maybe bigger) for boosters. I like having the nose of my boosters pointing towards the core rather than just being a straight nosecone. And using 7.5m cores requires big boosters, so big adapters or nosecones -
General Discussion doesn't exist. General KSP Discussion does. This is not directly related to KSP, so Kerbal Network. Kerbal Network: "A place to discuss other parts of the KSP Network such as the Mod Repository on Curse, the website, this forum and the wiki" General KSP Discussion: " General Kerbal Space Program discussion, on topics that do not fit the forums below" Seems pretty clear to me.
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This poll (as many others) definitely lacks a neutral option.
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Gaarst replied to NecroBones's topic in KSP1 Mod Releases
@NecroBones, are you planning to redesign the 3.75m SRBs as well ? And, also, if you have some time to lose, I have always wished a 3.75m slanted adapter. I understand it is not in stock because you don't use 3.75m boosters everyday; but with a 5m or 7.5m core, not being able to make aesthetically pleasant 3.75m boosters has always bothered me. It would be a nice thing to add in the future -
If you're not afraid of doing a little maths, Wikipedia gives a nice formula for orbital plane change dV, but that requires a lot of values KSP doesn't give you explicitely: With: Δi the inclination change e the orbital eccentricity w the argument of periapsis f the true anomaly n the mean motion a the semi-major axis While I don't remember what all these values are individually, I'm pretty sure KER can give you most of them (MJ probably as well but I don't use it).
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[11/26/15 Update] Say Hello to the Light-Green Group!
Gaarst replied to Endersmens's topic in Kerbal Network
I support the new thread idea, for the same reason: keeping this one preserved, and keep it as a memory. Also, starting a new thread would make more sense considering the forum and reputation change. Maybe do a poll to decide ? -
crash after 1 flight in sandbox
Gaarst replied to cyberpawn's topic in KSP1 Technical Support (PC, modded installs)
You're running out of memory. What are your mods ? -
That is, on average of course.
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This thread is so going to be closed in a few posts... No offense, it's just that this kind of subject attracts flame-baity comments and "heated" discussions. Anyway, historically, spaceflight has always been mostly manned by men (women represent less than 10% of astronauts). This can be explained by two main reasons: early astronauts were usually taken from the airforce, and the military is also mostly men; and also, men are more physically strong than women (this is a biological truth) and high physical capabilities are required for astronauts. Though I remember reading somewhere that women would be preferred to men for interplanetary missions because they would need less resources (especially food) than men, on average.
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How To Get this Camera Angle?
Gaarst replied to Nick481's topic in KSP1 Gameplay Questions and Tutorials
I'd say these two are a good start. There might be other similar mods out there, but these should be fine for what you want to do. -
Winter Kerbol 2015: Now with Eeloosian Pine Trees
Gaarst replied to Whirligig Girl's topic in KSP1 Mod Releases
No axial tilt = no seasons.- 24 replies
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- pine trees
- ice age
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(and 1 more)
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