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Capt. James T. Kirman

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Everything posted by Capt. James T. Kirman

  1. ooooh, going to the bd armory tab shows it's been loaded. It's weird though, weapon manager never showed up in search yet it was there the entire time?
  2. okay so, just did a clean install of KSP (used 1.9.1 this time) because my main install has tons of mods (and I don't think that's an issue because they all work, BDA is the only one with issues). The majority of BDA parts STILL don't show up!
  3. triple checked. Even just went ahead and updated to KSP 1.10, and still have the issue. What correct place would they be in? Module manager in the game data folder and the PRE folder also in there as well, correct?
  4. Hi, I'm using KSP 1.8.1, and after even reverting the mod itself to the version compatible with 1.8.1 I still have this issue. For some reason, 95% of the parts are not appearing. This is all I get.
  5. Hi, why was the 1.8.1 version deleted from spacedock? When I go to the link provided it says it's been deleted or is no longer found.
  6. I'm having a bit of trouble. I'm trying to use the terrain editor, but the entry in the wiki for it seems a bit complicated. I'm trying to put a flat surface on Duna so that I may put a base/colony along with some static objects from various KK mods, but I don't know how to even begin making the flat surface. The wiki I think references things that are beyond in-game, and I'm no modder.
  7. Perhaps you can make a version of the landing pad for Duna, ala SpaceX's plans for a Mars colony around their ITS?
  8. Where is the cockpit with the docking port on top? Was it removed?
  9. It's always a shame to see mods as creative as these ones die.
  10. Hello. While I really appreciate this mod and find every part in it great, it's very large and I'm running into lag and memory issues using it along with the other mods I need (I'm playing with kopernicus mods and those can take up a LOT of space, pun not intended). I only need the centrifuge and inflatable parts along with their respective IVAs. I'm not quite sure how the file structure works, so can anyone tell me what to delete to isolate the two things I need? Or alternative maybe the mod maker or someone else can provide me a zip with that already done? Please and thank you!
  11. Hi. Is it possible to make a custom coordinate preset for landing guidance, such as the KSC pad and VAB ones? And if so, how do I do so?
  12. Would it be safe to install both TR and TRR to have access to all mods that require one of either, or would compatibility issues arise?
  13. I assume they're underneath that floating platform thing that's probably not supposed to be there.
  14. Be sure to share with us the problematic mod I have way too many mods, this would take me hours XD
  15. I'm having the same problem as Astraph. Atmospheric effects are there, as well as city lights, but no clouds. Not even on the other planets like Eve or Duna.
  16. For some reason I seem to be getting this at the end of KSC's runway: That's not supposed to be there, is it? And if not, how do I get rid of it?
  17. Any chance at looking into, or incorporating Michael Hester's Stanford Torus? It'd be nice to have that in the game and be able to play a Type I or II civilization where (having not yet mastered the graviton to harness artificial gravity :P) Kerbals live under simulated gravity on city stations in keostationary orbit.
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