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Everything posted by Poodmund
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The OPM atmospheres are very long standing and... maybe... are in-line with the stock body atmospheres(?), however, rather than applying a realistic slant on them into the base OPM mod, it would be more suitable for this mod to patch the default atmospheres afterwards if necessary i.e. if you have this mod installed, realistic atmospheres are applied to all the bodies, stock and OPM.
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[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
Poodmund replied to flart's topic in KSP1 Mod Releases
I've just seen this latest update and it looks amazing... exactly what I've always wanted from that PartInfo window. -
The main things I'd like to see potentially resolved are: - Editing the Alpha values of the Scatterer atmo effects seems to not actually make the effect more transparent but actually just makes the body fade to a dark grey sphere. Is this intended? I've always thought that this behaviour is super weird as it is hard to implement Scatterer on a body that has a very thin atmosphere as you lower the Alpha setting a lot to reduce the Scatterer effect but then have to massively over-expose the effect to stop the body from become a dark-grey/black sphere. - Occluding the Scatterer horizon effect that appears behind terrain. When there are hills and mountains in the foreground, the Scatterer effect is rendered in front of them on the horizon which has always been an immersion breaker. - The dreaded refactoring. Scatterer does have a fairly beefy impact of frame rate but I have no idea how performance could be improved. This is an ever-ongoing chase I guess.
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Awesome, thanks Blackrack. With regards to the 'plenty of ideas and lots of bugs on my list', I think someone before had mentioned Scrawks newest implmentation of the Bruneton's Atmospheric Scattering in Unity (https://github.com/Scrawk/Brunetons-Improved-Atmospheric-Scattering) as I think the current implementation is the older model(?).
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[1.3.*-1.12.*] Pood's Skyboxes [v1.3.0] [17th Jan. 2019]
Poodmund replied to Poodmund's topic in KSP1 Mod Releases
This is not an acceptable solution as a user may want to use a different texture mod than the one I select as a dependency and because these texture mods are quite rightly listed as incompatible with each other in CKAN it then would block them from using these Skybox mods. -
[1.3.*-1.12.*] Pood's Skyboxes [v1.3.0] [17th Jan. 2019]
Poodmund replied to Poodmund's topic in KSP1 Mod Releases
I am working on a solution to try and get this working with Sigma Replacements, DiRT, TextureReplacer and TextureReplacerReplaced. I have most of the configs written but am currently waiting on some mods to update to 1.5.* before release. Unfortunately CKAN cannot really handle the fact that all 4 dependencies are interchangeable but at least 1 is required so I may just have to list them as 'Recommendations' which is not perfect, however, thanks to TextureReplacers new ability to allow for textures to be located outside of the GameData/TextureReplacer folder I am now looking to support TextureReplacer again. Thank you, Shaw, for providing this functionality. -
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Poodmund replied to Galileo's topic in KSP1 Mod Releases
You're running the incorrect versions of KSP and Kopernicus to be compatible with each other. Note the first three numbers in the Kopernicus version you downloaded: 1.5.1... that states it only functions on KSP version 1.5.1. please download a Kopernicus version 1.4.3-* or more suitably, update KSP to the lastest version, being 1.5.1 in this case.- 471 replies
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I feel you're doing yourself injustice and good visual feedback like this representing the common thoughts of the KSP community is exactly the kind of feedback that should be present to the development team to kind of say, "here's my representation of the community feedback". I hope you reconsider; you're capsule looks great.
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[1.3.*-1.12.*] Pood's Skyboxes [v1.3.0] [17th Jan. 2019]
Poodmund replied to Poodmund's topic in KSP1 Mod Releases
You can always install Distant Object Enhancement that may help you out with this. -
[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
Poodmund replied to flart's topic in KSP1 Mod Releases
If you ever need any help, explaination or advice feel free to ping me or send me a message as I am always up for helping to better the CommNet experience for the end user. I've always wondered this too. Its a shame that it doesn't do the notification. -
[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
Poodmund replied to flart's topic in KSP1 Mod Releases
That's fine, when I get a chance I will pull my finger out and actually add some of the submitted form response antennas to the list. This weekend most likely. @flart, also you're plugin is brilliant. Would you consider releasing it as a separate, stand-alone distribution? If you are taking suggestions on what you can add to it I would like to suggest that possibly the 'Antenna Rating' and 'vs DSN Lvl#' rating figures should be dynamic based on the Antenna and DSN difficulty slider values in the Difficulty Settings options. At the moment they are hardcoded but these values should really change depending on the difficulty float modifiers. Secondly, it would be SUPER cool if the plugin could detect if Custom Barn Kit is installed, if so, list the number of DSN levels specfied as existing as a result of CBK and then listing the additional Lvl4, Lvl5 etc. DSN ratings against each antenna too. These are just pipeline dreams I wish that somebody with the ability could manage to pull off without affecting the ModuleDataTransmitter module on the antenna parts. -
Seems to work fine for me, here's an album with some screenshots of a Vanilla install with the GFX settings maxed, AA disabled but forced through the nVidia Control Panel with the settings shown. With a 980ti it was solid, maxing the 165Hz referesh rate of my monitor and it buttery smooth on camera rotation. https://imgur.com/a/eSYdgeU The best shot is the one with the rocket on the pad, you can see the VAB, Water Tower and Flagpole edges.
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Yes this was with DX9 booting without any additional startup parameters in Fullscreen mode; the vanilla boot-up so to speak. In conclusion, it seems occur only when changing into a new scene with AA disabled via the Esc menu. EDIT: For reference, I play KSP with AA disabled because I get weird ghosting artifacts when using KSP's program-side AA so I disable it and force the AA hardware-side through nVidia's control panel specifically for the KSP executable. Changing the setting in the nVidia control panel makes no difference so it has to be something that Scatterer is doing with respect to KSP's AA settings.
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axialTiltX and axialTiltZ... Axial Tilt is the technical name for this so that would make sense for identifiers. EDIT: ObliquityX and ObliquityZ would also make sense but I expect Axial Tilt is more recognisable.
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http://ksp.cybutek.net/kspavc/Documents/README.htm As stated on the Wiki the KSP Version fields are optional and if the NetKAN metadata tried to pull the version info from a AVC .version file when there is none I would presume that CKAN would fall back to the default "ksp_version" value which is listed as "any". If you want to be safe, don't list the KSP Version info unecessarily in the .version file (it only causes you the hassle of updating it every 3 months now KSP is on a scheduled release cycle) but also get the CKAN guys to put the "ksp_version": "any", field into the NetKAN metadata for the mod.
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i.e. If the body is spinning around its Y-Axis by default, can we specify the amount of inclination for the tilt in both the X and Z-Axis to have better control over how the body is oriented with respect to the 0-UT Epoch.
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@SQUAD, @UomoCapra & @Darth Badie, if there was ever a mod that deserved to be a 'Star Mod' this is it.!
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With reference to issue #40 on the Git repo concerning the visual glitch where the Scatterer effects appear inverted, I can confirm that it occurs when the Anti-Aliasing is turned off via the 'Escape Settings Menu': https://github.com/LGhassen/Scatterer/issues/40#issuecomment-433111415 Here is a video on an otherwise vanilla KSP 1.5.1 install with just Scatterer installed.
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[KSP 1.5.x] Community Terrain Textures Pack [1.0.4] [25 Oct 2018]
Poodmund replied to Galileo's topic in KSP1 Mod Releases
New Release - Compatible with any KSP version https://github.com/Galileo88/Community-Terrain-Texture-Pack/releases/tag/1.0.4 v1.0.4 - KSP 1.5.* release. Modified versioning so that any version of KSP is supported to allow for other mods to correctly function via CKAN & AVC correctly. -
@Dafni it's worth testing with just the Scatterer default configs on your install if possible to see if the issue persists, if it does, then threre may be an underlying issue with Scatterer here... otherwise it is likely that SVE's configs may just need a little tweaking to get a smoother transition Edit: To be clear, I cannot remember if SVE changes any of the Scatterer configs or just uses the default ones but I am away from my PC at the moment.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Poodmund replied to Galileo's topic in KSP1 Mod Releases
I was actually going to make the change last night but saw you had already done so. If I remember correctly, the reason why Lili was hidden initially was to make it a kind of secret body... but in doing so it may have just made it very frustrating for the player base. The fact you can tab/focus view on it makes that a moot point now so the change makes sense.- 7,371 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Poodmund replied to Galileo's topic in KSP1 Mod Releases
New Release - KSP 1.5.* Compatibility! Outer Planets Mod v2.2.2 - Link Changelog v2.2.2 Converted all biome maps to Palette 4bpp/8bpp .dds formats to improve loading time and OD functionality. Removed Custom Asteroids integration in favor of using Kopernicus' Asteroids module. Included configs for "Classic Stock" resource system if present. Previous changelogs can be found on the GitHub repository or the original forum thread: https://forum.kerbalspaceprogram.com/index.php?/topic/93999-1 Please Note: Custom Barn Kit also seems to work just fine on KSP 1.5.1 so feel free to install it to enhance OPM's gameplay. It is currently marked down as being compatible with KSP 1.4.1 max. and thus, will not appear on CKAN for KSP 1.5.* and will have to be force installed or installed manually. Finally, the CKAN entry will be auto-listed in due course, its all set up, please give CKAN time to re-index the new release.- 471 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Poodmund replied to Galileo's topic in KSP1 Mod Releases
The Outer Planets Mod does not contain any support for Scatterer or EVE itself, however, visual mods exist that give Scatterer and EVE effects to the OPM bodies such as SVE and OPM-VO.- 471 replies
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