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Poodmund

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Everything posted by Poodmund

  1. Does this issue persist with the default Scatterer configs, because if not, then it is likely an issue with the visual mod's config setup rather than a Scatterer issue?
  2. I was actually going to make the change last night but saw you had already done so. If I remember correctly, the reason why Lili was hidden initially was to make it a kind of secret body... but in doing so it may have just made it very frustrating for the player base. The fact you can tab/focus view on it makes that a moot point now so the change makes sense.
  3. New Release - KSP 1.5.* Compatibility! Outer Planets Mod v2.2.2 - Link Changelog v2.2.2 Converted all biome maps to Palette 4bpp/8bpp .dds formats to improve loading time and OD functionality. Removed Custom Asteroids integration in favor of using Kopernicus' Asteroids module. Included configs for "Classic Stock" resource system if present. Previous changelogs can be found on the GitHub repository or the original forum thread: https://forum.kerbalspaceprogram.com/index.php?/topic/93999-1 Please Note: Custom Barn Kit also seems to work just fine on KSP 1.5.1 so feel free to install it to enhance OPM's gameplay. It is currently marked down as being compatible with KSP 1.4.1 max. and thus, will not appear on CKAN for KSP 1.5.* and will have to be force installed or installed manually. Finally, the CKAN entry will be auto-listed in due course, its all set up, please give CKAN time to re-index the new release.
  4. The Outer Planets Mod does not contain any support for Scatterer or EVE itself, however, visual mods exist that give Scatterer and EVE effects to the OPM bodies such as SVE and OPM-VO.
  5. Try adjusting the landscape value to something like 0.01, delete the cached body files and then see if the issue gets worse. The effect should be more noticeable on vacuum bodies with large deformities in their terrain i.e. very high mountains/valleys etc.
  6. Poodmund

    1.5.1 Hotfix

    The changelog is presented in the game's Readme file. ChangeLog: =================================== v1.5.1 ============================================================ +++ Bugfixes * Fix Aero body lift in flight integrator. +++ Includes 1.5.0 Changes *snip* The fact that all other minor patches were given their own section in the Readme confuses me as to why the 1.5.0 changes are bundled into the 1.5.1 release notes but... whatever!(?)... versioning isn't the game's strong point.
  7. Added the following: World Generation - by Tyge Sjöstrand Atmosphere Calculators - by OhioBob
  8. For previous versions, can't remember exactly whats ones but definitely around the 1.0 - 1.2 era, you could opt-in to the Pre Releases around 2 weeks before the intial release via Steam... so everyone that had the game on Steam was able to do this... and a lot did and as a result a lot of bug reports were filed that caught a plethora of things before the patch dropped. EDIT: To be clear, the Pre-Releases were intended for QA Testing purposes.
  9. Are you experiencing noticeable performance improvements in the Tracking Center?
  10. For all of the 5 seconds you spend on the Menu Title Screen... I would say that it's a pretty inconsequential bug.
  11. It's almost as if the consumers are acting as the frontline QA Team a few days after a release is dropped. I hope that this does not set a precedent and this kind of thing is yet another strong argument for opt-in, public, pre-release versions that used to happen with Kerbal Space Program. It's always confused me as to why the decision was made to stop this way of letting the most involved community help SQUAD identify bugs so that the rest of the player base can have a smoother transition.
  12. If you look at how reflective the spherical part is in the Editor and then look at the lower half of it on the launch pad, you'd expect to see the grating of the launch pad on the surface of the part (distorted somewhat). It seems as though there is no detailed cubemap renderer in the Flight scene that can be applied to the the shader in this scene.
  13. I think its odd that there is such a disparity in the reflection maps for the parts utilizing the new shader between the Editor and Flight scenes: The Editor cube map reflection is of a distinctly higher level of quality compared to the Flight scene one... almost as though its being sold with a polished with a pretty bow on it, but in reality we get a rusty version with scratches and dents.
  14. PSA TO ALL OPM USERS OPM requires Kopernicus as a dependency and as such will not work on KSP 1.5+ at this time. Please retain your KSP 1.4.5 (or earlier) installs with the corresponding version of Kopernicus that matches your KSP version (1.4.x-*). Kopernicus will not function if you try to run a version that is not designed to work with KSP 1.5 at this time and will corrupt your saves if attempted. Please be patient and continue with your current OPM games; an update will be released in due course (if necessary) when OPM's dependencies update to KSP 1.5.
  15. PSA TO ALL GPP USERS GPP requires Kopernicus as a dependency and as such will not work on KSP 1.5+ at this time. Please retain your KSP 1.4.5 (or earlier) installs with the corresponding version of Kopernicus that matches your KSP version (1.4.x-*). Kopernicus will not function if you try to run a version that is not designed to work with KSP 1.5 at this time and will corrupt your saves if attempted. Please be patient and continue with your current GPP games; an update will be released in due course when GPP's dependencies update to KSP 1.5.
  16. You can tell from the logs whether the 32bit or 64bit client is being used: [KSP Version]: 1.4.5.2243 (WindowsPlayer x64) (x64) en-us ============================== Also @kerbalmckerbalface your Output log shows that you were currently going from the SpaceCenter to the Editor when the game crashed as opposed to during the game loading screens as you said above. Please note that with a lot of mods, quickly changing scene right after a previous scene change is known to cause crashes... for reasons.
  17. You can file an official report on the Kerbal Space Program Bugtracker here: https://bugs.kerbalspaceprogram.com/ The ex-Producer, Ted, made a short guide on how to submit these reports here:
  18. Nice to hear that decisions are being made to not keep a stanglehold upon the game's limitations... now lets ditch Unity 2017's Legacy DX9 support and move forward onto better things.
  19. With regards to the discussion between Snark and Linux above and what I posted... unfortunately it seems quite a few people that have been within the KSP community regard including your mods within mod packs as adhering to the No-Derivatives licensing. Its a contentious grey area; does including an unmodified (but unpackaged) version of your mod within a mod pack still class it within the no-derivatives model, that is a question for the Moderators to ponder?
  20. I echo Snark's sentiments that from a personal preference point of view, an 'Author-centric' mindset is a nice way to go about things but at the end of the day, the license is the one thing that tells others what they can and can't do with any of your work. License your work accordingly. You can't expect other people to respect your unwritten wishes so if you want creative control over your work, license it in a way that contact has to be made prior to any derivative work, changes or collaboration is made. I used to license my mods as CC-BY-NC-ND but others around the internet were still appropriating my work into their 'mod packs' et al. As a result, all of my stuff is now ARR going forward... if anyone wants to use my work, force them into that personal request and then you can make that decision as what they can and can't do and retain creative control over your work.
  21. Or crazy monstrous Sea Gulls that threaten to catch and carry away Kerbals at any given opportunity.
  22. That's fine for a general usage plugin but this was written for GPP, hence the way it has been done.
  23. This is due to the mod only being officially stated as compatible with KSP 1.4.3 via the NetKAN metadata but in reality it works just fine in KSP 1.4.5 as long as you're using a version of Kopernicus that is 1.4.5 compatible. Open your CKAN and select, Settings > Compatible KSP Versions, tick 1.4 and click save. Refresh your CKAN listings and OPM wil appear as a compatible mod for 1.4.5 that you can then install.
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