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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New Release Candidate 1.7.0.3 Moved toggle for showing KSP version to setting screen Fixed screen going grey Added ability to move craft files to a different directory Added search for all directories called "Ships" in all mod directories, will include them under stock settings. This is not a feature of the stock loader Added include for DLC Ships directories. This IS a feature of the stock loader Added display of directory where craft comes from (only when from a mod) Added toggle for Only Stock Craft https://github.com/linuxgurugamer/ksp-craft-organizer/releases/tag/1.7.0.3 This is now feature complete. Once released, I'll be updating the OP.
  2. A log file would be useful, also a save file with the situation set up, preferably with as few mods installed as possible
  3. I actually do not have this installed on my current game, and it does happen. All this mod does is change the timewarp settings, it's the game itself which does the time warping
  4. It should, it uses values from the planet in question
  5. I can take a look, but to save me some time, I need a craft file which shows the above (or similar), i don't' want to spend time building a rocket to get those values. Very busy with other stuff, trying to maximize my time
  6. Not unless someone else wants to make the changes, no plans on my part
  7. You are probably correct, although I minot sure. Best way to find out is to test it
  8. A mod could probably do this in KSP 1 as well, at least for Mun and Mingus
  9. New beta, 1.7.0.1 Add sort by Crew Capacity Fixed second settings window from being opened if one is already open Adjusted size of settings window if using KSP skin Add display ksp version Added toggle to show KSP version Added toggle to show stock files (stock setting is used initially) https://github.com/linuxgurugamer/ksp-craft-organizer/releases/tag/1.7.0.1 This is a release candidate. If no issues show up, it will become a release
  10. Well, it IS a beta. That being said, I don't think that's from this mod. I've searched for the text, it isn't in the mod. New beta in a few minutes
  11. Minor update, 1.4.11.2 Updated link to Wiki to point to current one, also updated bad links on wiki
  12. Thou shall add mods until you run out of memory, then complain that the game is bugged
  13. Other than the link to the forum page on the wiki, what other dead links are there? I've copied it over to my repo and will get KCT updated soon to point to that, but if you could take a look and let me know of any other dead links, I'd appreciate it: https://github.com/linuxgurugamer/KCT/wiki Edit: I reviewed the wiki and fixed a number of other bad/old links
  14. The vapor effect is baked into the model, I suppose you could use an effect, but no idea how. I'm only maintaining the code for this
  15. Thank you! I'll try to be a good member and be helpful when I can
  16. I have both BForArtists and Blender, don't care which I use as long as one works
  17. @ColdJ wondering if you can help. I have a problem importing some craft files. I'll show the problem with the stock KerbalX: The problem is that it's all one thing, I want to delete the parachute at the top of the craft, but can't figure out how to do it
  18. Are you sure you have the right gamedata specified in the config? I wonder if you might be pointing to a 1.7.1 or 1.7.2 install
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